generated from nhcarrigan/template
992 lines
27 KiB
TypeScript
992 lines
27 KiB
TypeScript
/**
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* @copyright 2026 NHCarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { Component, OnInit, inject, signal, computed } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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import { GamesService } from '../../services/games.service';
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import { AuthService } from '../../services/auth.service';
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import { CommentsService } from '../../services/comments.service';
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import { SanitizeService } from '../../services/sanitize.service';
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import { Game, GameStatus, CreateGameDto, UpdateGameDto, Comment } from '@library/shared-types';
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@Component({
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selector: 'app-games-list',
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standalone: true,
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imports: [CommonModule, FormsModule],
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template: `
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<div class="container">
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<div class="header-section">
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<h2>My Game Collection</h2>
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@if (authService.isAdmin()) {
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<button (click)="toggleAddForm()" class="btn btn-primary">
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{{ showAddForm() ? 'Cancel' : 'Add Game' }}
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</button>
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}
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</div>
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@if (showAddForm() && authService.isAdmin()) {
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<form (ngSubmit)="addGame()" class="add-form">
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<h3>Add New Game</h3>
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<div class="form-group">
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<label for="title">Title</label>
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<input
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type="text"
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id="title"
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[(ngModel)]="newGame.title"
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name="title"
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required
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placeholder="Enter game title"
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>
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</div>
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<div class="form-group">
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<label for="platform">Platform</label>
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<input
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type="text"
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id="platform"
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[(ngModel)]="newGame.platform"
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name="platform"
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placeholder="PC, PS5, Xbox, Switch, etc."
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>
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</div>
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<div class="form-group">
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<label for="status">Status</label>
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<select id="status" [(ngModel)]="newGame.status" name="status" required>
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<option [value]="GameStatus.playing">Currently Playing</option>
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<option [value]="GameStatus.completed">Completed</option>
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<option [value]="GameStatus.backlog">In Backlog</option>
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</select>
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</div>
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<div class="form-group">
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<label for="rating">Rating (1-10)</label>
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<input
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type="number"
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id="rating"
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[(ngModel)]="newGame.rating"
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name="rating"
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min="1"
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max="10"
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>
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</div>
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<div class="form-group">
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<label for="notes">Notes</label>
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<textarea
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id="notes"
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[(ngModel)]="newGame.notes"
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name="notes"
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rows="3"
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placeholder="Any thoughts about the game..."
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></textarea>
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</div>
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<div class="form-group">
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<label for="coverImage">Box Art (max 500KB)</label>
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<input
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type="file"
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id="coverImage"
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name="coverImage"
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accept="image/*"
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(change)="onImageSelected($event, 'new')"
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>
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@if (newGameImagePreview()) {
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<div class="image-preview">
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<img [src]="newGameImagePreview()" alt="Box art preview">
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<button type="button" (click)="clearImage('new')" class="btn btn-danger btn-sm">Remove</button>
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</div>
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}
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@if (imageError()) {
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<span class="error-text">{{ imageError() }}</span>
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}
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</div>
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<div class="form-actions">
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<button type="submit" class="btn btn-primary">Add Game</button>
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<button type="button" (click)="toggleAddForm()" class="btn btn-secondary">Cancel</button>
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</div>
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</form>
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}
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@if (editingGame() && authService.isAdmin()) {
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<form (ngSubmit)="saveEdit()" class="add-form">
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<h3>Edit Game</h3>
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<div class="form-group">
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<label for="edit-title">Title</label>
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<input
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type="text"
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id="edit-title"
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[(ngModel)]="editGame.title"
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name="title"
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required
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placeholder="Enter game title"
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>
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</div>
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<div class="form-group">
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<label for="edit-platform">Platform</label>
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<input
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type="text"
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id="edit-platform"
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[(ngModel)]="editGame.platform"
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name="platform"
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placeholder="PC, PS5, Xbox, Switch, etc."
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>
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</div>
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<div class="form-group">
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<label for="edit-status">Status</label>
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<select id="edit-status" [(ngModel)]="editGame.status" name="status" required>
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<option [value]="GameStatus.playing">Currently Playing</option>
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<option [value]="GameStatus.completed">Completed</option>
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<option [value]="GameStatus.backlog">In Backlog</option>
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</select>
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</div>
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<div class="form-group">
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<label for="edit-rating">Rating (1-10)</label>
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<input
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type="number"
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id="edit-rating"
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[(ngModel)]="editGame.rating"
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name="rating"
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min="1"
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max="10"
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>
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</div>
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<div class="form-group">
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<label for="edit-notes">Notes</label>
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<textarea
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id="edit-notes"
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[(ngModel)]="editGame.notes"
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name="notes"
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rows="3"
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placeholder="Any thoughts about the game..."
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></textarea>
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</div>
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<div class="form-group">
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<label for="edit-coverImage">Box Art (max 500KB)</label>
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<input
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type="file"
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id="edit-coverImage"
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name="coverImage"
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accept="image/*"
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(change)="onImageSelected($event, 'edit')"
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>
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@if (editGameImagePreview()) {
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<div class="image-preview">
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<img [src]="editGameImagePreview()" alt="Box art preview">
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<button type="button" (click)="clearImage('edit')" class="btn btn-danger btn-sm">Remove</button>
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</div>
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}
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@if (imageError()) {
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<span class="error-text">{{ imageError() }}</span>
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}
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</div>
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<div class="form-actions">
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<button type="submit" class="btn btn-primary">Save Changes</button>
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<button type="button" (click)="cancelEdit()" class="btn btn-secondary">Cancel</button>
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</div>
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</form>
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}
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<div class="filters">
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<button
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(click)="setFilter('all')"
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[class.active]="statusFilter() === 'all'"
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class="filter-btn"
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>
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All ({{ games().length }})
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</button>
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<button
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(click)="setFilter(GameStatus.playing)"
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[class.active]="statusFilter() === GameStatus.playing"
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class="filter-btn"
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>
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Playing ({{ playingCount() }})
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</button>
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<button
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(click)="setFilter(GameStatus.completed)"
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[class.active]="statusFilter() === GameStatus.completed"
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class="filter-btn"
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>
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Completed ({{ completedCount() }})
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</button>
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<button
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(click)="setFilter(GameStatus.backlog)"
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[class.active]="statusFilter() === GameStatus.backlog"
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class="filter-btn"
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>
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Backlog ({{ backlogCount() }})
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</button>
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</div>
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@if (loading()) {
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<div class="loading">Loading games...</div>
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} @else if (filteredGames().length === 0) {
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<div class="empty-state">
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<p>No games found in this category.</p>
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</div>
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} @else {
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<div class="games-grid">
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@for (game of filteredGames(); track game.id) {
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<div class="game-card" [class.completed]="game.status === GameStatus.completed">
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@if (game.coverImage) {
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<img [src]="game.coverImage" [alt]="game.title" class="game-cover">
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}
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<div class="game-info">
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<h3>{{ game.title }}</h3>
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@if (game.platform) {
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<p class="platform">{{ game.platform }}</p>
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}
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<span class="status status-{{ game.status }}">
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{{ getStatusLabel(game.status) }}
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</span>
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@if (game.rating) {
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<div class="rating">
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@for (star of [1,2,3,4,5,6,7,8,9,10]; track star) {
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<span [class.filled]="star <= game.rating!">★</span>
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}
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</div>
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}
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@if (game.notes) {
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<p class="notes">{{ game.notes }}</p>
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}
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@if (authService.isAdmin()) {
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<div class="actions">
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<button (click)="startEdit(game)" class="btn btn-secondary btn-sm">
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Edit
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</button>
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<button (click)="deleteGame(game)" class="btn btn-danger btn-sm">
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Delete
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</button>
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</div>
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}
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<div class="comments-section">
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<button (click)="toggleComments(game.id)" class="btn btn-secondary btn-sm comments-toggle">
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{{ expandedComments()[game.id] ? 'Hide' : 'Show' }} Comments{{ comments()[game.id] ? ' (' + getCommentCount(game.id) + ')' : '' }}
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</button>
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@if (expandedComments()[game.id]) {
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<div class="comments-container">
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@if (authService.isAuthenticated()) {
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@if (authService.user()?.isBanned) {
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<div class="banned-notice">
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You have been banned from commenting.
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</div>
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} @else {
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<form (ngSubmit)="addComment(game.id)" class="comment-form">
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<textarea
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[(ngModel)]="newCommentContent[game.id]"
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name="comment"
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placeholder="Add a comment (Markdown supported)..."
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rows="2"
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></textarea>
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<button type="submit" class="btn btn-primary btn-sm">Post Comment</button>
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</form>
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}
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}
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@if (commentsLoading()[game.id]) {
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<div class="comments-loading">Loading comments...</div>
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} @else {
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@for (comment of comments()[game.id] || []; track comment.id) {
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<div class="comment">
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<div class="comment-header">
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@if (comment.user.avatar) {
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<img [src]="comment.user.avatar" [alt]="comment.user.username" class="comment-avatar">
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}
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<span class="comment-author">{{ comment.user.username }}</span>
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<span class="comment-date">{{ formatDate(comment.createdAt) }}</span>
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@if (canEditComment(comment)) {
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<button (click)="startEditComment(game.id, comment)" class="btn btn-secondary btn-xs">Edit</button>
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}
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@if (canDeleteComment(comment)) {
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<button (click)="deleteComment(game.id, comment.id)" class="btn btn-danger btn-xs">Delete</button>
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}
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</div>
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@if (editingCommentId() === comment.id) {
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<div class="comment-edit-form">
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<textarea
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[(ngModel)]="editCommentContent"
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name="editComment"
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rows="3"
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></textarea>
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<div class="comment-edit-actions">
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<button (click)="saveCommentEdit(game.id, comment.id)" class="btn btn-primary btn-xs">Save</button>
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<button (click)="cancelCommentEdit()" class="btn btn-secondary btn-xs">Cancel</button>
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</div>
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</div>
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} @else {
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<div class="comment-content" [innerHTML]="sanitizeService.sanitizeHtml(comment.content)"></div>
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}
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</div>
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} @empty {
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<div class="no-comments">No comments yet. Be the first to comment!</div>
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}
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}
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</div>
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}
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</div>
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</div>
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</div>
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}
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</div>
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}
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</div>
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`,
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styles: [`
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.container {
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max-width: 1200px;
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margin: 0 auto;
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padding: 2rem;
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}
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.header-section {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 2rem;
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}
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h2 {
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margin: 0;
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}
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.add-form {
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background: #f8f9fa;
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padding: 1.5rem;
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border-radius: 8px;
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margin-bottom: 2rem;
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}
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.form-group {
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margin-bottom: 1rem;
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}
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.form-group label {
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display: block;
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margin-bottom: 0.5rem;
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font-weight: 500;
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}
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.form-group input,
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.form-group select,
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.form-group textarea {
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width: 100%;
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padding: 0.5rem;
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border: 1px solid #ddd;
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border-radius: 4px;
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font-size: 1rem;
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}
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.form-actions {
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display: flex;
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gap: 1rem;
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margin-top: 1rem;
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}
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.filters {
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display: flex;
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gap: 1rem;
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margin-bottom: 2rem;
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}
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.filter-btn {
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padding: 0.5rem 1rem;
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background: #e5e7eb;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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transition: all 0.3s;
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}
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.filter-btn:hover {
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background: #d1d5db;
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}
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.filter-btn.active {
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background: #3b82f6;
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color: white;
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}
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.loading {
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text-align: center;
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padding: 2rem;
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color: #666;
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}
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.empty-state {
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text-align: center;
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padding: 3rem;
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color: #666;
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}
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.games-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
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gap: 1.5rem;
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}
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.game-card {
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background: white;
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border: 1px solid #e5e7eb;
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border-radius: 8px;
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overflow: hidden;
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transition: transform 0.3s, box-shadow 0.3s;
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}
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.game-card:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0,0,0,0.1);
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}
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.game-card.completed {
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opacity: 0.8;
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}
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.game-cover {
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width: 100%;
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height: 200px;
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object-fit: cover;
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}
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.game-info {
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padding: 1rem;
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}
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.game-info h3 {
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margin: 0 0 0.5rem 0;
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font-size: 1.1rem;
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}
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.platform {
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color: #666;
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font-size: 0.9rem;
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margin: 0.5rem 0;
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}
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.status {
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display: inline-block;
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padding: 0.25rem 0.5rem;
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border-radius: 4px;
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font-size: 0.8rem;
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font-weight: 500;
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}
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.status-playing { background: #fef3c7; color: #92400e; }
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.status-completed { background: #d1fae5; color: #065f46; }
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.status-backlog { background: #e0e7ff; color: #3730a3; }
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.rating {
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margin: 0.5rem 0;
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}
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.rating span {
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color: #e5e7eb;
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font-size: 1rem;
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}
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.rating span.filled {
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color: #f59e0b;
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}
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.notes {
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font-size: 0.9rem;
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color: #4b5563;
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margin: 0.5rem 0;
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}
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.actions {
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margin-top: 1rem;
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}
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.btn {
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padding: 0.5rem 1rem;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.9rem;
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transition: opacity 0.3s;
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}
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.btn:hover {
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opacity: 0.8;
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}
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.btn-primary { background: #3b82f6; color: white; }
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.btn-secondary { background: #6b7280; color: white; }
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.btn-danger { background: #ef4444; color: white; }
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.btn-sm { padding: 0.25rem 0.75rem; font-size: 0.85rem; }
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.btn-xs { padding: 0.15rem 0.5rem; font-size: 0.75rem; }
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.comments-section {
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margin-top: 1rem;
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border-top: 1px solid #e5e7eb;
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padding-top: 1rem;
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}
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.comments-toggle {
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width: 100%;
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}
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.comments-container {
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margin-top: 1rem;
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}
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.comment-form {
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margin-bottom: 1rem;
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}
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.comment-form textarea {
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width: 100%;
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padding: 0.5rem;
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border: 1px solid #ddd;
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border-radius: 4px;
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font-size: 0.9rem;
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resize: vertical;
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margin-bottom: 0.5rem;
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}
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.comment {
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background: #f8f9fa;
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border: 1px solid #e5e7eb;
|
|
border-radius: 4px;
|
|
padding: 0.75rem;
|
|
margin-bottom: 0.5rem;
|
|
}
|
|
|
|
.comment-header {
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 0.5rem;
|
|
margin-bottom: 0.5rem;
|
|
flex-wrap: wrap;
|
|
}
|
|
|
|
.comment-avatar {
|
|
width: 24px;
|
|
height: 24px;
|
|
border-radius: 50%;
|
|
}
|
|
|
|
.comment-author {
|
|
font-weight: 500;
|
|
color: #374151;
|
|
}
|
|
|
|
.comment-date {
|
|
font-size: 0.75rem;
|
|
color: #6b7280;
|
|
}
|
|
|
|
.comment-content {
|
|
font-size: 0.9rem;
|
|
color: #4b5563;
|
|
}
|
|
|
|
.comments-loading,
|
|
.no-comments {
|
|
text-align: center;
|
|
padding: 1rem;
|
|
color: #6b7280;
|
|
font-size: 0.9rem;
|
|
}
|
|
|
|
.banned-notice {
|
|
background: #fef2f2;
|
|
border: 1px solid #fecaca;
|
|
color: #991b1b;
|
|
padding: 0.75rem 1rem;
|
|
border-radius: 4px;
|
|
text-align: center;
|
|
margin-bottom: 1rem;
|
|
font-size: 0.9rem;
|
|
}
|
|
|
|
.comment-edit-form {
|
|
margin-top: 0.5rem;
|
|
}
|
|
|
|
.comment-edit-form textarea {
|
|
width: 100%;
|
|
padding: 0.5rem;
|
|
border: 1px solid #ddd;
|
|
border-radius: 4px;
|
|
font-size: 0.9rem;
|
|
resize: vertical;
|
|
}
|
|
|
|
.comment-edit-actions {
|
|
display: flex;
|
|
gap: 0.5rem;
|
|
margin-top: 0.5rem;
|
|
}
|
|
|
|
.image-preview {
|
|
margin-top: 0.5rem;
|
|
display: flex;
|
|
align-items: center;
|
|
gap: 1rem;
|
|
}
|
|
|
|
.image-preview img {
|
|
max-width: 100px;
|
|
max-height: 150px;
|
|
border-radius: 4px;
|
|
border: 2px solid #e5e7eb;
|
|
}
|
|
|
|
.error-text {
|
|
color: #ef4444;
|
|
font-size: 0.875rem;
|
|
display: block;
|
|
margin-top: 0.25rem;
|
|
}
|
|
|
|
input[type="file"] {
|
|
padding: 0.5rem;
|
|
border: 2px dashed #e5e7eb;
|
|
border-radius: 4px;
|
|
background: #f9fafb;
|
|
cursor: pointer;
|
|
}
|
|
|
|
input[type="file"]:hover {
|
|
border-color: #10b981;
|
|
}
|
|
`]
|
|
})
|
|
export class GamesListComponent implements OnInit {
|
|
gamesService = inject(GamesService);
|
|
authService = inject(AuthService);
|
|
commentsService = inject(CommentsService);
|
|
sanitizeService = inject(SanitizeService);
|
|
|
|
games = signal<Game[]>([]);
|
|
loading = signal(true);
|
|
showAddForm = signal(false);
|
|
editingGame = signal<Game | null>(null);
|
|
statusFilter = signal<'all' | GameStatus>('all');
|
|
|
|
// Comments state
|
|
comments = signal<Record<string, Comment[]>>({});
|
|
commentsLoading = signal<Record<string, boolean>>({});
|
|
expandedComments = signal<Record<string, boolean>>({});
|
|
newCommentContent: Record<string, string> = {};
|
|
editingCommentId = signal<string | null>(null);
|
|
editCommentContent = '';
|
|
|
|
// Image upload state
|
|
newGameImagePreview = signal<string | null>(null);
|
|
editGameImagePreview = signal<string | null>(null);
|
|
imageError = signal<string | null>(null);
|
|
private readonly MAX_IMAGE_SIZE = 500 * 1024; // 500KB
|
|
|
|
// Expose GameStatus enum to template
|
|
GameStatus = GameStatus;
|
|
|
|
// Computed signals for reactive count updates
|
|
playingCount = computed(() => this.games().filter(game => game.status === GameStatus.playing).length);
|
|
completedCount = computed(() => this.games().filter(game => game.status === GameStatus.completed).length);
|
|
backlogCount = computed(() => this.games().filter(game => game.status === GameStatus.backlog).length);
|
|
|
|
filteredGames = computed(() => {
|
|
const filter = this.statusFilter();
|
|
if (filter === 'all') {
|
|
return this.games();
|
|
}
|
|
return this.games().filter(game => game.status === filter);
|
|
});
|
|
|
|
newGame: Partial<CreateGameDto> = {
|
|
title: '',
|
|
platform: '',
|
|
status: GameStatus.backlog,
|
|
rating: undefined,
|
|
notes: ''
|
|
};
|
|
|
|
editGame: Partial<UpdateGameDto> = {};
|
|
|
|
ngOnInit() {
|
|
this.loadGames();
|
|
}
|
|
|
|
loadGames() {
|
|
this.loading.set(true);
|
|
this.gamesService.getAllGames().subscribe({
|
|
next: (games) => {
|
|
this.games.set(games);
|
|
this.loading.set(false);
|
|
},
|
|
error: () => {
|
|
this.loading.set(false);
|
|
}
|
|
});
|
|
}
|
|
|
|
setFilter(filter: 'all' | GameStatus) {
|
|
this.statusFilter.set(filter);
|
|
}
|
|
|
|
getStatusLabel(status: GameStatus): string {
|
|
switch (status) {
|
|
case GameStatus.playing: return 'Currently Playing';
|
|
case GameStatus.completed: return 'Completed';
|
|
case GameStatus.backlog: return 'In Backlog';
|
|
}
|
|
}
|
|
|
|
toggleAddForm() {
|
|
this.showAddForm.update(v => !v);
|
|
if (!this.showAddForm()) {
|
|
this.resetForm();
|
|
}
|
|
}
|
|
|
|
resetForm() {
|
|
this.newGame = {
|
|
title: '',
|
|
platform: '',
|
|
status: GameStatus.backlog,
|
|
rating: undefined,
|
|
notes: '',
|
|
coverImage: undefined
|
|
};
|
|
this.newGameImagePreview.set(null);
|
|
this.imageError.set(null);
|
|
}
|
|
|
|
addGame() {
|
|
if (!this.newGame.title || !this.newGame.status) return;
|
|
|
|
const gameToAdd: CreateGameDto = {
|
|
title: this.newGame.title,
|
|
platform: this.newGame.platform,
|
|
status: this.newGame.status,
|
|
rating: this.newGame.rating,
|
|
notes: this.newGame.notes,
|
|
coverImage: this.newGame.coverImage
|
|
};
|
|
|
|
this.gamesService.createGame(gameToAdd).subscribe(() => {
|
|
this.loadGames();
|
|
this.toggleAddForm();
|
|
});
|
|
}
|
|
|
|
deleteGame(game: Game) {
|
|
if (confirm(`Are you sure you want to delete "${game.title}"?`)) {
|
|
this.gamesService.deleteGame(game.id).subscribe(() => {
|
|
this.loadGames();
|
|
});
|
|
}
|
|
}
|
|
|
|
startEdit(game: Game) {
|
|
this.editingGame.set(game);
|
|
this.editGame = {
|
|
title: game.title,
|
|
platform: game.platform,
|
|
status: game.status,
|
|
rating: game.rating,
|
|
notes: game.notes,
|
|
coverImage: game.coverImage
|
|
};
|
|
this.editGameImagePreview.set(game.coverImage || null);
|
|
this.showAddForm.set(false);
|
|
this.imageError.set(null);
|
|
}
|
|
|
|
cancelEdit() {
|
|
this.editingGame.set(null);
|
|
this.editGame = {};
|
|
this.editGameImagePreview.set(null);
|
|
this.imageError.set(null);
|
|
}
|
|
|
|
saveEdit() {
|
|
const game = this.editingGame();
|
|
if (!game || !this.editGame.title || !this.editGame.status) return;
|
|
|
|
this.gamesService.updateGame(game.id, this.editGame).subscribe(() => {
|
|
this.loadGames();
|
|
this.cancelEdit();
|
|
});
|
|
}
|
|
|
|
// Image handling methods
|
|
onImageSelected(event: Event, target: 'new' | 'edit') {
|
|
const input = event.target as HTMLInputElement;
|
|
const file = input.files?.[0];
|
|
|
|
if (!file) return;
|
|
|
|
this.imageError.set(null);
|
|
|
|
if (file.size > this.MAX_IMAGE_SIZE) {
|
|
this.imageError.set(`Image too large. Maximum size is ${this.MAX_IMAGE_SIZE / 1024}KB.`);
|
|
input.value = '';
|
|
return;
|
|
}
|
|
|
|
if (!file.type.startsWith('image/')) {
|
|
this.imageError.set('Please select an image file.');
|
|
input.value = '';
|
|
return;
|
|
}
|
|
|
|
const reader = new FileReader();
|
|
reader.onload = () => {
|
|
const base64 = reader.result as string;
|
|
if (target === 'new') {
|
|
this.newGameImagePreview.set(base64);
|
|
this.newGame.coverImage = base64;
|
|
} else {
|
|
this.editGameImagePreview.set(base64);
|
|
this.editGame.coverImage = base64;
|
|
}
|
|
};
|
|
reader.readAsDataURL(file);
|
|
}
|
|
|
|
clearImage(target: 'new' | 'edit') {
|
|
if (target === 'new') {
|
|
this.newGameImagePreview.set(null);
|
|
this.newGame.coverImage = undefined;
|
|
} else {
|
|
this.editGameImagePreview.set(null);
|
|
this.editGame.coverImage = undefined;
|
|
}
|
|
this.imageError.set(null);
|
|
}
|
|
|
|
// Comments methods
|
|
formatDate(date: Date | string): string {
|
|
return new Date(date).toLocaleDateString();
|
|
}
|
|
|
|
toggleComments(gameId: string) {
|
|
const expanded = this.expandedComments();
|
|
const isCurrentlyExpanded = expanded[gameId];
|
|
|
|
this.expandedComments.set({
|
|
...expanded,
|
|
[gameId]: !isCurrentlyExpanded
|
|
});
|
|
|
|
if (!isCurrentlyExpanded && !this.comments()[gameId]) {
|
|
this.loadComments(gameId);
|
|
}
|
|
}
|
|
|
|
loadComments(gameId: string) {
|
|
this.commentsLoading.set({
|
|
...this.commentsLoading(),
|
|
[gameId]: true
|
|
});
|
|
|
|
this.commentsService.getCommentsForGame(gameId).subscribe({
|
|
next: (comments) => {
|
|
this.comments.set({
|
|
...this.comments(),
|
|
[gameId]: comments
|
|
});
|
|
this.commentsLoading.set({
|
|
...this.commentsLoading(),
|
|
[gameId]: false
|
|
});
|
|
},
|
|
error: () => {
|
|
this.commentsLoading.set({
|
|
...this.commentsLoading(),
|
|
[gameId]: false
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
getCommentCount(gameId: string): number {
|
|
return this.comments()[gameId]?.length || 0;
|
|
}
|
|
|
|
addComment(gameId: string) {
|
|
const content = this.newCommentContent[gameId];
|
|
if (!content?.trim()) return;
|
|
|
|
this.commentsService.addCommentToGame(gameId, { content }).subscribe({
|
|
next: (comment) => {
|
|
this.comments.set({
|
|
...this.comments(),
|
|
[gameId]: [comment, ...(this.comments()[gameId] || [])]
|
|
});
|
|
this.newCommentContent[gameId] = '';
|
|
}
|
|
});
|
|
}
|
|
|
|
deleteComment(gameId: string, commentId: string) {
|
|
if (!confirm('Are you sure you want to delete this comment?')) return;
|
|
|
|
this.commentsService.deleteCommentFromGame(gameId, commentId).subscribe({
|
|
next: () => {
|
|
this.comments.set({
|
|
...this.comments(),
|
|
[gameId]: (this.comments()[gameId] || []).filter(c => c.id !== commentId)
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
canEditComment(comment: Comment): boolean {
|
|
const user = this.authService.user();
|
|
if (!user) return false;
|
|
return comment.userId === user.id || this.authService.isAdmin();
|
|
}
|
|
|
|
canDeleteComment(comment: Comment): boolean {
|
|
const user = this.authService.user();
|
|
if (!user) return false;
|
|
return comment.userId === user.id || this.authService.isAdmin();
|
|
}
|
|
|
|
startEditComment(gameId: string, comment: Comment) {
|
|
this.editingCommentId.set(comment.id);
|
|
this.editCommentContent = comment.rawContent ?? comment.content;
|
|
}
|
|
|
|
cancelCommentEdit() {
|
|
this.editingCommentId.set(null);
|
|
this.editCommentContent = '';
|
|
}
|
|
|
|
saveCommentEdit(gameId: string, commentId: string) {
|
|
if (!this.editCommentContent.trim()) return;
|
|
|
|
this.commentsService.updateCommentOnGame(gameId, commentId, this.editCommentContent).subscribe({
|
|
next: (updatedComment) => {
|
|
this.comments.set({
|
|
...this.comments(),
|
|
[gameId]: (this.comments()[gameId] || []).map(c =>
|
|
c.id === commentId ? updatedComment : c
|
|
)
|
|
});
|
|
this.cancelCommentEdit();
|
|
}
|
|
});
|
|
}
|
|
} |