generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
@@ -0,0 +1,89 @@
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/**
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* @file Discord webhook and role-grant utilities for milestone events.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case and Pascal-case header names */
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const discordApi = "https://discord.com/api/v10";
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/**
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* Grants the apotheosis Discord role to the given player if configured.
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* Fails silently so role grant errors do not affect the game action.
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* @param discordId - The Discord user ID to grant the role to.
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* @returns A promise that resolves when the role grant attempt completes.
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*/
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const grantApotheosisRole = async(discordId: string): Promise<void> => {
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const botToken = process.env.DISCORD_BOT_TOKEN;
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const guildId = process.env.DISCORD_GUILD_ID;
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const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
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if (
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botToken === undefined || botToken === ""
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|| guildId === undefined || guildId === ""
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|| roleId === undefined || roleId === ""
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) {
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return;
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}
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try {
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await fetch(
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`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
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{
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headers: { Authorization: `Bot ${botToken}` },
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method: "PUT",
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},
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);
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} catch {
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// Graceful degradation — role grant failure must not affect the apotheosis
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}
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};
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type MilestoneType = "prestige" | "transcendence" | "apotheosis";
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interface MilestoneCounts {
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prestige: number;
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transcendence: number;
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apotheosis: number;
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}
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const milestoneVerbs: Record<MilestoneType, string> = {
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apotheosis: "reached apotheosis",
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prestige: "prestiged",
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transcendence: "transcended",
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};
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/**
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* Posts a milestone announcement to the configured Discord webhook.
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* Fails silently so webhook errors do not affect the game action.
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* @param discordId - The Discord user ID of the player.
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* @param milestone - The type of milestone reached.
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* @param counts - The current prestige, transcendence, and apotheosis counts.
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* @returns A promise that resolves when the webhook post attempt completes.
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*/
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const postMilestoneWebhook = async(
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discordId: string,
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milestone: MilestoneType,
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counts: MilestoneCounts,
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): Promise<void> => {
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const webhookUrl = process.env.DISCORD_MILESTONE_WEBHOOK;
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if (webhookUrl === undefined || webhookUrl === "") {
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return;
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}
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const verb = milestoneVerbs[milestone];
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/* eslint-disable-next-line @typescript-eslint/restrict-template-expressions -- counts fields are numbers, intentionally stringified */
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const content = `<@${discordId}> has ${verb}~! They are now on Prestige ${counts.prestige}, Transcendence ${counts.transcendence}, Apotheosis ${counts.apotheosis}!`;
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try {
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await fetch(webhookUrl, {
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body: JSON.stringify({ content }),
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headers: { "Content-Type": "application/json" },
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method: "POST",
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});
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} catch {
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// Graceful degradation — webhook failure must not affect the game action
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}
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};
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export { grantApotheosisRole, postMilestoneWebhook };
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