generated from nhcarrigan/template
86404497f0
## Summary This PR implements comprehensive user profile enhancements including: - User profile pages showing stats, badges, social links, and bio - Achievement system with 62 achievements across 5 categories - Primary badge selection allowing users to display their preferred badge - Admin profile editing capabilities ## Changes ### User Profiles (#45) - **Frontend**: User profile pages with stats display - Profile cards showing avatar, display name, username, and bio - Social links section (Website, GitHub, Bluesky, LinkedIn, Twitch, YouTube, Discord) - Stats display (suggestions, accepted suggestions, likes, comments) - Recent achievements section - Badge display - Report button for other users' profiles - **Backend**: Profile API endpoints - Get user profile by username or ID - Profile includes stats, badges, and achievement points ### Achievement System (#48) - **Database**: UserAchievement model for tracking progress - **62 Total Achievements** across 5 categories: - **Suggestions (15)**: First suggestion through ultimate curator - **Likes (12)**: First like through legendary fan - **Comments (12)**: First comment through review legend - **Engagement (15)**: Login streaks and activity milestones - **Reports (8)**: Valid reports and accuracy tracking - **Backend**: AchievementService with real-time checking - Integrated into all user interaction points - API endpoints for achievement data - Progress tracking to avoid recalculation - **Frontend**: Achievements page and profile integration - Full achievements page with category filtering - Tier-based styling (Bronze, Silver, Gold, Platinum, Diamond) - Progress indicators for in-progress achievements - Recent achievements on profile pages ### Primary Badge System (#49) - **Database**: Add primaryBadge field to User model - **Backend**: Update profile endpoints to include primary badge - **Frontend**: Primary badge selection in settings - Only shows badges the user has earned - Displayed on profile page - Displayed in comments (next to username) - Falls back to no badge if selection is invalid - **Admin Features**: Admin can edit any user's primary badge ### Admin Enhancements - Comprehensive profile editing modal for admins - Edit display name, bio, slug, social links - Set primary badge for users - Visual feedback for save/error states - Admin action buttons in report review modals - Ban user, delete comment, edit profile - Integrated with report workflow ### Quality Improvements - Improved dropdown option contrast for readability - Hide all badges when no primary badge is selected - "View All" achievements link only shown on own profile - Improved achievement text readability ## Testing - ✅ User profiles display correctly with stats and badges - ✅ Achievement checking works for all interaction types - ✅ Primary badge selection persists and displays correctly - ✅ Admin profile editing saves successfully - ✅ Report workflow integrated with admin actions - ✅ Achievements page shows all 62 achievements with filtering - ✅ Text readability improved across components Closes #45 Closes #48 Closes #49 Co-authored-by: Hikari <hikari@nhcarrigan.com> Reviewed-on: #58 Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com> Co-committed-by: Naomi Carrigan <commits@nhcarrigan.com>
123 lines
2.9 KiB
TypeScript
123 lines
2.9 KiB
TypeScript
/**
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* @copyright 2026 NHCarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import type { FastifyPluginAsync } from "fastify";
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import {
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ACHIEVEMENT_LIST,
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ACHIEVEMENTS,
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AchievementProgress,
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UserAchievementSummary,
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} from "@library/shared-types";
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import { AchievementService } from "../../services/achievement.service";
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const achievementsRoutes: FastifyPluginAsync = async (app) => {
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const achievementService = new AchievementService();
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/**
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* Get all achievement definitions (public route).
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*/
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app.get("/definitions", async () => {
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return ACHIEVEMENT_LIST;
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});
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/**
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* Get a specific achievement definition by key (public route).
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*/
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app.get<{ Params: { key: string } }>(
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"/definitions/:key",
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async (request, reply) => {
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const { key } = request.params;
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const achievement = ACHIEVEMENTS[key];
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if (!achievement) {
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return reply.notFound("Achievement not found");
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}
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return achievement;
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},
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);
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/**
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* Get current user's achievement summary (authenticated users).
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*/
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app.get<{ Reply: UserAchievementSummary }>(
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"/summary",
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{
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preValidation: [app.authenticate],
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},
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async (request) => {
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const userId = request.user.id;
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const summary = await achievementService.getUserAchievementSummary(
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userId,
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);
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return summary;
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},
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);
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/**
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* Get current user's achievement progress (authenticated users).
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*/
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app.get<{ Reply: AchievementProgress[] }>(
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"/progress",
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{
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preValidation: [app.authenticate],
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},
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async (request) => {
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const userId = request.user.id;
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const progress = await achievementService.getUserAchievementProgress(
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userId,
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);
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return progress;
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},
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);
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/**
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* Get another user's achievement summary by ID (authenticated users).
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*/
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app.get<{ Params: { userId: string }; Reply: UserAchievementSummary }>(
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"/users/:userId/summary",
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{
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preValidation: [app.authenticate],
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},
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async (request, reply) => {
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const { userId } = request.params;
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try {
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const summary = await achievementService.getUserAchievementSummary(
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userId,
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);
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return summary;
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} catch (error) {
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return reply.notFound("User not found");
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}
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},
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);
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/**
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* Get another user's achievement progress by ID (authenticated users).
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*/
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app.get<{ Params: { userId: string }; Reply: AchievementProgress[] }>(
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"/users/:userId/progress",
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{
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preValidation: [app.authenticate],
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},
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async (request, reply) => {
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const { userId } = request.params;
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try {
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const progress = await achievementService.getUserAchievementProgress(
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userId,
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);
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return progress;
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} catch (error) {
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return reply.notFound("User not found");
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}
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},
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);
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};
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export default achievementsRoutes;
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