generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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/**
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* @file Apotheosis panel component for the final prestige layer.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Complex component with many render paths */
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/* eslint-disable complexity -- Complex component with many conditional render paths */
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import { type JSX, useState } from "react";
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import { useGame } from "../../context/gameContext.js";
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import { TRANSCENDENCE_UPGRADES } from "../../data/transcendenceUpgrades.js";
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const totalEchoUpgrades = TRANSCENDENCE_UPGRADES.length;
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/**
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* Renders the apotheosis panel for achieving the final game milestone.
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* @returns The JSX element.
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*/
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const ApotheosisPanel = (): JSX.Element => {
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const { state, apotheosis } = useGame();
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const [ isPending, setIsPending ] = useState(false);
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const [ result, setResult ] = useState<number | null>(null);
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const [ error, setError ] = useState<string | null>(null);
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if (state === null) {
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return (
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<section className="panel">
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<p>{"Loading..."}</p>
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</section>
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);
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}
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const purchasedIds = state.transcendence?.purchasedUpgradeIds ?? [];
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const purchasedCount = TRANSCENDENCE_UPGRADES.filter((upgrade) => {
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return purchasedIds.includes(upgrade.id);
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}).length;
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const isEligible = purchasedCount >= totalEchoUpgrades;
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const apotheosisCount = state.apotheosis?.count ?? 0;
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async function handleApotheosis(): Promise<void> {
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setIsPending(true);
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setError(null);
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try {
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const data = await apotheosis();
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setResult(data.newApotheosisCount);
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} catch (caughtError) {
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setError(
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caughtError instanceof Error
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? caughtError.message
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: "Apotheosis failed",
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);
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} finally {
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setIsPending(false);
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}
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}
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function handleApotheosisClick(): void {
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void handleApotheosis();
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}
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const plural = apotheosisCount === 1
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? ""
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: "s";
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return (
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<section className="panel apotheosis-panel">
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<h2>{"✨ Apotheosis"}</h2>
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<p className="apotheosis-intro">
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{"Apotheosis is the final act — a complete dissolution of everything"
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+ " you have built. Prestige, Transcendence, Echoes, upgrades,"
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+ " equipment, resources: all of it returns to nothing."
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+ " In exchange, you receive only one thing:"}
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</p>
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<p className="apotheosis-reward">
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{"The "}
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<strong>{"✨ Apotheosis"}</strong>
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{" badge. Proof that you have done it all."}
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</p>
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<p className="apotheosis-intro">
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{"Apotheosis can be achieved multiple times. Each cycle requires"
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+ " you to purchase every Transcendence upgrade again before the"
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+ " next Apotheosis becomes available. There is no mechanical"
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+ " benefit — only the knowledge that you have reached the"
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+ " pinnacle, dissolved it, and climbed back up."}
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</p>
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{apotheosisCount > 0
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&& <div className="apotheosis-count">
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<span>
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{"You have achieved Apotheosis "}
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<strong>{apotheosisCount}</strong>
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{" time"}
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{plural}
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{"."}
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</span>
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</div>
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}
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<div className="apotheosis-status">
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<p>
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{"Transcendence upgrades purchased: "}
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<strong>
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{purchasedCount}
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{" / "}
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{totalEchoUpgrades}
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</strong>
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</p>
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{isEligible
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? null
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: <p className="apotheosis-missing">
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{"🔒 Purchase all "}
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{totalEchoUpgrades}
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{" Transcendence upgrades to unlock Apotheosis. ("}
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{totalEchoUpgrades - purchasedCount}
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{" remaining)"}
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</p>
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}
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{isEligible
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? <p className="apotheosis-ready">
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{"✅ All Transcendence upgrades purchased. You are ready."}
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</p>
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: null}
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</div>
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{isEligible
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? <div className="prestige-form">
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<p>
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{"This action is "}
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<strong>{"permanent and irreversible"}</strong>
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{"."}
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</p>
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<button
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className="apotheosis-button"
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disabled={isPending}
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onClick={handleApotheosisClick}
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type="button"
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>
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{isPending
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? "Ascending..."
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: "✨ Achieve Apotheosis"}
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</button>
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{error === null
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? null
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: <p className="error">{error}</p>}
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{result !== null
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&& <p className="success">
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{"Apotheosis achieved. This is cycle "}
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<strong>{result}</strong>
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{". The infinite loop continues."}
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</p>
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}
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</div>
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: null}
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</section>
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);
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};
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export { ApotheosisPanel };
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