fix: buff rare-material crafting recipes to justify ingredient cost

- elder_bark_shield: combat 1.08x → 1.12x
- void_fragment_amulet: gold 1.10x → 1.15x
- soul_bound_catalyst: essence 1.15x → 1.20x
- Closes #143
This commit is contained in:
2026-03-25 14:44:59 -07:00
committed by Naomi Carrigan
parent 7c390f45b5
commit 0609cc7584
+3 -3
View File
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "verdant_vale",
},
{
bonus: { type: "combat_power", value: 1.08 },
bonus: { type: "combat_power", value: 1.12 },
description:
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
id: "elder_bark_shield",
@@ -75,7 +75,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "frozen_peaks",
},
{
bonus: { type: "gold_income", value: 1.1 },
bonus: { type: "gold_income", value: 1.15 },
description:
"The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.",
id: "void_fragment_amulet",
@@ -231,7 +231,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "infernal_court",
},
{
bonus: { type: "essence_income", value: 1.15 },
bonus: { type: "essence_income", value: 1.2 },
description:
"Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.",
id: "soul_bound_catalyst",