feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
@@ -0,0 +1,56 @@
/**
* @file Zone selector component for choosing the active zone.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import type { Zone } from "@elysium/types";
import type { JSX } from "react";
interface ZoneSelectorProperties {
readonly zones: Array<Zone>;
readonly activeZoneId: string;
readonly onSelectZone: (zoneId: string)=> void;
}
/**
* Renders a zone selector with buttons for each available zone.
* @param props - The zone selector properties.
* @param props.zones - The list of zones to display.
* @param props.activeZoneId - The currently active zone ID.
* @param props.onSelectZone - Callback when a zone is selected.
* @returns The JSX element.
*/
const ZoneSelector = ({
zones,
activeZoneId,
onSelectZone,
}: ZoneSelectorProperties): JSX.Element => {
return (
<div className="zone-selector">
{zones.map((zone) => {
function handleSelect(): void {
onSelectZone(zone.id);
}
return (
<button
className={`zone-tab ${
zone.id === activeZoneId
? "zone-tab-active"
: ""
}`}
key={zone.id}
onClick={handleSelect}
title={zone.description}
type="button"
>
<span className="zone-emoji">{zone.emoji}</span>
<span className="zone-name">{zone.name}</span>
</button>
);
})}
</div>
);
};
export { ZoneSelector };