feat: integrate art assets across all game panels (#43)
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #43.
This commit is contained in:
2026-03-09 16:21:44 -07:00
committed by Naomi Carrigan
parent 7a1c57be9a
commit 11e97325cb
17 changed files with 217 additions and 25 deletions
@@ -9,6 +9,7 @@
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { EXPLORATION_AREAS } from "../../data/explorations.js";
import { cdnImage } from "../../utils/cdn.js";
import { ZoneSelector } from "./zoneSelector.js";
import type { ExploreCollectResponse } from "@elysium/types";
@@ -230,6 +231,11 @@ const ExplorationPanel = (): JSX.Element => {
className={`exploration-card exploration-${status}`}
key={area.id}
>
<img
alt={area.name}
className="card-thumbnail"
src={cdnImage("explorations", area.id)}
/>
<div className="exploration-info">
<h3>
{area.name}