feat: integrate art assets across all game panels (#43)
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #43.
This commit is contained in:
2026-03-09 16:21:44 -07:00
committed by Naomi Carrigan
parent 7a1c57be9a
commit 11e97325cb
17 changed files with 217 additions and 25 deletions
@@ -10,6 +10,7 @@
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { EQUIPMENT_SETS } from "../../data/equipmentSets.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import type { Equipment, EquipmentType } from "@elysium/types";
@@ -20,12 +21,6 @@ const rarityLabel: Record<string, string> = {
rare: "Rare",
};
const typeIcon: Record<EquipmentType, string> = {
armour: "🛡️",
trinket: "💍",
weapon: "⚔️",
};
/**
* Computes a human-readable bonus description for a piece of equipment.
* @param item - The equipment item.
@@ -128,7 +123,11 @@ const EquipmentCard = ({
<div
className={`equipment-card rarity-${item.rarity} ${equippedClass} ${ownedClass}`}
>
<div className="equipment-icon">{typeIcon[item.type]}</div>
<img
alt={item.name}
className="card-thumbnail"
src={cdnImage("equipment", item.id)}
/>
<div className="equipment-info">
<div className="equipment-name-row">
<h3>{item.name}</h3>