feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
vi.mock("../../src/db/client.js", () => ({
prisma: {
player: {
findUnique: vi.fn(),
create: vi.fn(),
update: vi.fn(),
},
gameState: {
create: vi.fn(),
},
},
}));
vi.mock("../../src/services/discord.js", () => ({
buildOAuthUrl: vi.fn(),
exchangeCode: vi.fn(),
fetchDiscordUser: vi.fn(),
}));
vi.mock("../../src/services/jwt.js", () => ({
signToken: vi.fn().mockReturnValue("test_jwt"),
}));
describe("auth route", () => {
beforeEach(() => {
vi.clearAllMocks();
process.env["CORS_ORIGIN"] = "http://localhost:5173";
});
afterEach(() => {
delete process.env["CORS_ORIGIN"];
});
const makeApp = async () => {
const { authRouter } = await import("../../src/routes/auth.js");
const { buildOAuthUrl, exchangeCode, fetchDiscordUser } = await import("../../src/services/discord.js");
const { prisma } = await import("../../src/db/client.js");
const app = new Hono();
app.route("/auth", authRouter);
return { app, buildOAuthUrl: vi.mocked(buildOAuthUrl), exchangeCode: vi.mocked(exchangeCode), fetchDiscordUser: vi.mocked(fetchDiscordUser), prisma };
};
describe("GET /url", () => {
it("returns the OAuth URL when buildOAuthUrl succeeds", async () => {
const { app, buildOAuthUrl } = await makeApp();
buildOAuthUrl.mockReturnValueOnce("https://discord.com/oauth2/authorize?...");
const res = await app.fetch(new Request("http://localhost/auth/url"));
expect(res.status).toBe(200);
const body = await res.json() as { url: string };
expect(body.url).toContain("discord.com");
});
it("returns 500 when buildOAuthUrl throws", async () => {
const { app, buildOAuthUrl } = await makeApp();
buildOAuthUrl.mockImplementationOnce(() => { throw new Error("Missing env"); });
const res = await app.fetch(new Request("http://localhost/auth/url"));
expect(res.status).toBe(500);
});
});
describe("GET /callback", () => {
it("returns 400 when code parameter is missing", async () => {
const { app } = await makeApp();
const res = await app.fetch(new Request("http://localhost/auth/callback"));
expect(res.status).toBe(400);
});
it("redirects with isNew=true for a new user", async () => {
const { app, exchangeCode, fetchDiscordUser, prisma } = await makeApp();
exchangeCode.mockResolvedValueOnce({ access_token: "token" });
fetchDiscordUser.mockResolvedValueOnce({ id: "new_user", username: "Newbie", discriminator: "0", avatar: null });
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
const createdPlayer = {
discordId: "new_user", username: "Newbie", discriminator: "0", avatar: null,
characterName: "Newbie", createdAt: 0, lastSavedAt: 0,
totalGoldEarned: 0, totalClicks: 0, lifetimeGoldEarned: 0, lifetimeClicks: 0,
lifetimeBossesDefeated: 0, lifetimeQuestsCompleted: 0,
lifetimeAdventurersRecruited: 0, lifetimeAchievementsUnlocked: 0,
};
vi.mocked(prisma.player.create).mockResolvedValueOnce(createdPlayer as never);
vi.mocked(prisma.gameState.create).mockResolvedValueOnce({} as never);
const res = await app.fetch(new Request("http://localhost/auth/callback?code=auth_code"));
expect(res.status).toBe(302);
const location = res.headers.get("Location") ?? "";
expect(location).toContain("isNew=true");
expect(location).toContain("token=test_jwt");
});
it("redirects with isNew=false for an existing user", async () => {
const { app, exchangeCode, fetchDiscordUser, prisma } = await makeApp();
exchangeCode.mockResolvedValueOnce({ access_token: "token" });
fetchDiscordUser.mockResolvedValueOnce({ id: "existing_user", username: "OldTimer", discriminator: "0", avatar: null });
const existingPlayer = { discordId: "existing_user", username: "OldTimer", discriminator: "0", avatar: null, characterName: "OldTimer" };
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(existingPlayer as never);
const updatedPlayer = { ...existingPlayer, discordId: "existing_user" };
vi.mocked(prisma.player.update).mockResolvedValueOnce(updatedPlayer as never);
const res = await app.fetch(new Request("http://localhost/auth/callback?code=auth_code"));
expect(res.status).toBe(302);
const location = res.headers.get("Location") ?? "";
expect(location).toContain("isNew=false");
});
it("redirects with error when callback throws", async () => {
const { app, exchangeCode } = await makeApp();
exchangeCode.mockRejectedValueOnce(new Error("OAuth failed"));
const res = await app.fetch(new Request("http://localhost/auth/callback?code=bad_code"));
expect(res.status).toBe(302);
const location = res.headers.get("Location") ?? "";
expect(location).toContain("error=auth_failed");
});
});
});