feat: support runestone rewards in achievement system (#190)
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- Add runestones field to AchievementReward type
- Update tick engine to accumulate and apply runestone rewards
  when achievements unlock, alongside the existing crystal rewards
This commit is contained in:
2026-03-31 18:00:21 -07:00
committed by Naomi Carrigan
parent 218a150540
commit 010b4ea1da
2 changed files with 21 additions and 15 deletions
+19 -14
View File
@@ -11,7 +11,6 @@
/* eslint-disable max-lines -- Engine file necessarily exceeds line limit */
/* eslint-disable import/group-exports -- Exports appear alongside their definitions for readability */
/* eslint-disable import/exports-last -- Exports appear alongside their definitions for readability */
/* eslint-disable unicorn/no-array-reduce -- reduce is the most readable approach for multiplier chains */
/* eslint-disable max-nested-callbacks -- Tick engine requires nested array operations for game logic */
import {
type Achievement,
@@ -818,24 +817,30 @@ export const applyTick = (
zones: updatedZones,
};
// Check achievements and apply crystal rewards for newly unlocked ones
// Check achievements and apply crystal and runestone rewards for newly unlocked ones
const updatedAchievements = checkAchievements(partialState);
const crystalsFromAchievements = updatedAchievements.reduce(
(sum, achievement, index) => {
const wasLocked = state.achievements[index]?.unlockedAt === null;
const isNowUnlocked = achievement.unlockedAt !== null;
if (wasLocked && isNowUnlocked) {
return sum + (achievement.reward?.crystals ?? 0);
}
return sum;
},
0,
);
let crystalsFromAchievements = 0;
let runestonesFromAchievements = 0;
for (const [ index, achievement ] of updatedAchievements.entries()) {
const wasLocked = state.achievements[index]?.unlockedAt === null;
const isNowUnlocked = achievement.unlockedAt !== null;
if (wasLocked && isNowUnlocked) {
crystalsFromAchievements
= crystalsFromAchievements + (achievement.reward?.crystals ?? 0);
runestonesFromAchievements
= runestonesFromAchievements + (achievement.reward?.runestones ?? 0);
}
}
return {
...partialState,
achievements: updatedAchievements,
resources: {
prestige: {
...partialState.prestige,
runestones:
partialState.prestige.runestones + runestonesFromAchievements,
},
resources: {
...partialState.resources,
crystals: capResource(
partialState.resources.crystals + crystalsFromAchievements,
+2 -1
View File
@@ -20,7 +20,8 @@ interface AchievementCondition {
}
interface AchievementReward {
crystals?: number;
crystals?: number;
runestones?: number;
}
interface Achievement {