feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #19
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Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file Transcendence routes handling transcendence resets and echo upgrade purchases.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
/* eslint-disable max-statements -- Route handlers require many statements */
import { Hono } from "hono";
import { defaultTranscendenceUpgrades } from "../data/transcendenceUpgrades.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import {
buildPostTranscendenceState,
computeTranscendenceMultipliers,
isEligibleForTranscendence,
} from "../services/transcendence.js";
import { postMilestoneWebhook } from "../services/webhook.js";
import type { HonoEnvironment } from "../types/hono.js";
import type { BuyEchoUpgradeRequest, GameState } from "@elysium/types";
const transcendenceRouter = new Hono<HonoEnvironment>();
transcendenceRouter.use("*", authMiddleware);
transcendenceRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
if (!isEligibleForTranscendence(state)) {
return context.json(
{
error: "Not eligible for transcendence — defeat The Absolute One first",
},
400,
);
}
const {
echoesEarned,
transcendenceData,
transcendenceState,
} = buildPostTranscendenceState(state, state.player.characterName);
// Capture current-run stats before the nuclear reset
const runBossesDefeated = state.bosses.filter((boss) => {
return boss.status === "defeated";
}).length;
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 7 -- @preserve */
const runQuestsCompleted = state.quests.filter((quest) => {
return quest.status === "completed";
}).length;
let runAdventurersRecruited = 0;
for (const adventurer of state.adventurers) {
runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
}
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next 3 -- @preserve */
const runAchievementsUnlocked = state.achievements.filter((achievement) => {
return achievement.unlockedAt !== null;
}).length;
const now = Date.now();
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: transcendenceState as object, updatedAt: now },
where: { discordId },
});
await prisma.player.update({
data: {
characterName: state.player.characterName,
lastSavedAt: now,
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
lifetimeBossesDefeated: { increment: runBossesDefeated },
lifetimeClicks: { increment: state.player.totalClicks },
// Accumulate into lifetime totals
lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
lifetimeQuestsCompleted: { increment: runQuestsCompleted },
totalClicks: 0,
// Reset current-run counters (same as prestige)
totalGoldEarned: 0,
},
where: { discordId },
});
void postMilestoneWebhook(discordId, "transcendence", {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
apotheosis: transcendenceState.apotheosis?.count ?? 0,
prestige: transcendenceState.prestige.count,
transcendence: transcendenceData.count,
});
return context.json({
echoes: echoesEarned,
// eslint-disable-next-line unicorn/no-keyword-prefix -- API response field name required by client
newTranscendenceCount: transcendenceData.count,
});
});
transcendenceRouter.post("/buy-upgrade", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<BuyEchoUpgradeRequest>();
const { upgradeId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!upgradeId) {
return context.json({ error: "upgradeId is required" }, 400);
}
const upgrade = defaultTranscendenceUpgrades.find((transcendenceUpgrade) => {
return transcendenceUpgrade.id === upgradeId;
});
if (!upgrade) {
return context.json({ error: "Unknown echo upgrade" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
const state = record.state as unknown as GameState;
if (!state.transcendence) {
return context.json({ error: "No transcendence data found" }, 400);
}
const { purchasedUpgradeIds, echoes } = state.transcendence;
if (purchasedUpgradeIds.includes(upgradeId)) {
return context.json({ error: "Upgrade already purchased" }, 400);
}
if (echoes < upgrade.cost) {
return context.json({ error: "Not enough echoes" }, 400);
}
const updatedEchoes = echoes - upgrade.cost;
const updatedPurchasedIds = [ ...purchasedUpgradeIds, upgradeId ];
const updatedMultipliers
= computeTranscendenceMultipliers(updatedPurchasedIds);
const updatedState: GameState = {
...state,
transcendence: {
...state.transcendence,
echoes: updatedEchoes,
purchasedUpgradeIds: updatedPurchasedIds,
...updatedMultipliers,
},
};
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: updatedState as object, updatedAt: Date.now() },
where: { discordId },
});
return context.json({
echoesRemaining: updatedEchoes,
purchasedUpgradeIds: updatedPurchasedIds,
...updatedMultipliers,
});
});
export { transcendenceRouter };