generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
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/**
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* @file Game data definitions.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import type { DailyChallengeType } from "@elysium/types";
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interface DailyChallengeTemplate {
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type: DailyChallengeType;
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label: string;
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target: number;
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rewardCrystals: number;
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}
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export const dailyChallengeTemplates: Array<DailyChallengeTemplate> = [
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// Clicks — always requires active play
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{ label: "Click 500 times", rewardCrystals: 50, target: 500, type: "clicks" },
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{
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label: "Click 1,000 times",
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rewardCrystals: 100,
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target: 1000,
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type: "clicks",
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},
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{
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label: "Click 5,000 times",
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rewardCrystals: 300,
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target: 5000,
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type: "clicks",
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},
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// Boss defeats — requires active combat
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{
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label: "Defeat 1 boss",
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rewardCrystals: 75,
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target: 1,
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type: "bossesDefeated",
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},
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{
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label: "Defeat 3 bosses",
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rewardCrystals: 200,
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target: 3,
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type: "bossesDefeated",
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},
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{
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label: "Defeat 5 bosses",
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rewardCrystals: 400,
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target: 5,
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type: "bossesDefeated",
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},
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// Quest completions — requires starting quests
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{
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label: "Complete 3 quests",
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rewardCrystals: 100,
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target: 3,
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type: "questsCompleted",
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},
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{
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label: "Complete 5 quests",
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rewardCrystals: 200,
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target: 5,
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type: "questsCompleted",
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},
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{
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label: "Complete 10 quests",
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rewardCrystals: 400,
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target: 10,
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type: "questsCompleted",
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},
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// Prestige — the big one
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{ label: "Prestige once", rewardCrystals: 750, target: 1, type: "prestige" },
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];
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