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library/apps/frontend/src/app/components/achievements/achievements.component.ts
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naomi 86404497f0
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feat: implement user profiles with achievements and primary badge system (#58)
## Summary

This PR implements comprehensive user profile enhancements including:
- User profile pages showing stats, badges, social links, and bio
- Achievement system with 62 achievements across 5 categories
- Primary badge selection allowing users to display their preferred badge
- Admin profile editing capabilities

## Changes

### User Profiles (#45)
- **Frontend**: User profile pages with stats display
  - Profile cards showing avatar, display name, username, and bio
  - Social links section (Website, GitHub, Bluesky, LinkedIn, Twitch, YouTube, Discord)
  - Stats display (suggestions, accepted suggestions, likes, comments)
  - Recent achievements section
  - Badge display
  - Report button for other users' profiles
- **Backend**: Profile API endpoints
  - Get user profile by username or ID
  - Profile includes stats, badges, and achievement points

### Achievement System (#48)
- **Database**: UserAchievement model for tracking progress
- **62 Total Achievements** across 5 categories:
  - **Suggestions (15)**: First suggestion through ultimate curator
  - **Likes (12)**: First like through legendary fan
  - **Comments (12)**: First comment through review legend
  - **Engagement (15)**: Login streaks and activity milestones
  - **Reports (8)**: Valid reports and accuracy tracking
- **Backend**: AchievementService with real-time checking
  - Integrated into all user interaction points
  - API endpoints for achievement data
  - Progress tracking to avoid recalculation
- **Frontend**: Achievements page and profile integration
  - Full achievements page with category filtering
  - Tier-based styling (Bronze, Silver, Gold, Platinum, Diamond)
  - Progress indicators for in-progress achievements
  - Recent achievements on profile pages

### Primary Badge System (#49)
- **Database**: Add primaryBadge field to User model
- **Backend**: Update profile endpoints to include primary badge
- **Frontend**: Primary badge selection in settings
  - Only shows badges the user has earned
  - Displayed on profile page
  - Displayed in comments (next to username)
  - Falls back to no badge if selection is invalid
- **Admin Features**: Admin can edit any user's primary badge

### Admin Enhancements
- Comprehensive profile editing modal for admins
  - Edit display name, bio, slug, social links
  - Set primary badge for users
  - Visual feedback for save/error states
- Admin action buttons in report review modals
  - Ban user, delete comment, edit profile
  - Integrated with report workflow

### Quality Improvements
- Improved dropdown option contrast for readability
- Hide all badges when no primary badge is selected
- "View All" achievements link only shown on own profile
- Improved achievement text readability

## Testing

-  User profiles display correctly with stats and badges
-  Achievement checking works for all interaction types
-  Primary badge selection persists and displays correctly
-  Admin profile editing saves successfully
-  Report workflow integrated with admin actions
-  Achievements page shows all 62 achievements with filtering
-  Text readability improved across components

Closes #45
Closes #48
Closes #49

Co-authored-by: Hikari <hikari@nhcarrigan.com>
Reviewed-on: #58
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
2026-02-19 22:21:17 -08:00

438 lines
12 KiB
TypeScript

/**
* @copyright 2026 NHCarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { Component, OnInit, inject, signal } from '@angular/core';
import { CommonModule } from '@angular/common';
import {
AchievementCategory,
AchievementProgress,
AchievementTier,
} from '@library/shared-types';
import { AchievementService } from '../../services/achievement.service';
@Component({
selector: 'app-achievements',
standalone: true,
imports: [CommonModule],
template: `
<div class="achievements-container">
<div class="achievements-header">
<h1>🏆 Achievements</h1>
<p class="subtitle">Track your progress across all achievement categories</p>
@if (totalPoints() > 0) {
<div class="total-points">
<span class="points-label">Total Points:</span>
<span class="points-value">{{ totalPoints() }}</span>
</div>
}
</div>
<div class="filter-buttons">
<button
[class.active]="selectedCategory() === null"
(click)="selectCategory(null)">
All ({{ totalEarned() }}/{{ totalAchievements() }})
</button>
<button
[class.active]="selectedCategory() === AchievementCategory.Suggestion"
(click)="selectCategory(AchievementCategory.Suggestion)">
📝 Suggestions ({{ getCategoryCount(AchievementCategory.Suggestion) }})
</button>
<button
[class.active]="selectedCategory() === AchievementCategory.Like"
(click)="selectCategory(AchievementCategory.Like)">
❤️ Likes ({{ getCategoryCount(AchievementCategory.Like) }})
</button>
<button
[class.active]="selectedCategory() === AchievementCategory.Comment"
(click)="selectCategory(AchievementCategory.Comment)">
💬 Comments ({{ getCategoryCount(AchievementCategory.Comment) }})
</button>
<button
[class.active]="selectedCategory() === AchievementCategory.Engagement"
(click)="selectCategory(AchievementCategory.Engagement)">
🎯 Engagement ({{ getCategoryCount(AchievementCategory.Engagement) }})
</button>
<button
[class.active]="selectedCategory() === AchievementCategory.Report"
(click)="selectCategory(AchievementCategory.Report)">
🛡️ Reports ({{ getCategoryCount(AchievementCategory.Report) }})
</button>
</div>
@if (loading()) {
<div class="loading">Loading achievements...</div>
} @else if (error()) {
<div class="error">{{ error() }}</div>
} @else {
<div class="achievements-grid">
@for (achievement of filteredAchievements(); track achievement.definition.key) {
<div
class="achievement-card"
[class.earned]="achievement.earned"
[class.locked]="!achievement.earned"
[attr.data-tier]="achievement.definition.tier.toLowerCase()">
<div class="achievement-icon">
{{ achievement.definition.icon }}
</div>
<div class="achievement-content">
<h3 class="achievement-title">
{{ achievement.definition.title }}
@if (achievement.earned) {
<span class="earned-check">✓</span>
}
</h3>
<p class="achievement-description">
{{ achievement.definition.description }}
</p>
<div class="achievement-footer">
<span class="achievement-tier" [attr.data-tier]="achievement.definition.tier.toLowerCase()">
{{ getTierLabel(achievement.definition.tier) }}
</span>
<span class="achievement-points">{{ achievement.definition.points }} pts</span>
</div>
@if (!achievement.earned && achievement.progress > 0) {
<div class="progress-bar">
<div class="progress-fill" [style.width.%]="achievement.progress"></div>
</div>
<div class="progress-text">{{ achievement.progress }}% complete</div>
}
@if (achievement.earned && achievement.earnedAt) {
<div class="earned-date">
Earned {{ formatDate(achievement.earnedAt) }}
</div>
}
</div>
</div>
}
</div>
}
</div>
`,
styles: [`
.achievements-container {
max-width: 1400px;
margin: 0 auto;
padding: 2rem;
}
.achievements-header {
text-align: center;
margin-bottom: 2rem;
}
.achievements-header h1 {
font-size: 2.5rem;
margin-bottom: 0.5rem;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
color: #a0aec0;
font-size: 1.1rem;
}
.total-points {
margin-top: 1rem;
padding: 1rem 2rem;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border-radius: 12px;
display: inline-block;
color: white;
font-size: 1.2rem;
font-weight: bold;
}
.points-label {
margin-right: 0.5rem;
}
.points-value {
font-size: 1.5rem;
}
.filter-buttons {
display: flex;
gap: 0.5rem;
flex-wrap: wrap;
justify-content: center;
margin-bottom: 2rem;
}
.filter-buttons button {
padding: 0.75rem 1.5rem;
background: #2d3748;
color: #cbd5e0;
border: 2px solid #4a5568;
border-radius: 8px;
cursor: pointer;
transition: all 0.2s;
font-size: 1rem;
}
.filter-buttons button:hover {
background: #4a5568;
border-color: #667eea;
}
.filter-buttons button.active {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
border-color: #667eea;
color: white;
}
.achievements-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(350px, 1fr));
gap: 1.5rem;
}
.achievement-card {
background: #2d3748;
border-radius: 12px;
padding: 1.5rem;
display: flex;
gap: 1rem;
border: 2px solid #4a5568;
transition: all 0.3s;
}
.achievement-card.earned {
background: linear-gradient(135deg, rgba(102, 126, 234, 0.1) 0%, rgba(118, 75, 162, 0.1) 100%);
border-color: #667eea;
}
.achievement-card.earned:hover {
transform: translateY(-4px);
box-shadow: 0 10px 30px rgba(102, 126, 234, 0.3);
}
.achievement-card.locked {
opacity: 0.6;
}
.achievement-icon {
font-size: 3rem;
flex-shrink: 0;
}
.achievement-content {
flex: 1;
}
.achievement-title {
font-size: 1.25rem;
margin-bottom: 0.5rem;
color: #e2e8f0;
display: flex;
align-items: center;
gap: 0.5rem;
}
.earned-check {
color: #48bb78;
font-size: 1.5rem;
}
.achievement-description {
color: #a0aec0;
margin-bottom: 1rem;
line-height: 1.5;
}
.achievement-footer {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 0.5rem;
}
.achievement-tier {
padding: 0.25rem 0.75rem;
border-radius: 6px;
font-size: 0.875rem;
font-weight: 600;
text-transform: uppercase;
}
.achievement-tier[data-tier="bronze"] {
background: linear-gradient(135deg, #cd7f32 0%, #b87333 100%);
color: white;
}
.achievement-tier[data-tier="silver"] {
background: linear-gradient(135deg, #c0c0c0 0%, #a8a8a8 100%);
color: #2d3748;
}
.achievement-tier[data-tier="gold"] {
background: linear-gradient(135deg, #ffd700 0%, #ffed4e 100%);
color: #2d3748;
}
.achievement-tier[data-tier="platinum"] {
background: linear-gradient(135deg, #e5e4e2 0%, #bdb8af 100%);
color: #2d3748;
}
.achievement-tier[data-tier="diamond"] {
background: linear-gradient(135deg, #b9f2ff 0%, #7ec8e3 100%);
color: #2d3748;
}
.achievement-points {
color: #667eea;
font-weight: 600;
}
.progress-bar {
width: 100%;
height: 8px;
background: #4a5568;
border-radius: 4px;
overflow: hidden;
margin: 0.5rem 0;
}
.progress-fill {
height: 100%;
background: linear-gradient(90deg, #667eea 0%, #764ba2 100%);
transition: width 0.3s;
}
.progress-text {
font-size: 0.875rem;
color: #a0aec0;
text-align: right;
}
.earned-date {
font-size: 0.875rem;
color: #48bb78;
margin-top: 0.5rem;
}
.loading, .error {
text-align: center;
padding: 3rem;
font-size: 1.2rem;
color: #a0aec0;
}
.error {
color: #fc8181;
}
`],
})
export class AchievementsComponent implements OnInit {
private readonly achievementService = inject(AchievementService);
achievements = signal<AchievementProgress[]>([]);
selectedCategory = signal<AchievementCategory | null>(null);
loading = signal(true);
error = signal<string | null>(null);
// Expose AchievementCategory enum for template
readonly AchievementCategory = AchievementCategory;
ngOnInit(): void {
this.loadAchievements();
}
private loadAchievements(): void {
this.achievementService.getCurrentUserProgress().subscribe({
next: (achievements) => {
this.achievements.set(achievements);
this.loading.set(false);
},
error: (err) => {
this.error.set('Failed to load achievements');
this.loading.set(false);
console.error('Error loading achievements:', err);
},
});
}
filteredAchievements(): AchievementProgress[] {
const category = this.selectedCategory();
if (!category) {
return this.achievements();
}
return this.achievements().filter(
(a) => a.definition.category === category,
);
}
selectCategory(category: AchievementCategory | null): void {
this.selectedCategory.set(category);
}
totalAchievements(): number {
return this.achievements().length;
}
totalEarned(): number {
return this.achievements().filter((a) => a.earned).length;
}
totalPoints(): number {
return this.achievements()
.filter((a) => a.earned)
.reduce((sum, a) => sum + a.definition.points, 0);
}
getCategoryCount(category: AchievementCategory): string {
const total = this.achievements().filter(
(a) => a.definition.category === category,
).length;
const earned = this.achievements().filter(
(a) => a.definition.category === category && a.earned,
).length;
return `${earned}/${total}`;
}
getTierLabel(tier: AchievementTier): string {
return tier;
}
formatDate(date: Date): string {
const d = new Date(date);
const now = new Date();
const diffMs = now.getTime() - d.getTime();
const diffDays = Math.floor(diffMs / (1000 * 60 * 60 * 24));
if (diffDays === 0) {
return 'today';
}
if (diffDays === 1) {
return 'yesterday';
}
if (diffDays < 7) {
return `${diffDays} days ago`;
}
if (diffDays < 30) {
const weeks = Math.floor(diffDays / 7);
return `${weeks} ${weeks === 1 ? 'week' : 'weeks'} ago`;
}
if (diffDays < 365) {
const months = Math.floor(diffDays / 30);
return `${months} ${months === 1 ? 'month' : 'months'} ago`;
}
const years = Math.floor(diffDays / 365);
return `${years} ${years === 1 ? 'year' : 'years'} ago`;
}
}