generated from nhcarrigan/template
fix: apply crystal multiplier to boss rewards, steepen prestige threshold, fix stale upgrade race condition, and fix companion format display
Closes #221 Closes #222 Closes #201 Closes #213
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@@ -205,9 +205,11 @@ bossRouter.post("/challenge", async(context) => {
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boss.status = "defeated";
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boss.currentHp = 0;
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const crystalMult = state.prestige.runestonesCrystalMultiplier ?? 1;
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state.resources.gold = state.resources.gold + boss.goldReward;
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state.resources.essence = state.resources.essence + boss.essenceReward;
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state.resources.crystals = state.resources.crystals + boss.crystalReward;
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const crystalAward = boss.crystalReward * crystalMult;
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state.resources.crystals = state.resources.crystals + crystalAward;
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state.player.totalGoldEarned = state.player.totalGoldEarned + boss.goldReward;
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for (const upgradeId of boss.upgradeRewards) {
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@@ -323,7 +325,7 @@ bossRouter.post("/challenge", async(context) => {
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rewards = {
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bountyRunestones: bountyRunestones,
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crystals: boss.crystalReward,
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crystals: crystalAward,
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equipmentIds: boss.equipmentRewards,
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essence: boss.essenceReward,
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gold: boss.goldReward,
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@@ -546,6 +546,17 @@ const validateAndSanitize = (
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? previous.prestige
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: incoming.prestige;
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/*
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* If the DB prestige count is higher than the client's, the client is sending a
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* stale pre-prestige save. Discard its upgrades (which have purchased: true) in
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* favour of the DB's post-prestige upgrades (purchased: false) so that upgrade
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* multipliers cannot persist across prestige via a race-condition auto-save.
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*/
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const upgrades
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= incoming.prestige.count < previous.prestige.count
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? previous.upgrades
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: incoming.upgrades;
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/*
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* Echoes are only granted server-side via transcendence and can only decrease between
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* saves (spent on echo upgrades). Cap at the previous value to block inflation.
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@@ -671,6 +682,7 @@ const validateAndSanitize = (
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prestige,
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quests,
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resources,
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upgrades,
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...transcendenceSpread,
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...apotheosisSpread,
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...explorationSpread,
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@@ -28,8 +28,8 @@ const maxBaseRunestones = 200;
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/**
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* Calculates the gold threshold required for the next prestige.
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* Formula: BASE * (count + 1)^2 — polynomial growth that peaks around prestige 8–10
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* then gets easier as the production multiplier overtakes it.
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* Formula: BASE * (count + 1)^2.5 — steeper growth to keep late prestiges
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* meaningful even as the production multiplier scales.
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* @param prestigeCount - The current number of prestiges completed.
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* @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold.
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* @returns The gold amount required to prestige.
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@@ -40,7 +40,7 @@ const calculatePrestigeThreshold = (
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): number => {
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return (
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basePrestigeGoldThreshold
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* Math.pow(prestigeCount + 1, 2)
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* Math.pow(prestigeCount + 1, 2.5)
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* thresholdMultiplier
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);
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};
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