generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
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/**
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* @file Zone selector component for choosing the active zone.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import type { Zone } from "@elysium/types";
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import type { JSX } from "react";
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interface ZoneSelectorProperties {
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readonly zones: Array<Zone>;
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readonly activeZoneId: string;
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readonly onSelectZone: (zoneId: string)=> void;
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}
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/**
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* Renders a zone selector with buttons for each available zone.
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* @param props - The zone selector properties.
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* @param props.zones - The list of zones to display.
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* @param props.activeZoneId - The currently active zone ID.
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* @param props.onSelectZone - Callback when a zone is selected.
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* @returns The JSX element.
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*/
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const ZoneSelector = ({
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zones,
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activeZoneId,
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onSelectZone,
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}: ZoneSelectorProperties): JSX.Element => {
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return (
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<div className="zone-selector">
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{zones.map((zone) => {
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function handleSelect(): void {
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onSelectZone(zone.id);
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}
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return (
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<button
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className={`zone-tab ${
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zone.id === activeZoneId
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? "zone-tab-active"
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: ""
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}`}
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key={zone.id}
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onClick={handleSelect}
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title={zone.description}
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type="button"
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>
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<span className="zone-emoji">{zone.emoji}</span>
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<span className="zone-name">{zone.name}</span>
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</button>
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);
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})}
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</div>
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);
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};
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export { ZoneSelector };
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