balance: improve mid-game crystal income (#165)

Add 150 crystals to shadow_mere and 500 to witch_coven quest rewards.
Double shadow_marshes boss crystal drops (700->1500, 1500->3000, 3000->6000)
to provide meaningful crystal flow for players reaching Shadow Marshes.
This commit is contained in:
2026-03-31 12:46:58 -07:00
committed by Naomi Carrigan
parent 96868c4143
commit 4a9ecbf706
2 changed files with 5 additions and 3 deletions
+3 -3
View File
@@ -122,7 +122,7 @@ export const defaultBosses: Array<Boss> = [
// ── Shadow Marshes ────────────────────────────────────────────────────────
{
bountyRunestones: 20,
crystalReward: 700,
crystalReward: 1500,
currentHp: 6_000_000,
damagePerSecond: 1200,
description:
@@ -140,7 +140,7 @@ export const defaultBosses: Array<Boss> = [
},
{
bountyRunestones: 25,
crystalReward: 1500,
crystalReward: 3000,
currentHp: 12_000_000,
damagePerSecond: 2400,
description:
@@ -158,7 +158,7 @@ export const defaultBosses: Array<Boss> = [
},
{
bountyRunestones: 30,
crystalReward: 3000,
crystalReward: 6000,
currentHp: 20_000_000,
damagePerSecond: 4000,
description:
+2
View File
@@ -233,6 +233,7 @@ export const defaultQuests: Array<Quest> = [
rewards: [
{ amount: 5_000_000, type: "gold" },
{ amount: 5000, type: "essence" },
{ amount: 150, type: "crystals" },
{ targetId: "peasant_3", type: "upgrade" },
],
status: "locked",
@@ -249,6 +250,7 @@ export const defaultQuests: Array<Quest> = [
rewards: [
{ amount: 20_000_000, type: "gold" },
{ amount: 20_000, type: "essence" },
{ amount: 500, type: "crystals" },
{ targetId: "shadow_assassin", type: "adventurer" },
],
status: "locked",