feat: post-prestige automation (auto-adventurer) (#76)
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## Summary

Closes #61

- Adds the **Autonomous Recruitment** prestige upgrade (50 runestones) to both the API and web data files
- Adds `autoAdventurer?: boolean` to the `GameState` type for backwards-compatible saves
- Adds tick-loop logic in GameContext that automatically purchases the highest-tier unlocked adventurer the player can afford each frame when the toggle is enabled
- Adds `toggleAutoAdventurer` callback and exposes it through the context
- Adds toggle UI in the Prestige Shop (mirrors the existing Auto-Prestige toggle pattern)
- Updates the How to Play guide in the About panel to document the new automation feature

 This issue was created with help from Hikari~ 🌸

Reviewed-on: #76
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #76.
This commit is contained in:
2026-03-19 13:38:25 -07:00
committed by Naomi Carrigan
parent 911e089a9e
commit 3d114f63d7
6 changed files with 112 additions and 9 deletions
+9
View File
@@ -210,6 +210,15 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
runestonesCost: 1200,
},
// ── Utility Unlocks ───────────────────────────────────────────────────────
{
category: "utility",
description:
"Unlock the Auto-Adventurer toggle. When enabled, the tick engine will automatically purchase the highest-tier adventurer you can currently afford.",
id: "auto_adventurer",
multiplier: 1,
name: "Autonomous Recruitment",
runestonesCost: 50,
},
{
category: "utility",
description: