feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
@@ -0,0 +1,71 @@
/**
* @file Outdated schema modal component warning about incompatible save data.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
interface OutdatedSchemaModalProperties {
readonly onDismiss: ()=> void;
}
/**
* Renders the outdated schema modal prompting the user to reset or continue.
* @param props - The modal properties.
* @param props.onDismiss - Callback to dismiss the modal without resetting.
* @returns The JSX element.
*/
const OutdatedSchemaModal = ({
onDismiss,
}: OutdatedSchemaModalProperties): JSX.Element => {
const { resetProgress } = useGame();
const [ isResetting, setIsResetting ] = useState(false);
async function handleReset(): Promise<void> {
setIsResetting(true);
await resetProgress();
setIsResetting(false);
}
function handleResetClick(): void {
void handleReset();
}
return (
<div className="modal-overlay">
<div className="modal offline-modal">
<h2>{"⚠️ Outdated Save Data"}</h2>
<p>
{"Your save data is from an older version of Elysium and may cause"
+ " bugs or unexpected behaviour. Cloud saves are "}
<strong>{"disabled"}</strong>
{" until you reset your progress."}
</p>
<p>{"Resetting will start you fresh — all progress will be lost."}</p>
<div className="outdated-modal-actions">
<button
className="outdated-modal-reset-button"
disabled={isResetting}
onClick={handleResetClick}
type="button"
>
{isResetting
? "Resetting…"
: "Reset Progress"}
</button>
<button
className="modal-close-button"
onClick={onDismiss}
type="button"
>
{"Proceed with Bugs"}
</button>
</div>
</div>
</div>
);
};
export { OutdatedSchemaModal };