feat: achievements

This commit is contained in:
2026-01-19 18:32:46 -08:00
parent 1ce43dcff8
commit b691a91c53
14 changed files with 1687 additions and 4 deletions
+3
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@@ -442,8 +442,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fac4744fb15ae8337dc853fee7fb3f4e48c0fbaa23d0afe49c447b4fab126118"
dependencies = [
"iana-time-zone",
"js-sys",
"num-traits",
"serde",
"wasm-bindgen",
"windows-link 0.2.1",
]
@@ -1411,6 +1413,7 @@ checksum = "7f24254aa9a54b5c858eaee2f5bccdb46aaf0e486a595ed5fd8f86ba55232a70"
name = "hikari-desktop"
version = "0.1.0"
dependencies = [
"chrono",
"parking_lot",
"serde",
"serde_json",
+1
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@@ -26,6 +26,7 @@ tauri-plugin-store = "2.4.2"
tauri-plugin-notification = "2"
tauri-plugin-os = "2"
tempfile = "3"
chrono = { version = "0.4.43", features = ["serde"] }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.62", features = [
+604
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@@ -0,0 +1,604 @@
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
use chrono::{DateTime, Utc, Timelike, Datelike};
use tauri_plugin_store::StoreExt;
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum AchievementId {
// Token Milestones
FirstSteps, // 1,000 tokens
GrowingStrong, // 10,000 tokens
BlossomingCoder, // 100,000 tokens
TokenMaster, // 1,000,000 tokens
// Code Generation
HelloWorld, // First code block
CodeWizard, // 100 code blocks
ThousandBlocks, // 1,000 code blocks
// File Operations
FileManipulator, // 10 files edited
FileArchitect, // 100 files edited
// Conversation milestones
ConversationStarter, // 10 messages
ChattyKathy, // 100 messages
Conversationalist, // 1,000 messages
// Tool usage
Toolsmith, // 5 different tools
ToolMaster, // 10 different tools
// Time-based achievements
EarlyBird, // Started session 5-7 AM
NightOwl, // Coding after midnight
AllNighter, // Worked 2-5 AM
WeekendWarrior, // Coding on weekend
DedicatedDeveloper, // 30 days in a row
// Search and exploration
Explorer, // 50 searches
MasterSearcher, // 500 searches
// Session achievements
QuickSession, // Productive session < 5 min
FocusedWork, // 30 min session
DeepDive, // 2 hour session
MarathonSession, // 5+ hour session
// Special achievements
FirstMessage, // First message sent
FirstTool, // First tool used
FirstCodeBlock, // First code generated
FirstFileEdit, // First file edit
Polyglot, // 5+ languages in one session
SpeedCoder, // 10 code blocks in 10 minutes
ClaudeConnoisseur, // Used all Claude models
MarathonCoder, // 10k tokens in one session
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Achievement {
pub id: AchievementId,
pub name: String,
pub description: String,
pub icon: String,
pub unlocked_at: Option<DateTime<Utc>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AchievementProgress {
pub unlocked: HashSet<AchievementId>,
pub newly_unlocked: Vec<AchievementId>, // Achievements unlocked but not yet notified
#[serde(skip)]
pub session_start: Option<DateTime<Utc>>,
}
impl AchievementProgress {
pub fn new() -> Self {
Self {
unlocked: HashSet::new(),
newly_unlocked: Vec::new(),
session_start: None,
}
}
pub fn unlock(&mut self, achievement: AchievementId) -> bool {
if self.unlocked.insert(achievement.clone()) {
self.newly_unlocked.push(achievement);
true
} else {
false
}
}
pub fn take_newly_unlocked(&mut self) -> Vec<AchievementId> {
std::mem::take(&mut self.newly_unlocked)
}
pub fn is_unlocked(&self, achievement: &AchievementId) -> bool {
self.unlocked.contains(achievement)
}
pub fn start_session(&mut self) {
self.session_start = Some(Utc::now());
}
}
impl Default for AchievementProgress {
fn default() -> Self {
Self::new()
}
}
pub fn get_achievement_info(id: &AchievementId) -> Achievement {
match id {
// Token Milestones
AchievementId::FirstSteps => Achievement {
id: id.clone(),
name: "First Steps!".to_string(),
description: "Used 1,000 tokens".to_string(),
icon: "🌱".to_string(),
unlocked_at: None,
},
AchievementId::GrowingStrong => Achievement {
id: id.clone(),
name: "Growing Strong!".to_string(),
description: "Used 10,000 tokens".to_string(),
icon: "🌸".to_string(),
unlocked_at: None,
},
AchievementId::BlossomingCoder => Achievement {
id: id.clone(),
name: "Blossoming Coder!".to_string(),
description: "Used 100,000 tokens".to_string(),
icon: "🌺".to_string(),
unlocked_at: None,
},
AchievementId::TokenMaster => Achievement {
id: id.clone(),
name: "Token Master!".to_string(),
description: "Used 1,000,000 tokens".to_string(),
icon: "🌟".to_string(),
unlocked_at: None,
},
// Code Generation
AchievementId::HelloWorld => Achievement {
id: id.clone(),
name: "Hello World!".to_string(),
description: "Generated your first code block".to_string(),
icon: "📝".to_string(),
unlocked_at: None,
},
AchievementId::CodeWizard => Achievement {
id: id.clone(),
name: "Code Wizard!".to_string(),
description: "Generated 100 code blocks".to_string(),
icon: "🎯".to_string(),
unlocked_at: None,
},
AchievementId::ThousandBlocks => Achievement {
id: id.clone(),
name: "Thousand Blocks".to_string(),
description: "1,000 code blocks! You're a code machine!".to_string(),
icon: "🏗️".to_string(),
unlocked_at: None,
},
// File Operations
AchievementId::FileManipulator => Achievement {
id: id.clone(),
name: "File Manipulator".to_string(),
description: "Edited 10 files".to_string(),
icon: "📝".to_string(),
unlocked_at: None,
},
AchievementId::FileArchitect => Achievement {
id: id.clone(),
name: "File Architect".to_string(),
description: "Created or edited 100 files".to_string(),
icon: "🏛️".to_string(),
unlocked_at: None,
},
// Conversation milestones
AchievementId::ConversationStarter => Achievement {
id: id.clone(),
name: "Conversation Starter".to_string(),
description: "Exchanged 10 messages".to_string(),
icon: "💬".to_string(),
unlocked_at: None,
},
AchievementId::ChattyKathy => Achievement {
id: id.clone(),
name: "Chatty Kathy".to_string(),
description: "100 messages exchanged".to_string(),
icon: "🗣️".to_string(),
unlocked_at: None,
},
AchievementId::Conversationalist => Achievement {
id: id.clone(),
name: "Master Conversationalist".to_string(),
description: "1,000 messages! We're really connecting!".to_string(),
icon: "💖".to_string(),
unlocked_at: None,
},
// Tool usage
AchievementId::Toolsmith => Achievement {
id: id.clone(),
name: "Toolsmith".to_string(),
description: "Used 5 different tools".to_string(),
icon: "🔨".to_string(),
unlocked_at: None,
},
AchievementId::ToolMaster => Achievement {
id: id.clone(),
name: "Tool Master".to_string(),
description: "Used 10 different tools efficiently".to_string(),
icon: "🛠️".to_string(),
unlocked_at: None,
},
// Time-based achievements
AchievementId::EarlyBird => Achievement {
id: id.clone(),
name: "Early Bird".to_string(),
description: "Started a session between 5 AM and 7 AM".to_string(),
icon: "🌅".to_string(),
unlocked_at: None,
},
AchievementId::NightOwl => Achievement {
id: id.clone(),
name: "Night Owl".to_string(),
description: "Coding after midnight".to_string(),
icon: "🦉".to_string(),
unlocked_at: None,
},
AchievementId::AllNighter => Achievement {
id: id.clone(),
name: "All Nighter".to_string(),
description: "Worked through the night (2 AM - 5 AM)".to_string(),
icon: "🌙".to_string(),
unlocked_at: None,
},
AchievementId::WeekendWarrior => Achievement {
id: id.clone(),
name: "Weekend Warrior".to_string(),
description: "Coding on a weekend".to_string(),
icon: "⚔️".to_string(),
unlocked_at: None,
},
AchievementId::DedicatedDeveloper => Achievement {
id: id.clone(),
name: "Dedicated Developer".to_string(),
description: "Coded for 30 days in a row".to_string(),
icon: "🏆".to_string(),
unlocked_at: None,
},
// Search and exploration
AchievementId::Explorer => Achievement {
id: id.clone(),
name: "Explorer".to_string(),
description: "Used search tools 50 times".to_string(),
icon: "🔍".to_string(),
unlocked_at: None,
},
AchievementId::MasterSearcher => Achievement {
id: id.clone(),
name: "Master Searcher".to_string(),
description: "Searched 500 times across files".to_string(),
icon: "🕵️‍♀️".to_string(),
unlocked_at: None,
},
// Session achievements
AchievementId::QuickSession => Achievement {
id: id.clone(),
name: "Quick Session".to_string(),
description: "Completed a productive session in under 5 minutes".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::FocusedWork => Achievement {
id: id.clone(),
name: "Focused Work".to_string(),
description: "Worked for 30 minutes straight".to_string(),
icon: "🎯".to_string(),
unlocked_at: None,
},
AchievementId::DeepDive => Achievement {
id: id.clone(),
name: "Deep Dive".to_string(),
description: "Worked for 2 hours continuously".to_string(),
icon: "🏊‍♀️".to_string(),
unlocked_at: None,
},
AchievementId::MarathonSession => Achievement {
id: id.clone(),
name: "Marathon Session".to_string(),
description: "5+ hour coding session!".to_string(),
icon: "🏃‍♀️".to_string(),
unlocked_at: None,
},
// Special achievements
AchievementId::FirstMessage => Achievement {
id: id.clone(),
name: "First Message".to_string(),
description: "Sent your first message to Hikari".to_string(),
icon: "".to_string(),
unlocked_at: None,
},
AchievementId::FirstTool => Achievement {
id: id.clone(),
name: "First Tool".to_string(),
description: "Used your first tool".to_string(),
icon: "🔧".to_string(),
unlocked_at: None,
},
AchievementId::FirstCodeBlock => Achievement {
id: id.clone(),
name: "First Code".to_string(),
description: "Generated your first code block".to_string(),
icon: "📦".to_string(),
unlocked_at: None,
},
AchievementId::FirstFileEdit => Achievement {
id: id.clone(),
name: "First Edit".to_string(),
description: "Made your first file edit".to_string(),
icon: "✏️".to_string(),
unlocked_at: None,
},
AchievementId::Polyglot => Achievement {
id: id.clone(),
name: "Polyglot".to_string(),
description: "Generated code in 5+ languages in one session".to_string(),
icon: "🌍".to_string(),
unlocked_at: None,
},
AchievementId::SpeedCoder => Achievement {
id: id.clone(),
name: "Speed Coder".to_string(),
description: "Generated 10 code blocks in 10 minutes".to_string(),
icon: "🚀".to_string(),
unlocked_at: None,
},
AchievementId::ClaudeConnoisseur => Achievement {
id: id.clone(),
name: "Claude Connoisseur".to_string(),
description: "Used all available Claude models".to_string(),
icon: "🎨".to_string(),
unlocked_at: None,
},
AchievementId::MarathonCoder => Achievement {
id: id.clone(),
name: "Marathon Coder".to_string(),
description: "10,000 tokens in a single session".to_string(),
icon: "🏃‍♂️".to_string(),
unlocked_at: None,
},
}
}
// Check which achievements should be unlocked based on current stats
pub fn check_achievements(
stats: &crate::stats::UsageStats,
progress: &mut AchievementProgress,
) -> Vec<AchievementId> {
let mut newly_unlocked = Vec::new();
println!("Checking achievements with stats: messages={}, tokens={}, code_blocks={}",
stats.messages_exchanged,
stats.total_input_tokens + stats.total_output_tokens,
stats.code_blocks_generated);
println!("Currently unlocked: {:?}", progress.unlocked);
// Token milestones
let total_tokens = stats.total_input_tokens + stats.total_output_tokens;
if total_tokens >= 1_000 && progress.unlock(AchievementId::FirstSteps) {
println!("Unlocked FirstSteps achievement!");
newly_unlocked.push(AchievementId::FirstSteps);
}
if total_tokens >= 10_000 && progress.unlock(AchievementId::GrowingStrong) {
newly_unlocked.push(AchievementId::GrowingStrong);
}
if total_tokens >= 100_000 && progress.unlock(AchievementId::BlossomingCoder) {
newly_unlocked.push(AchievementId::BlossomingCoder);
}
if total_tokens >= 1_000_000 && progress.unlock(AchievementId::TokenMaster) {
newly_unlocked.push(AchievementId::TokenMaster);
}
// Code generation
if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::HelloWorld) {
newly_unlocked.push(AchievementId::HelloWorld);
}
if stats.code_blocks_generated >= 100 && progress.unlock(AchievementId::CodeWizard) {
newly_unlocked.push(AchievementId::CodeWizard);
}
if stats.code_blocks_generated >= 1000 && progress.unlock(AchievementId::ThousandBlocks) {
newly_unlocked.push(AchievementId::ThousandBlocks);
}
// File operations
if stats.files_edited >= 10 && progress.unlock(AchievementId::FileManipulator) {
newly_unlocked.push(AchievementId::FileManipulator);
}
let total_files = stats.files_edited + stats.files_created;
if total_files >= 100 && progress.unlock(AchievementId::FileArchitect) {
newly_unlocked.push(AchievementId::FileArchitect);
}
// Conversation milestones
if stats.messages_exchanged >= 1 && progress.unlock(AchievementId::FirstMessage) {
newly_unlocked.push(AchievementId::FirstMessage);
}
if stats.messages_exchanged >= 10 && progress.unlock(AchievementId::ConversationStarter) {
newly_unlocked.push(AchievementId::ConversationStarter);
}
if stats.messages_exchanged >= 100 && progress.unlock(AchievementId::ChattyKathy) {
newly_unlocked.push(AchievementId::ChattyKathy);
}
if stats.messages_exchanged >= 1000 && progress.unlock(AchievementId::Conversationalist) {
newly_unlocked.push(AchievementId::Conversationalist);
}
// Tool usage
let unique_tools = stats.tools_usage.len();
if unique_tools >= 5 && progress.unlock(AchievementId::Toolsmith) {
newly_unlocked.push(AchievementId::Toolsmith);
}
if unique_tools >= 10 && progress.unlock(AchievementId::ToolMaster) {
newly_unlocked.push(AchievementId::ToolMaster);
}
// Search and exploration
let search_tools = ["Glob", "Grep", "search", "Task"];
let search_count: u64 = search_tools.iter()
.filter_map(|tool| stats.tools_usage.get(*tool))
.sum();
if search_count >= 50 && progress.unlock(AchievementId::Explorer) {
newly_unlocked.push(AchievementId::Explorer);
}
if search_count >= 500 && progress.unlock(AchievementId::MasterSearcher) {
newly_unlocked.push(AchievementId::MasterSearcher);
}
// Session duration achievements
let session_secs = stats.session_duration_seconds;
if session_secs < 300 && stats.session_messages_exchanged >= 5 && progress.unlock(AchievementId::QuickSession) {
newly_unlocked.push(AchievementId::QuickSession);
}
if session_secs >= 1800 && progress.unlock(AchievementId::FocusedWork) {
newly_unlocked.push(AchievementId::FocusedWork);
}
if session_secs >= 7200 && progress.unlock(AchievementId::DeepDive) {
newly_unlocked.push(AchievementId::DeepDive);
}
if session_secs >= 18000 && progress.unlock(AchievementId::MarathonSession) {
newly_unlocked.push(AchievementId::MarathonSession);
}
// Session token achievement
let session_tokens = stats.session_input_tokens + stats.session_output_tokens;
if session_tokens >= 10000 && progress.unlock(AchievementId::MarathonCoder) {
newly_unlocked.push(AchievementId::MarathonCoder);
}
// Special first-time achievements
if stats.tools_usage.len() >= 1 && progress.unlock(AchievementId::FirstTool) {
newly_unlocked.push(AchievementId::FirstTool);
}
if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::FirstCodeBlock) {
newly_unlocked.push(AchievementId::FirstCodeBlock);
}
if stats.files_edited >= 1 && progress.unlock(AchievementId::FirstFileEdit) {
newly_unlocked.push(AchievementId::FirstFileEdit);
}
// Speed coder - need to track time for this
// TODO: Implement tracking for 10 code blocks in 10 minutes
// Polyglot - need to track languages
// TODO: Implement tracking for multiple programming languages
// Claude Connoisseur - check model usage
// TODO: Track different Claude models used
// Time-based achievements
if let Some(session_start) = progress.session_start {
let hour = session_start.hour();
let weekday = session_start.weekday();
// Early bird - 5 AM to 7 AM
if hour >= 5 && hour <= 7 && progress.unlock(AchievementId::EarlyBird) {
newly_unlocked.push(AchievementId::EarlyBird);
}
// Night owl - after midnight
let current_hour = Utc::now().hour();
if current_hour < 6 && progress.unlock(AchievementId::NightOwl) {
newly_unlocked.push(AchievementId::NightOwl);
}
// All nighter - 2 AM to 5 AM
if current_hour >= 2 && current_hour <= 5 && progress.unlock(AchievementId::AllNighter) {
newly_unlocked.push(AchievementId::AllNighter);
}
// Weekend warrior
use chrono::Weekday;
if (weekday == Weekday::Sat || weekday == Weekday::Sun) && progress.unlock(AchievementId::WeekendWarrior) {
newly_unlocked.push(AchievementId::WeekendWarrior);
}
}
// Dedicated Developer - need to track consecutive days
// TODO: Implement 30 days in a row tracking
newly_unlocked
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AchievementUnlockedEvent {
pub achievement: Achievement,
}
// Save achievements to persistent store
pub async fn save_achievements(app: &tauri::AppHandle, progress: &AchievementProgress) -> Result<(), String> {
let store = app.store("achievements.json")
.map_err(|e| e.to_string())?;
// Create a serializable version with just the unlocked achievement IDs
let unlocked_list: Vec<AchievementId> = progress.unlocked.iter().cloned().collect();
println!("Saving achievements: {:?}", unlocked_list);
store.set("unlocked", serde_json::to_value(unlocked_list).map_err(|e| e.to_string())?);
store.save().map_err(|e| e.to_string())?;
println!("Achievements saved successfully");
Ok(())
}
// Load achievements from persistent store
pub async fn load_achievements(app: &tauri::AppHandle) -> AchievementProgress {
println!("Loading achievements from store...");
let store = match app.store("achievements.json") {
Ok(s) => s,
Err(e) => {
println!("Failed to open achievements store: {}", e);
return AchievementProgress::new();
}
};
let mut progress = AchievementProgress::new();
// Get unlocked achievements
if let Some(unlocked_value) = store.get("unlocked") {
println!("Found unlocked value in store: {:?}", unlocked_value);
if let Ok(unlocked_list) = serde_json::from_value::<Vec<AchievementId>>(unlocked_value.clone()) {
println!("Loaded {} achievements", unlocked_list.len());
for achievement_id in unlocked_list {
progress.unlocked.insert(achievement_id);
}
} else {
println!("Failed to parse unlocked achievements");
}
} else {
println!("No unlocked achievements found in store");
}
progress
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_achievement_unlock() {
let mut progress = AchievementProgress::new();
// First unlock should return true
assert!(progress.unlock(AchievementId::FirstSteps));
assert!(progress.is_unlocked(&AchievementId::FirstSteps));
// Second unlock of same achievement should return false
assert!(!progress.unlock(AchievementId::FirstSteps));
// Newly unlocked should contain the achievement
let newly = progress.take_newly_unlocked();
assert_eq!(newly.len(), 1);
assert_eq!(newly[0], AchievementId::FirstSteps);
// After taking, newly unlocked should be empty
let newly = progress.take_newly_unlocked();
assert!(newly.is_empty());
}
}
+21
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@@ -4,6 +4,7 @@ use tauri_plugin_store::StoreExt;
use crate::config::{ClaudeStartOptions, HikariConfig};
use crate::stats::UsageStats;
use crate::wsl_bridge::SharedBridge;
use crate::achievements::{load_achievements, get_achievement_info, AchievementUnlockedEvent};
const CONFIG_STORE_KEY: &str = "config";
@@ -79,3 +80,23 @@ pub async fn get_usage_stats(bridge: State<'_, SharedBridge>) -> Result<UsageSta
let bridge = bridge.lock();
Ok(bridge.get_stats())
}
#[tauri::command]
pub async fn load_saved_achievements(app: AppHandle) -> Result<Vec<AchievementUnlockedEvent>, String> {
use chrono::Utc;
// Load achievements from persistent store
let progress = load_achievements(&app).await;
// Create events for all previously unlocked achievements
let mut events = Vec::new();
for achievement_id in &progress.unlocked {
let mut info = get_achievement_info(achievement_id);
info.unlocked_at = Some(Utc::now()); // We don't store timestamps, so just use now
events.push(AchievementUnlockedEvent {
achievement: info,
});
}
Ok(events)
}
+3
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@@ -1,3 +1,4 @@
mod achievements;
mod commands;
mod config;
mod notifications;
@@ -11,6 +12,7 @@ mod windows_toast;
use commands::*;
use notifications::*;
use wsl_bridge::create_shared_bridge;
use commands::load_saved_achievements;
use wsl_notifications::*;
use vbs_notification::*;
use windows_toast::*;
@@ -37,6 +39,7 @@ pub fn run() {
get_config,
save_config,
get_usage_stats,
load_saved_achievements,
send_windows_notification,
send_simple_notification,
send_windows_toast,
+35 -1
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@@ -1,6 +1,7 @@
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::time::Instant;
use crate::achievements::{AchievementProgress, check_achievements};
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct UsageStats {
@@ -26,11 +27,17 @@ pub struct UsageStats {
pub session_duration_seconds: u64,
#[serde(skip)]
pub session_start: Option<Instant>,
// Achievement tracking
#[serde(skip)]
pub achievements: AchievementProgress,
}
impl UsageStats {
pub fn new() -> Self {
Self::default()
let mut stats = Self::default();
stats.achievements.start_session();
stats
}
pub fn add_usage(&mut self, input_tokens: u64, output_tokens: u64, model: &str) {
@@ -57,6 +64,7 @@ impl UsageStats {
self.session_tools_usage.clear();
self.session_duration_seconds = 0;
self.session_start = Some(Instant::now());
self.achievements.start_session();
}
pub fn increment_messages(&mut self) {
@@ -94,6 +102,32 @@ impl UsageStats {
}
self.session_duration_seconds
}
pub fn check_achievements(&mut self) -> Vec<crate::achievements::AchievementId> {
let stats_copy = UsageStats {
total_input_tokens: self.total_input_tokens,
total_output_tokens: self.total_output_tokens,
total_cost_usd: self.total_cost_usd,
session_input_tokens: self.session_input_tokens,
session_output_tokens: self.session_output_tokens,
session_cost_usd: self.session_cost_usd,
model: self.model.clone(),
messages_exchanged: self.messages_exchanged,
session_messages_exchanged: self.session_messages_exchanged,
code_blocks_generated: self.code_blocks_generated,
session_code_blocks_generated: self.session_code_blocks_generated,
files_edited: self.files_edited,
session_files_edited: self.session_files_edited,
files_created: self.files_created,
session_files_created: self.session_files_created,
tools_usage: self.tools_usage.clone(),
session_tools_usage: self.session_tools_usage.clone(),
session_duration_seconds: self.session_duration_seconds,
session_start: self.session_start,
achievements: AchievementProgress::new(), // Dummy for copy
};
check_achievements(&stats_copy, &mut self.achievements)
}
}
// Pricing as of January 2025
+93 -2
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@@ -13,6 +13,7 @@ use crate::config::ClaudeStartOptions;
use crate::stats::{UsageStats, StatsUpdateEvent};
use parking_lot::RwLock;
use crate::types::{CharacterState, ClaudeMessage, ConnectionStatus, ContentBlock, StateChangeEvent, OutputEvent, PermissionPromptEvent};
use crate::achievements::{get_achievement_info, AchievementUnlockedEvent};
const SEARCH_TOOLS: [&str; 5] = ["Read", "Glob", "Grep", "WebSearch", "WebFetch"];
const CODING_TOOLS: [&str; 3] = ["Edit", "Write", "NotebookEdit"];
@@ -89,11 +90,32 @@ impl WslBridge {
}
}
pub async fn new_with_loaded_achievements(app: &tauri::AppHandle) -> Self {
let mut bridge = Self::new();
// Load saved achievements into the stats
let achievements = crate::achievements::load_achievements(app).await;
println!("Loaded achievements into bridge: {} unlocked", achievements.unlocked.len());
bridge.stats.write().achievements = achievements;
bridge
}
pub fn start(&mut self, app: AppHandle, options: ClaudeStartOptions) -> Result<(), String> {
if self.process.is_some() {
return Err("Process already running".to_string());
}
// Load saved achievements when starting a new session
let app_clone = app.clone();
let stats = self.stats.clone();
tauri::async_runtime::spawn(async move {
println!("Loading saved achievements...");
let achievements = crate::achievements::load_achievements(&app_clone).await;
println!("Loaded {} unlocked achievements", achievements.unlocked.len());
stats.write().achievements = achievements;
});
let working_dir = &options.working_dir;
self.working_directory = working_dir.clone();
@@ -256,6 +278,14 @@ impl WslBridge {
// Reset session stats when starting new session
self.stats.write().reset_session();
// Load saved achievements
let app_handle = app.clone();
let stats_clone = self.stats.clone();
tokio::spawn(async move {
let saved_progress = crate::achievements::load_achievements(&app_handle).await;
stats_clone.write().achievements = saved_progress;
});
if let Some(stdout) = stdout {
let app_clone = app.clone();
let stats_clone = self.stats.clone();
@@ -510,8 +540,38 @@ fn process_json_line(line: &str, app: &AppHandle, stats: &Arc<RwLock<UsageStats>
// Always emit updated stats on result message (less frequent)
// This includes the latest session duration
{
stats.write().get_session_duration();
let newly_unlocked = {
let mut stats_guard = stats.write();
stats_guard.get_session_duration();
println!("Checking achievements after result message...");
let unlocked = stats_guard.check_achievements();
println!("Newly unlocked achievements: {:?}", unlocked);
unlocked
};
// Emit achievement events for any newly unlocked achievements
for achievement_id in &newly_unlocked {
let info = get_achievement_info(achievement_id);
let _ = app.emit("achievement:unlocked", AchievementUnlockedEvent {
achievement: info,
});
}
// Save achievements after unlocking new ones
if !newly_unlocked.is_empty() {
println!("Saving newly unlocked achievements: {:?}", newly_unlocked);
let app_handle = app.clone();
let achievements_progress = stats.read().achievements.clone();
// Use Tauri's async runtime instead of tokio::spawn
tauri::async_runtime::spawn(async move {
println!("Spawned save task for achievements");
if let Err(e) = crate::achievements::save_achievements(&app_handle, &achievements_progress).await {
eprintln!("Failed to save achievements: {}", e);
} else {
println!("Achievement save task completed successfully");
}
});
}
let current_stats = stats.read().clone();
@@ -556,6 +616,37 @@ fn process_json_line(line: &str, app: &AppHandle, stats: &Arc<RwLock<UsageStats>
ClaudeMessage::User { .. } => {
// Increment message count for user messages
stats.write().increment_messages();
// Check achievements after user message
let newly_unlocked = {
let mut stats_guard = stats.write();
println!("User sent message, checking achievements...");
stats_guard.check_achievements()
};
// Emit achievement events for any newly unlocked achievements
for achievement_id in &newly_unlocked {
println!("User message unlocked achievement: {:?}", achievement_id);
let info = get_achievement_info(achievement_id);
let _ = app.emit("achievement:unlocked", AchievementUnlockedEvent {
achievement: info,
});
}
// Save achievements after unlocking new ones
if !newly_unlocked.is_empty() {
println!("Saving newly unlocked achievements from user message");
let app_handle = app.clone();
let achievements_progress = stats.read().achievements.clone();
tauri::async_runtime::spawn(async move {
if let Err(e) = crate::achievements::save_achievements(&app_handle, &achievements_progress).await {
eprintln!("Failed to save achievements: {}", e);
} else {
println!("Achievements saved after user message");
}
});
}
emit_state_change(app, CharacterState::Thinking, None);
}
}