generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
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/**
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* @file Offline modal component showing gold earned while away.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { useGame } from "../../context/gameContext.js";
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import type { JSX } from "react";
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/**
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* Renders the offline earnings modal if the player earned resources offline.
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* @returns The JSX element or null if no offline earnings.
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*/
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const OfflineModal = (): JSX.Element | null => {
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const { offlineGold, offlineEssence, dismissOfflineGold, formatNumber }
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= useGame();
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if (offlineGold <= 0 && offlineEssence <= 0) {
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return null;
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}
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return (
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<div className="modal-overlay">
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<div className="modal">
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<h2>{"Welcome back!"}</h2>
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<p>
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{"Your adventurers kept working whilst you were away and earned:"}
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</p>
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{offlineGold > 0
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&& <p>
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<strong>
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{"🪙 "}
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{formatNumber(offlineGold)}
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{" gold"}
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</strong>
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</p>
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}
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{offlineEssence > 0
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&& <p>
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<strong>
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{"✨ "}
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{formatNumber(offlineEssence)}
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{" essence"}
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</strong>
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</p>
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}
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<p className="modal-note">
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{"Offline progress is calculated up to 8 hours."}
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</p>
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<button
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className="modal-close-button"
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onClick={dismissOfflineGold}
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type="button"
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>
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{"Collect!"}
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</button>
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</div>
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</div>
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);
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};
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export { OfflineModal };
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