feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file Achievement toast notification component.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the toast container */
import { type JSX, useEffect } from "react";
import { useGame } from "../../context/gameContext.js";
import type { Achievement } from "@elysium/types";
interface ToastItemProperties {
readonly achievement: Achievement;
readonly onDismiss: (id: string)=> void;
}
/**
* Renders a single achievement toast item.
* @param props - The toast item properties.
* @param props.achievement - The achievement to display.
* @param props.onDismiss - Callback to dismiss the toast.
* @returns The JSX element.
*/
const ToastItem = ({
achievement,
onDismiss,
}: ToastItemProperties): JSX.Element => {
useEffect(() => {
const timer = setTimeout(() => {
onDismiss(achievement.id);
}, 4000);
return (): void => {
clearTimeout(timer);
};
}, [ achievement.id, onDismiss ]);
function handleClick(): void {
onDismiss(achievement.id);
}
const crystals = achievement.reward?.crystals;
return (
<div className="achievement-toast" onClick={handleClick}>
<span className="toast-icon">{achievement.icon}</span>
<div className="toast-content">
<span className="toast-label">{"Achievement Unlocked!"}</span>
<span className="toast-name">{achievement.name}</span>
{crystals !== undefined
&& <span className="toast-reward">
{"💎 +"}
{crystals}
</span>
}
</div>
</div>
);
};
/**
* Renders the achievement toast container with pending achievement notifications.
* @returns The JSX element or null if there are no pending achievements.
*/
const AchievementToast = (): JSX.Element | null => {
const { unlockedAchievements: pendingAchievements, dismissAchievement }
= useGame();
if (pendingAchievements.length === 0) {
return null;
}
return (
<div className="achievement-toast-container">
{pendingAchievements.map((achievement) => {
return (
<ToastItem
achievement={achievement}
key={achievement.id}
onDismiss={dismissAchievement}
/>
);
})}
</div>
);
};
export { AchievementToast };