feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file Discord webhook and role-grant utilities for milestone events.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case and Pascal-case header names */
const discordApi = "https://discord.com/api/v10";
/**
* Grants the apotheosis Discord role to the given player if configured.
* Fails silently so role grant errors do not affect the game action.
* @param discordId - The Discord user ID to grant the role to.
* @returns A promise that resolves when the role grant attempt completes.
*/
const grantApotheosisRole = async(discordId: string): Promise<void> => {
const botToken = process.env.DISCORD_BOT_TOKEN;
const guildId = process.env.DISCORD_GUILD_ID;
const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
if (
botToken === undefined || botToken === ""
|| guildId === undefined || guildId === ""
|| roleId === undefined || roleId === ""
) {
return;
}
try {
await fetch(
`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
{
headers: { Authorization: `Bot ${botToken}` },
method: "PUT",
},
);
} catch {
// Graceful degradation — role grant failure must not affect the apotheosis
}
};
type MilestoneType = "prestige" | "transcendence" | "apotheosis";
interface MilestoneCounts {
prestige: number;
transcendence: number;
apotheosis: number;
}
const milestoneVerbs: Record<MilestoneType, string> = {
apotheosis: "reached apotheosis",
prestige: "prestiged",
transcendence: "transcended",
};
/**
* Posts a milestone announcement to the configured Discord webhook.
* Fails silently so webhook errors do not affect the game action.
* @param discordId - The Discord user ID of the player.
* @param milestone - The type of milestone reached.
* @param counts - The current prestige, transcendence, and apotheosis counts.
* @returns A promise that resolves when the webhook post attempt completes.
*/
const postMilestoneWebhook = async(
discordId: string,
milestone: MilestoneType,
counts: MilestoneCounts,
): Promise<void> => {
const webhookUrl = process.env.DISCORD_MILESTONE_WEBHOOK;
if (webhookUrl === undefined || webhookUrl === "") {
return;
}
const verb = milestoneVerbs[milestone];
/* eslint-disable-next-line @typescript-eslint/restrict-template-expressions -- counts fields are numbers, intentionally stringified */
const content = `<@${discordId}> has ${verb}~! They are now on Prestige ${counts.prestige}, Transcendence ${counts.transcendence}, Apotheosis ${counts.apotheosis}!`;
try {
await fetch(webhookUrl, {
body: JSON.stringify({ content }),
headers: { "Content-Type": "application/json" },
method: "POST",
});
} catch {
// Graceful degradation — webhook failure must not affect the game action
}
};
export { grantApotheosisRole, postMilestoneWebhook };