generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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/**
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* @file Apotheosis route handling the apotheosis reset mechanic.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Route handler requires many steps */
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/* eslint-disable stylistic/max-len -- Description string cannot be shortened */
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import { Hono } from "hono";
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import { prisma } from "../db/client.js";
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import { authMiddleware } from "../middleware/auth.js";
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import {
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buildPostApotheosisState,
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isEligibleForApotheosis,
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} from "../services/apotheosis.js";
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import {
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grantApotheosisRole,
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postMilestoneWebhook,
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} from "../services/webhook.js";
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import type { HonoEnvironment } from "../types/hono.js";
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import type { GameState } from "@elysium/types";
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const apotheosisRouter = new Hono<HonoEnvironment>();
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apotheosisRouter.use("*", authMiddleware);
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apotheosisRouter.post("/", async(context) => {
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const discordId = context.get("discordId");
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const record = await prisma.gameState.findUnique({ where: { discordId } });
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if (!record) {
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return context.json({ error: "No save found" }, 404);
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}
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const rawState: unknown = record.state;
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
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const state = rawState as GameState;
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if (!isEligibleForApotheosis(state)) {
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return context.json(
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{
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error:
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"Not eligible for Apotheosis — purchase all Transcendence upgrades first",
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},
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400,
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);
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}
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// Capture current-run stats before the nuclear reset
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 9 -- @preserve */
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const runBossesDefeated = state.bosses.filter((b) => {
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return b.status === "defeated";
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}).length;
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const runQuestsCompleted = state.quests.filter((q) => {
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return q.status === "completed";
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}).length;
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const runAdventurersRecruited = state.adventurers.reduce((sum, a) => {
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return sum + a.count;
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}, 0);
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next 3 -- @preserve */
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const runAchievementsUnlocked = state.achievements.filter((a) => {
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return a.unlockedAt !== null;
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}).length;
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const { updatedState, updatedApotheosisData } = buildPostApotheosisState(
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state,
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state.player.characterName,
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);
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const now = Date.now();
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await prisma.gameState.update({
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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data: { state: updatedState as object, updatedAt: now },
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where: { discordId },
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});
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await prisma.player.update({
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data: {
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characterName: state.player.characterName,
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lastSavedAt: now,
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lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
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lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
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lifetimeBossesDefeated: { increment: runBossesDefeated },
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lifetimeClicks: { increment: state.player.totalClicks },
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// Accumulate into lifetime totals
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lifetimeGoldEarned: { increment: state.player.totalGoldEarned },
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lifetimeQuestsCompleted: { increment: runQuestsCompleted },
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totalClicks: 0,
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// Reset current-run counters
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totalGoldEarned: 0,
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},
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where: { discordId },
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});
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void grantApotheosisRole(discordId);
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void postMilestoneWebhook(discordId, "apotheosis", {
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apotheosis: updatedApotheosisData.count,
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prestige: updatedState.prestige.count,
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// eslint-disable-next-line capitalized-comments -- v8 ignore
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/* v8 ignore next -- @preserve */
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transcendence: updatedState.transcendence?.count ?? 0,
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});
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return context.json({ apotheosisCount: updatedApotheosisData.count });
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});
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export { apotheosisRouter };
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