feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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/**
* @file Crafting route handling recipe crafting mechanics.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Route handler requires many steps */
/* eslint-disable max-statements -- Route handler requires many statements */
/* eslint-disable complexity -- Route handler has inherent complexity */
import { Hono } from "hono";
import { defaultRecipes } from "../data/recipes.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import type { HonoEnvironment } from "../types/hono.js";
import type {
CraftRecipeRequest,
CraftRecipeResponse,
GameState,
} from "@elysium/types";
const craftRouter = new Hono<HonoEnvironment>();
craftRouter.use("*", authMiddleware);
const recomputeCraftedMultipliers = (
craftedRecipeIds: Array<string>,
): {
craftedGoldMultiplier: number;
craftedEssenceMultiplier: number;
craftedClickMultiplier: number;
craftedCombatMultiplier: number;
} => {
return {
craftedClickMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "click_power";
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedCombatMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "combat_power";
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedEssenceMultiplier: defaultRecipes.filter((r) => {
return (
craftedRecipeIds.includes(r.id) && r.bonus.type === "essence_income"
);
}).reduce((mult, r) => {
// eslint-disable-next-line capitalized-comments -- v8 ignore
/* v8 ignore next -- @preserve */
return mult * r.bonus.value;
}, 1),
craftedGoldMultiplier: defaultRecipes.filter((r) => {
return craftedRecipeIds.includes(r.id) && r.bonus.type === "gold_income";
}).reduce((mult, r) => {
return mult * r.bonus.value;
}, 1),
};
};
craftRouter.post("/", async(context) => {
const discordId = context.get("discordId");
const body = await context.req.json<CraftRecipeRequest>();
const { recipeId } = body;
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
if (!recipeId) {
return context.json({ error: "recipeId is required" }, 400);
}
const recipe = defaultRecipes.find((r) => {
return r.id === recipeId;
});
if (!recipe) {
return context.json({ error: "Unknown recipe" }, 404);
}
const record = await prisma.gameState.findUnique({ where: { discordId } });
if (!record) {
return context.json({ error: "No save found" }, 404);
}
const rawState: unknown = record.state;
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
const state = rawState as GameState;
if (!state.exploration) {
return context.json({ error: "No exploration state found" }, 400);
}
if (state.exploration.craftedRecipeIds.includes(recipeId)) {
return context.json({ error: "Recipe already crafted" }, 400);
}
// Verify the player has all required materials
for (const requirement of recipe.requiredMaterials) {
const material = state.exploration.materials.find((m) => {
return m.materialId === requirement.materialId;
});
const quantity = material?.quantity ?? 0;
if (quantity < requirement.quantity) {
return context.json(
{
error: `Not enough ${requirement.materialId} (need ${String(requirement.quantity)}, have ${String(quantity)})`,
},
400,
);
}
}
// Deduct materials
for (const requirement of recipe.requiredMaterials) {
const material = state.exploration.materials.find((m) => {
return m.materialId === requirement.materialId;
});
if (material) {
material.quantity = material.quantity - requirement.quantity;
}
}
// Add recipe and recompute all multipliers from scratch
state.exploration.craftedRecipeIds.push(recipeId);
const updatedMultipliers = recomputeCraftedMultipliers(
state.exploration.craftedRecipeIds,
);
state.exploration.craftedGoldMultiplier
= updatedMultipliers.craftedGoldMultiplier;
state.exploration.craftedEssenceMultiplier
= updatedMultipliers.craftedEssenceMultiplier;
state.exploration.craftedClickMultiplier
= updatedMultipliers.craftedClickMultiplier;
state.exploration.craftedCombatMultiplier
= updatedMultipliers.craftedCombatMultiplier;
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: Date.now() },
where: { discordId },
});
const bonusType = recipe.bonus.type;
const bonusValue = recipe.bonus.value;
const response: CraftRecipeResponse = {
bonusType,
bonusValue,
recipeId,
...updatedMultipliers,
};
return context.json(response);
});
export { craftRouter };