generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
/**
|
||||
* @file Discord OAuth helpers for token exchange, user fetching, and URL building.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case fields and HTTP headers require Pascal-Case */
|
||||
|
||||
interface DiscordTokenResponse {
|
||||
access_token: string;
|
||||
token_type: string;
|
||||
expires_in: number;
|
||||
refresh_token: string;
|
||||
scope: string;
|
||||
}
|
||||
|
||||
interface DiscordUser {
|
||||
id: string;
|
||||
username: string;
|
||||
discriminator: string;
|
||||
avatar: string | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Exchanges a Discord OAuth authorisation code for an access token.
|
||||
* @param code - The authorisation code received from Discord's OAuth callback.
|
||||
* @returns The Discord token response containing the access token.
|
||||
* @throws {Error} If OAuth environment variables are missing or the exchange fails.
|
||||
*/
|
||||
const exchangeCode = async(
|
||||
code: string,
|
||||
): Promise<DiscordTokenResponse> => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const clientSecret = process.env.DISCORD_CLIENT_SECRET;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| clientSecret === undefined || clientSecret === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
client_secret: clientSecret,
|
||||
code: code,
|
||||
grant_type: "authorization_code",
|
||||
redirect_uri: redirectUri,
|
||||
});
|
||||
|
||||
const response = await fetch("https://discord.com/api/v10/oauth2/token", {
|
||||
body: parameters.toString(),
|
||||
headers: { "Content-Type": "application/x-www-form-urlencoded" },
|
||||
method: "POST",
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Discord token exchange failed: ${response.statusText}`);
|
||||
}
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Response JSON matches DiscordTokenResponse shape */
|
||||
return await (response.json() as Promise<DiscordTokenResponse>);
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetches the Discord user profile for the given access token.
|
||||
* @param accessToken - A valid Discord OAuth access token.
|
||||
* @returns The Discord user object.
|
||||
* @throws {Error} If the user fetch fails.
|
||||
*/
|
||||
const fetchDiscordUser = async(
|
||||
accessToken: string,
|
||||
): Promise<DiscordUser> => {
|
||||
const response = await fetch("https://discord.com/api/v10/users/@me", {
|
||||
headers: { Authorization: `Bearer ${accessToken}` },
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
throw new Error(`Discord user fetch failed: ${response.statusText}`);
|
||||
}
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Response JSON matches DiscordUser shape */
|
||||
return await (response.json() as Promise<DiscordUser>);
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds the Discord OAuth authorisation URL.
|
||||
* @returns The full OAuth URL to redirect the user to.
|
||||
* @throws {Error} If OAuth environment variables are missing.
|
||||
*/
|
||||
const buildOAuthUrl = (): string => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
redirect_uri: redirectUri,
|
||||
response_type: "code",
|
||||
scope: "identify",
|
||||
});
|
||||
|
||||
return `https://discord.com/api/oauth2/authorize?${parameters.toString()}`;
|
||||
};
|
||||
|
||||
export type { DiscordTokenResponse, DiscordUser };
|
||||
export { buildOAuthUrl, exchangeCode, fetchDiscordUser };
|
||||
Reference in New Issue
Block a user