generated from nhcarrigan/template
feat: integrate art assets across all game panels (#43)
## Summary - Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/` - Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex) - Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons - Adds a fixed background image at 15% opacity via `body::before` - Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions Resolves #15 ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #43 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #43.
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@@ -8,6 +8,7 @@
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/* eslint-disable max-lines-per-function -- Complex companion card with conditional renders */
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import { COMPANIONS, type Companion } from "@elysium/types";
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import { useGame } from "../../context/gameContext.js";
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import { cdnImage } from "../../utils/cdn.js";
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import type { JSX } from "react";
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const bonusLabels: Record<string, string> = {
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@@ -96,6 +97,11 @@ const CompanionCard = ({
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: ""}`}
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>
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<div className="companion-header">
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<img
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alt={companion.name}
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className="card-thumbnail"
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src={cdnImage("companions", companion.id)}
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/>
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<div className="companion-name-block">
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<span className="companion-name">{companion.name}</span>
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<span className="companion-title">{companion.title}</span>
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