feat: show zone unlock requirements on boss and quest panels

This commit is contained in:
2026-03-19 21:16:27 -07:00
committed by Naomi Carrigan
parent 72aba8158f
commit 557267fc72
2 changed files with 78 additions and 1 deletions
@@ -267,6 +267,23 @@ const BossPanel = (): JSX.Element => {
}
const { zones, bosses, quests, autoBoss, prestige: playerPrestige } = state;
const activeZone = zones.find((zone) => {
return zone.id === activeZoneId;
});
const zoneIsLocked = activeZone?.status === "locked";
const unlockBoss = activeZone?.unlockBossId === null
|| activeZone?.unlockBossId === undefined
? undefined
: bosses.find((boss) => {
return boss.id === activeZone.unlockBossId;
});
const unlockQuest = activeZone?.unlockQuestId === null
|| activeZone?.unlockQuestId === undefined
? undefined
: quests.find((quest) => {
return quest.id === activeZone.unlockQuestId;
});
const zoneBosses = bosses.filter((boss) => {
return boss.zoneId === activeZoneId;
});
@@ -393,6 +410,27 @@ const BossPanel = (): JSX.Element => {
zones={zones}
/>
{zoneIsLocked && (unlockBoss !== undefined || unlockQuest !== undefined)
? <div className="exploration-zone-locked-hint">
<p>{"🔒 This zone is locked. Unlock bosses by:"}</p>
{unlockBoss === undefined
? null
: <p>
{"⚔️ Defeat: "}
{unlockBoss.name}
</p>
}
{unlockQuest === undefined
? null
: <p>
{"📜 Complete: "}
{unlockQuest.name}
</p>
}
</div>
: null
}
<div className="party-combat-stats">
<div className="combat-stat">
<span className="stat-label">{"⚔️ Party DPS"}</span>
+40 -1
View File
@@ -4,6 +4,7 @@
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines -- QuestPanel with sub-component and helper functions */
/* eslint-disable react/no-multi-comp -- QuestCard sub-component is tightly coupled */
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
/* eslint-disable complexity -- Many conditional render paths */
@@ -207,7 +208,24 @@ const QuestPanel = (): JSX.Element => {
);
}
const { adventurers, autoQuest, quests, zones } = state;
const { adventurers, autoQuest, bosses, quests, zones } = state;
const activeZone = zones.find((zone) => {
return zone.id === activeZoneId;
});
const zoneIsLocked = activeZone?.status === "locked";
const unlockBoss = activeZone?.unlockBossId === null
|| activeZone?.unlockBossId === undefined
? undefined
: bosses.find((boss) => {
return boss.id === activeZone.unlockBossId;
});
const unlockQuest = activeZone?.unlockQuestId === null
|| activeZone?.unlockQuestId === undefined
? undefined
: quests.find((quest) => {
return quest.id === activeZone.unlockQuestId;
});
let partyCombatPower = 0;
for (const adventurer of adventurers) {
const contribution = adventurer.combatPower * adventurer.count;
@@ -306,6 +324,27 @@ const QuestPanel = (): JSX.Element => {
zones={zones}
/>
{zoneIsLocked && (unlockBoss !== undefined || unlockQuest !== undefined)
? <div className="exploration-zone-locked-hint">
<p>{"🔒 This zone is locked. Unlock quests by:"}</p>
{unlockBoss === undefined
? null
: <p>
{"⚔️ Defeat: "}
{unlockBoss.name}
</p>
}
{unlockQuest === undefined
? null
: <p>
{"📜 Complete: "}
{unlockQuest.name}
</p>
}
</div>
: null
}
<p className="quest-failure-note">
{"⚠️ If a quest fails, it resets with no rewards — you must retry."}
</p>