generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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/**
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* @file Click area component - the main guild hall click target.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Complex useCallback with float management */
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import {
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type JSX,
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type MouseEvent,
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useCallback,
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useRef,
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useState,
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} from "react";
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import { useGame } from "../../context/gameContext.js";
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import { calculateClickPower } from "../../engine/tick.js";
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// eslint-disable-next-line @typescript-eslint/naming-convention, no-underscore-dangle -- Vite define constant
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declare const __WEB_VERSION__: string;
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interface FloatText {
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id: number;
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x: number;
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y: number;
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text: string;
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}
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/**
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* Renders the guild hall click area with floating gold text on click.
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* @returns The JSX element.
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*/
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const ClickArea = (): JSX.Element => {
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const {
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state,
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handleClick,
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formatNumber,
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saveSchemaVersion,
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currentSchemaVersion,
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} = useGame();
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const [ floats, setFloats ] = useState<Array<FloatText>>([]);
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const nextIdReference = useRef(0);
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const handleClickWithFloat = useCallback(
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(event: MouseEvent<HTMLButtonElement>) => {
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if (state === null) {
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return;
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}
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const rect = event.currentTarget.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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const id = nextIdReference.current;
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nextIdReference.current = nextIdReference.current + 1;
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const clickPower = calculateClickPower(state);
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const text = `+${formatNumber(clickPower)}`;
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setFloats((previous) => {
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return [ ...previous, { id, text, x, y } ];
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});
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handleClick();
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setTimeout(() => {
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// eslint-disable-next-line max-nested-callbacks -- Float cleanup requires nesting within setTimeout
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setFloats((previous) => {
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// eslint-disable-next-line max-nested-callbacks -- Float cleanup requires nesting within setTimeout
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return previous.filter((floatItem) => {
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return floatItem.id !== id;
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});
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});
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}, 900);
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},
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[ state, handleClick, formatNumber ],
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);
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if (state === null) {
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return <div className="click-area-placeholder" />;
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}
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const clickPower = calculateClickPower(state);
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return (
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<section className="click-area">
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<h1 className="game-title">{"Elysium"}</h1>
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<p className="game-version">
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{"v"}
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{__WEB_VERSION__}
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</p>
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{currentSchemaVersion > 0
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&& <p className="game-schema-version">
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{"Save: v"}
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{saveSchemaVersion}
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{" / Latest: v"}
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{currentSchemaVersion}
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</p>
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}
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<h2>{"Guild Hall"}</h2>
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<div className="click-button-wrapper">
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<button
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aria-label={`Click to earn ${formatNumber(clickPower)} gold`}
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className="click-button"
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onClick={handleClickWithFloat}
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type="button"
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>
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<img
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alt="Guild Hall"
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className="click-button-image"
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src="https://cdn.nhcarrigan.com/avatars/elysium.png"
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/>
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</button>
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{floats.map((floatItem) => {
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return (
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<span
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className="click-float"
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key={floatItem.id}
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style={{ left: floatItem.x, top: floatItem.y }}
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>
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{floatItem.text}
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</span>
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);
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})}
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</div>
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<p className="click-power">
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{"+"}
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{formatNumber(clickPower)}
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{" gold/click"}
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</p>
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<p className="early-access-notice">
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{"⚠️ Early Access — this build is subject to change. "}
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<strong>
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{"All game progress WILL be reset upon v1.0.0 release."}
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</strong>
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</p>
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</section>
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);
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};
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export { ClickArea };
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