feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

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Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
2026-03-08 15:53:39 -07:00
committed by Naomi Carrigan
parent c69e155de3
commit 29c817230d
172 changed files with 50706 additions and 0 deletions
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generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "mongodb"
url = env("DATABASE_URL")
}
model Player {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
username String
discriminator String
avatar String?
characterName String @default("")
pronouns String @default("")
characterRace String @default("")
characterClass String @default("")
bio String @default("")
guildName String @default("")
guildDescription String @default("")
profileSettings Json?
unlockedTitles Json?
activeTitle String @default("")
createdAt Float
lastSavedAt Float
totalGoldEarned Float @default(0)
totalClicks Float @default(0)
lifetimeGoldEarned Float @default(0)
lifetimeClicks Float @default(0)
lifetimeBossesDefeated Float @default(0)
lifetimeQuestsCompleted Float @default(0)
lifetimeAdventurersRecruited Float @default(0)
lifetimeAchievementsUnlocked Float @default(0)
lastLoginDate String?
loginStreak Int @default(1)
}
model GameState {
id String @id @default(auto()) @map("_id") @db.ObjectId
discordId String @unique
state Json
updatedAt Float
}