Files
pavelle/commandJson.js
T
naomi 15ecbf5bbe
Node.js CI / Lint and Test (pull_request) Successful in 45s
feat: initial prototype
2025-08-14 23:12:44 -07:00

33 lines
1.5 KiB
JavaScript

import { ApplicationIntegrationType, InteractionContextType, SlashCommandBuilder } from "discord.js";
const about = new SlashCommandBuilder()
.setName("about")
.setDescription("Get information about this application.")
.setContexts([InteractionContextType.Guild])
.setIntegrationTypes([ApplicationIntegrationType.GuildInstall]);
const throwCmd = new SlashCommandBuilder()
.setName("throw")
.setDescription("Throw an item at a random or specific server member!")
.setContexts([InteractionContextType.Guild])
.setIntegrationTypes([ApplicationIntegrationType.GuildInstall])
.addUserOption(option => option.setName("target").setDescription("The user you want to throw at. Random if omitted."));
const leaderboard = new SlashCommandBuilder()
.setName("leaderboard")
.setDescription("See your server's leaderboard!")
.setContexts([InteractionContextType.Guild])
.setIntegrationTypes([ApplicationIntegrationType.GuildInstall]);
const config = new SlashCommandBuilder()
.setName("config")
.setDescription("Configure your server's settings.")
.addStringOption(option => option.setName("theme").setDescription("The theme you want to use. Determines what gets thrown.")).addBooleanOption(option => option.setName("spoiler").setDescription("Whether or not to hide GIFs behind a spoiler for accessibility."))
console.log(JSON.stringify([
about.toJSON(),
throwCmd.toJSON(),
leaderboard.toJSON(),
config.toJSON()
]));