generated from nhcarrigan/template
feat: initial prototype — core game systems (#30)
## Summary This PR represents the full v1 prototype, implementing the core game systems for Elysium. - Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests - Adventurer hiring with batch size selector and progressive tier cost scaling - Prestige, transcendence, and apotheosis systems with auto-prestige support - Character sheet, titles, leaderboards, companion system, and daily login bonuses - Auto-quest and auto-boss toggles - Discord webhook notifications on prestige/transcendence/apotheosis - Discord role awarded on apotheosis - Responsive design and overarching story/lore system - In-game sound effects and browser notifications for key events - Support link button in the resource bar - Full test coverage (100% on `apps/api` and `packages/types`) - CI pipeline: lint → build → test ## Closes Closes #1 Closes #2 Closes #3 Closes #4 Closes #5 Closes #6 Closes #7 Closes #8 Closes #9 Closes #10 Closes #11 Closes #12 Closes #13 Closes #14 Closes #16 Closes #19 Closes #20 Closes #21 Closes #22 Closes #23 Closes #24 Closes #25 Closes #26 Closes #27 Closes #29 ✨ This issue was created with help from Hikari~ 🌸 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Reviewed-on: #30 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #30.
This commit is contained in:
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generator client {
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provider = "prisma-client-js"
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}
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datasource db {
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provider = "mongodb"
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url = env("DATABASE_URL")
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}
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model Player {
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id String @id @default(auto()) @map("_id") @db.ObjectId
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discordId String @unique
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username String
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discriminator String
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avatar String?
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characterName String @default("")
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pronouns String @default("")
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characterRace String @default("")
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characterClass String @default("")
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bio String @default("")
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guildName String @default("")
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guildDescription String @default("")
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profileSettings Json?
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unlockedTitles Json?
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activeTitle String @default("")
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createdAt Float
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lastSavedAt Float
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totalGoldEarned Float @default(0)
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totalClicks Float @default(0)
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lifetimeGoldEarned Float @default(0)
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lifetimeClicks Float @default(0)
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lifetimeBossesDefeated Float @default(0)
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lifetimeQuestsCompleted Float @default(0)
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lifetimeAdventurersRecruited Float @default(0)
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lifetimeAchievementsUnlocked Float @default(0)
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lastLoginDate String?
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loginStreak Int @default(1)
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}
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model GameState {
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id String @id @default(auto()) @map("_id") @db.ObjectId
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discordId String @unique
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state Json
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updatedAt Float
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}
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