feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file Story toast notification component for new chapter unlocks.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the toast container */
import { STORY_CHAPTERS } from "@elysium/types";
import { type JSX, useEffect } from "react";
import { useGame } from "../../context/gameContext.js";
interface StoryToastItemProperties {
readonly chapterId: string;
}
/**
* Renders a single story chapter toast notification.
* @param props - The toast item properties.
* @param props.chapterId - The chapter ID to display.
* @returns The JSX element or null if chapter is not found.
*/
const StoryToastItem = ({
chapterId,
}: StoryToastItemProperties): JSX.Element | null => {
const { dismissStoryChapter } = useGame();
const chapter = STORY_CHAPTERS.find((storyChapter) => {
return storyChapter.id === chapterId;
});
useEffect(() => {
const timer = setTimeout(() => {
dismissStoryChapter(chapterId);
}, 4000);
return (): void => {
clearTimeout(timer);
};
}, [ chapterId, dismissStoryChapter ]);
if (chapter === undefined) {
return null;
}
function handleClick(): void {
dismissStoryChapter(chapterId);
}
return (
<button className="achievement-toast" onClick={handleClick} type="button">
<span className="achievement-toast-icon">{"📖"}</span>
<div className="achievement-toast-content">
<span className="achievement-toast-label">{"✨ New Chapter!"}</span>
<span className="achievement-toast-name">{chapter.title}</span>
</div>
</button>
);
};
/**
* Renders the story toast container with pending chapter notifications.
* @returns The JSX element or null if there are no pending chapters.
*/
const StoryToast = (): JSX.Element | null => {
const { unlockedStoryChapterIds: pendingChapterIds } = useGame();
if (pendingChapterIds.length === 0) {
return null;
}
return (
<div className="achievement-toast-container">
{pendingChapterIds.map((id) => {
return <StoryToastItem chapterId={id} key={id} />;
})}
</div>
);
};
export { StoryToast };