generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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/**
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* @file Crafting route handling recipe crafting mechanics.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Route handler requires many steps */
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/* eslint-disable max-statements -- Route handler requires many statements */
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/* eslint-disable complexity -- Route handler has inherent complexity */
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import { Hono } from "hono";
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import { defaultRecipes } from "../data/recipes.js";
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import { prisma } from "../db/client.js";
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import { authMiddleware } from "../middleware/auth.js";
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import type { HonoEnvironment } from "../types/hono.js";
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import type {
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CraftRecipeRequest,
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CraftRecipeResponse,
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GameState,
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} from "@elysium/types";
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const craftRouter = new Hono<HonoEnvironment>();
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craftRouter.use("*", authMiddleware);
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const recomputeCraftedMultipliers = (
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craftedRecipeIds: Array<string>,
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): {
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craftedGoldMultiplier: number;
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craftedEssenceMultiplier: number;
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craftedClickMultiplier: number;
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craftedCombatMultiplier: number;
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} => {
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return {
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craftedClickMultiplier: defaultRecipes.filter((r) => {
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return craftedRecipeIds.includes(r.id) && r.bonus.type === "click_power";
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}).reduce((mult, r) => {
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next -- @preserve */
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return mult * r.bonus.value;
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}, 1),
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craftedCombatMultiplier: defaultRecipes.filter((r) => {
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return craftedRecipeIds.includes(r.id) && r.bonus.type === "combat_power";
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}).reduce((mult, r) => {
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next -- @preserve */
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return mult * r.bonus.value;
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}, 1),
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craftedEssenceMultiplier: defaultRecipes.filter((r) => {
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return (
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craftedRecipeIds.includes(r.id) && r.bonus.type === "essence_income"
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);
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}).reduce((mult, r) => {
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next -- @preserve */
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return mult * r.bonus.value;
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}, 1),
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craftedGoldMultiplier: defaultRecipes.filter((r) => {
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return craftedRecipeIds.includes(r.id) && r.bonus.type === "gold_income";
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}).reduce((mult, r) => {
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return mult * r.bonus.value;
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}, 1),
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};
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};
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craftRouter.post("/", async(context) => {
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const discordId = context.get("discordId");
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const body = await context.req.json<CraftRecipeRequest>();
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const { recipeId } = body;
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// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
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if (!recipeId) {
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return context.json({ error: "recipeId is required" }, 400);
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}
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const recipe = defaultRecipes.find((r) => {
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return r.id === recipeId;
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});
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if (!recipe) {
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return context.json({ error: "Unknown recipe" }, 404);
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}
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const record = await prisma.gameState.findUnique({ where: { discordId } });
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if (!record) {
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return context.json({ error: "No save found" }, 404);
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}
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const rawState: unknown = record.state;
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
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const state = rawState as GameState;
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if (!state.exploration) {
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return context.json({ error: "No exploration state found" }, 400);
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}
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if (state.exploration.craftedRecipeIds.includes(recipeId)) {
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return context.json({ error: "Recipe already crafted" }, 400);
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}
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// Verify the player has all required materials
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for (const requirement of recipe.requiredMaterials) {
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const material = state.exploration.materials.find((m) => {
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return m.materialId === requirement.materialId;
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});
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const quantity = material?.quantity ?? 0;
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if (quantity < requirement.quantity) {
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return context.json(
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{
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error: `Not enough ${requirement.materialId} (need ${String(requirement.quantity)}, have ${String(quantity)})`,
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},
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400,
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);
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}
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}
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// Deduct materials
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for (const requirement of recipe.requiredMaterials) {
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const material = state.exploration.materials.find((m) => {
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return m.materialId === requirement.materialId;
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});
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if (material) {
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material.quantity = material.quantity - requirement.quantity;
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}
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}
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// Add recipe and recompute all multipliers from scratch
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state.exploration.craftedRecipeIds.push(recipeId);
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const updatedMultipliers = recomputeCraftedMultipliers(
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state.exploration.craftedRecipeIds,
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);
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state.exploration.craftedGoldMultiplier
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= updatedMultipliers.craftedGoldMultiplier;
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state.exploration.craftedEssenceMultiplier
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= updatedMultipliers.craftedEssenceMultiplier;
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state.exploration.craftedClickMultiplier
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= updatedMultipliers.craftedClickMultiplier;
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state.exploration.craftedCombatMultiplier
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= updatedMultipliers.craftedCombatMultiplier;
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await prisma.gameState.update({
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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data: { state: state as object, updatedAt: Date.now() },
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where: { discordId },
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});
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const bonusType = recipe.bonus.type;
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const bonusValue = recipe.bonus.value;
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const response: CraftRecipeResponse = {
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bonusType,
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bonusValue,
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recipeId,
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...updatedMultipliers,
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};
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return context.json(response);
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});
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export { craftRouter };
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