generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
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/**
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* @file Browser notification utilities.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/**
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* Requests browser notification permission from the user.
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* @returns Whether permission was granted.
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*/
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const requestNotificationPermission = async(): Promise<boolean> => {
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if (typeof Notification === "undefined") {
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return false;
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}
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if (Notification.permission === "granted") {
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return true;
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}
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if (Notification.permission === "denied") {
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return false;
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}
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const permission = await Notification.requestPermission();
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return permission === "granted";
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};
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/**
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* Sends a browser notification if permission has been granted.
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* @param title - The notification title text.
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* @param body - The notification message displayed below the title.
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*/
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const sendNotification = (title: string, body: string): void => {
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if (
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typeof Notification === "undefined"
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|| Notification.permission !== "granted"
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) {
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return;
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}
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try {
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// eslint-disable-next-line no-new -- Notification constructor has side effects
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new Notification(title, { body: body, icon: "/favicon.ico" });
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} catch {
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// Silently ignore — notifications may fail silently
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}
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};
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export { requestNotificationPermission, sendNotification };
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