generated from nhcarrigan/template
604 lines
22 KiB
Rust
604 lines
22 KiB
Rust
use serde::{Deserialize, Serialize};
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use std::collections::HashSet;
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use chrono::{DateTime, Utc, Timelike, Datelike};
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use tauri_plugin_store::StoreExt;
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq, Hash)]
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pub enum AchievementId {
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// Token Milestones
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FirstSteps, // 1,000 tokens
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GrowingStrong, // 10,000 tokens
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BlossomingCoder, // 100,000 tokens
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TokenMaster, // 1,000,000 tokens
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// Code Generation
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HelloWorld, // First code block
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CodeWizard, // 100 code blocks
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ThousandBlocks, // 1,000 code blocks
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// File Operations
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FileManipulator, // 10 files edited
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FileArchitect, // 100 files edited
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// Conversation milestones
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ConversationStarter, // 10 messages
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ChattyKathy, // 100 messages
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Conversationalist, // 1,000 messages
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// Tool usage
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Toolsmith, // 5 different tools
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ToolMaster, // 10 different tools
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// Time-based achievements
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EarlyBird, // Started session 5-7 AM
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NightOwl, // Coding after midnight
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AllNighter, // Worked 2-5 AM
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WeekendWarrior, // Coding on weekend
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DedicatedDeveloper, // 30 days in a row
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// Search and exploration
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Explorer, // 50 searches
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MasterSearcher, // 500 searches
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// Session achievements
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QuickSession, // Productive session < 5 min
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FocusedWork, // 30 min session
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DeepDive, // 2 hour session
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MarathonSession, // 5+ hour session
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// Special achievements
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FirstMessage, // First message sent
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FirstTool, // First tool used
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FirstCodeBlock, // First code generated
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FirstFileEdit, // First file edit
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Polyglot, // 5+ languages in one session
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SpeedCoder, // 10 code blocks in 10 minutes
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ClaudeConnoisseur, // Used all Claude models
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MarathonCoder, // 10k tokens in one session
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Achievement {
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pub id: AchievementId,
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pub name: String,
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pub description: String,
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pub icon: String,
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pub unlocked_at: Option<DateTime<Utc>>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct AchievementProgress {
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pub unlocked: HashSet<AchievementId>,
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pub newly_unlocked: Vec<AchievementId>, // Achievements unlocked but not yet notified
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#[serde(skip)]
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pub session_start: Option<DateTime<Utc>>,
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}
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impl AchievementProgress {
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pub fn new() -> Self {
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Self {
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unlocked: HashSet::new(),
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newly_unlocked: Vec::new(),
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session_start: None,
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}
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}
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pub fn unlock(&mut self, achievement: AchievementId) -> bool {
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if self.unlocked.insert(achievement.clone()) {
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self.newly_unlocked.push(achievement);
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true
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} else {
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false
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}
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}
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pub fn take_newly_unlocked(&mut self) -> Vec<AchievementId> {
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std::mem::take(&mut self.newly_unlocked)
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}
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pub fn is_unlocked(&self, achievement: &AchievementId) -> bool {
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self.unlocked.contains(achievement)
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}
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pub fn start_session(&mut self) {
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self.session_start = Some(Utc::now());
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}
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}
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impl Default for AchievementProgress {
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fn default() -> Self {
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Self::new()
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}
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}
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pub fn get_achievement_info(id: &AchievementId) -> Achievement {
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match id {
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// Token Milestones
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AchievementId::FirstSteps => Achievement {
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id: id.clone(),
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name: "First Steps!".to_string(),
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description: "Used 1,000 tokens".to_string(),
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icon: "🌱".to_string(),
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unlocked_at: None,
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},
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AchievementId::GrowingStrong => Achievement {
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id: id.clone(),
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name: "Growing Strong!".to_string(),
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description: "Used 10,000 tokens".to_string(),
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icon: "🌸".to_string(),
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unlocked_at: None,
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},
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AchievementId::BlossomingCoder => Achievement {
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id: id.clone(),
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name: "Blossoming Coder!".to_string(),
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description: "Used 100,000 tokens".to_string(),
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icon: "🌺".to_string(),
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unlocked_at: None,
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},
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AchievementId::TokenMaster => Achievement {
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id: id.clone(),
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name: "Token Master!".to_string(),
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description: "Used 1,000,000 tokens".to_string(),
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icon: "🌟".to_string(),
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unlocked_at: None,
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},
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// Code Generation
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AchievementId::HelloWorld => Achievement {
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id: id.clone(),
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name: "Hello World!".to_string(),
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description: "Generated your first code block".to_string(),
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icon: "📝".to_string(),
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unlocked_at: None,
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},
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AchievementId::CodeWizard => Achievement {
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id: id.clone(),
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name: "Code Wizard!".to_string(),
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description: "Generated 100 code blocks".to_string(),
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icon: "🎯".to_string(),
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unlocked_at: None,
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},
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AchievementId::ThousandBlocks => Achievement {
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id: id.clone(),
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name: "Thousand Blocks".to_string(),
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description: "1,000 code blocks! You're a code machine!".to_string(),
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icon: "🏗️".to_string(),
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unlocked_at: None,
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},
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// File Operations
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AchievementId::FileManipulator => Achievement {
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id: id.clone(),
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name: "File Manipulator".to_string(),
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description: "Edited 10 files".to_string(),
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icon: "📝".to_string(),
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unlocked_at: None,
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},
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AchievementId::FileArchitect => Achievement {
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id: id.clone(),
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name: "File Architect".to_string(),
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description: "Created or edited 100 files".to_string(),
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icon: "🏛️".to_string(),
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unlocked_at: None,
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},
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// Conversation milestones
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AchievementId::ConversationStarter => Achievement {
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id: id.clone(),
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name: "Conversation Starter".to_string(),
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description: "Exchanged 10 messages".to_string(),
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icon: "💬".to_string(),
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unlocked_at: None,
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},
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AchievementId::ChattyKathy => Achievement {
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id: id.clone(),
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name: "Chatty Kathy".to_string(),
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description: "100 messages exchanged".to_string(),
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icon: "🗣️".to_string(),
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unlocked_at: None,
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},
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AchievementId::Conversationalist => Achievement {
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id: id.clone(),
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name: "Master Conversationalist".to_string(),
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description: "1,000 messages! We're really connecting!".to_string(),
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icon: "💖".to_string(),
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unlocked_at: None,
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},
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// Tool usage
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AchievementId::Toolsmith => Achievement {
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id: id.clone(),
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name: "Toolsmith".to_string(),
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description: "Used 5 different tools".to_string(),
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icon: "🔨".to_string(),
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unlocked_at: None,
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},
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AchievementId::ToolMaster => Achievement {
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id: id.clone(),
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name: "Tool Master".to_string(),
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description: "Used 10 different tools efficiently".to_string(),
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icon: "🛠️".to_string(),
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unlocked_at: None,
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},
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// Time-based achievements
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AchievementId::EarlyBird => Achievement {
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id: id.clone(),
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name: "Early Bird".to_string(),
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description: "Started a session between 5 AM and 7 AM".to_string(),
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icon: "🌅".to_string(),
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unlocked_at: None,
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},
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AchievementId::NightOwl => Achievement {
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id: id.clone(),
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name: "Night Owl".to_string(),
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description: "Coding after midnight".to_string(),
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icon: "🦉".to_string(),
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unlocked_at: None,
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},
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AchievementId::AllNighter => Achievement {
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id: id.clone(),
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name: "All Nighter".to_string(),
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description: "Worked through the night (2 AM - 5 AM)".to_string(),
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icon: "🌙".to_string(),
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unlocked_at: None,
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},
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AchievementId::WeekendWarrior => Achievement {
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id: id.clone(),
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name: "Weekend Warrior".to_string(),
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description: "Coding on a weekend".to_string(),
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icon: "⚔️".to_string(),
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unlocked_at: None,
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},
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AchievementId::DedicatedDeveloper => Achievement {
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id: id.clone(),
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name: "Dedicated Developer".to_string(),
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description: "Coded for 30 days in a row".to_string(),
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icon: "🏆".to_string(),
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unlocked_at: None,
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},
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// Search and exploration
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AchievementId::Explorer => Achievement {
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id: id.clone(),
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name: "Explorer".to_string(),
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description: "Used search tools 50 times".to_string(),
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icon: "🔍".to_string(),
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unlocked_at: None,
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},
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AchievementId::MasterSearcher => Achievement {
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id: id.clone(),
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name: "Master Searcher".to_string(),
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description: "Searched 500 times across files".to_string(),
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icon: "🕵️♀️".to_string(),
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unlocked_at: None,
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},
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// Session achievements
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AchievementId::QuickSession => Achievement {
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id: id.clone(),
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name: "Quick Session".to_string(),
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description: "Completed a productive session in under 5 minutes".to_string(),
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icon: "⚡".to_string(),
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unlocked_at: None,
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},
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AchievementId::FocusedWork => Achievement {
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id: id.clone(),
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name: "Focused Work".to_string(),
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description: "Worked for 30 minutes straight".to_string(),
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icon: "🎯".to_string(),
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unlocked_at: None,
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},
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AchievementId::DeepDive => Achievement {
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id: id.clone(),
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name: "Deep Dive".to_string(),
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description: "Worked for 2 hours continuously".to_string(),
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icon: "🏊♀️".to_string(),
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unlocked_at: None,
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},
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AchievementId::MarathonSession => Achievement {
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id: id.clone(),
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name: "Marathon Session".to_string(),
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description: "5+ hour coding session!".to_string(),
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icon: "🏃♀️".to_string(),
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unlocked_at: None,
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},
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// Special achievements
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AchievementId::FirstMessage => Achievement {
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id: id.clone(),
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name: "First Message".to_string(),
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description: "Sent your first message to Hikari".to_string(),
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icon: "✨".to_string(),
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unlocked_at: None,
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},
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AchievementId::FirstTool => Achievement {
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id: id.clone(),
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name: "First Tool".to_string(),
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description: "Used your first tool".to_string(),
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icon: "🔧".to_string(),
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unlocked_at: None,
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},
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AchievementId::FirstCodeBlock => Achievement {
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id: id.clone(),
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name: "First Code".to_string(),
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description: "Generated your first code block".to_string(),
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icon: "📦".to_string(),
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unlocked_at: None,
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},
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AchievementId::FirstFileEdit => Achievement {
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id: id.clone(),
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name: "First Edit".to_string(),
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description: "Made your first file edit".to_string(),
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icon: "✏️".to_string(),
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unlocked_at: None,
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},
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AchievementId::Polyglot => Achievement {
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id: id.clone(),
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name: "Polyglot".to_string(),
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description: "Generated code in 5+ languages in one session".to_string(),
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icon: "🌍".to_string(),
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unlocked_at: None,
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},
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AchievementId::SpeedCoder => Achievement {
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id: id.clone(),
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name: "Speed Coder".to_string(),
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description: "Generated 10 code blocks in 10 minutes".to_string(),
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icon: "🚀".to_string(),
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unlocked_at: None,
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},
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AchievementId::ClaudeConnoisseur => Achievement {
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id: id.clone(),
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name: "Claude Connoisseur".to_string(),
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description: "Used all available Claude models".to_string(),
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icon: "🎨".to_string(),
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unlocked_at: None,
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},
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AchievementId::MarathonCoder => Achievement {
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id: id.clone(),
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name: "Marathon Coder".to_string(),
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description: "10,000 tokens in a single session".to_string(),
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icon: "🏃♂️".to_string(),
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unlocked_at: None,
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},
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}
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}
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// Check which achievements should be unlocked based on current stats
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pub fn check_achievements(
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stats: &crate::stats::UsageStats,
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progress: &mut AchievementProgress,
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) -> Vec<AchievementId> {
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let mut newly_unlocked = Vec::new();
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println!("Checking achievements with stats: messages={}, tokens={}, code_blocks={}",
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stats.messages_exchanged,
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stats.total_input_tokens + stats.total_output_tokens,
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stats.code_blocks_generated);
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println!("Currently unlocked: {:?}", progress.unlocked);
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// Token milestones
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let total_tokens = stats.total_input_tokens + stats.total_output_tokens;
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if total_tokens >= 1_000 && progress.unlock(AchievementId::FirstSteps) {
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println!("Unlocked FirstSteps achievement!");
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newly_unlocked.push(AchievementId::FirstSteps);
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}
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if total_tokens >= 10_000 && progress.unlock(AchievementId::GrowingStrong) {
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newly_unlocked.push(AchievementId::GrowingStrong);
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}
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if total_tokens >= 100_000 && progress.unlock(AchievementId::BlossomingCoder) {
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newly_unlocked.push(AchievementId::BlossomingCoder);
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}
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if total_tokens >= 1_000_000 && progress.unlock(AchievementId::TokenMaster) {
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newly_unlocked.push(AchievementId::TokenMaster);
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}
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// Code generation
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if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::HelloWorld) {
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newly_unlocked.push(AchievementId::HelloWorld);
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}
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if stats.code_blocks_generated >= 100 && progress.unlock(AchievementId::CodeWizard) {
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newly_unlocked.push(AchievementId::CodeWizard);
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}
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if stats.code_blocks_generated >= 1000 && progress.unlock(AchievementId::ThousandBlocks) {
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newly_unlocked.push(AchievementId::ThousandBlocks);
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}
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// File operations
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if stats.files_edited >= 10 && progress.unlock(AchievementId::FileManipulator) {
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newly_unlocked.push(AchievementId::FileManipulator);
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}
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let total_files = stats.files_edited + stats.files_created;
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if total_files >= 100 && progress.unlock(AchievementId::FileArchitect) {
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newly_unlocked.push(AchievementId::FileArchitect);
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}
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// Conversation milestones
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if stats.messages_exchanged >= 1 && progress.unlock(AchievementId::FirstMessage) {
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newly_unlocked.push(AchievementId::FirstMessage);
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}
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if stats.messages_exchanged >= 10 && progress.unlock(AchievementId::ConversationStarter) {
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newly_unlocked.push(AchievementId::ConversationStarter);
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}
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if stats.messages_exchanged >= 100 && progress.unlock(AchievementId::ChattyKathy) {
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newly_unlocked.push(AchievementId::ChattyKathy);
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}
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if stats.messages_exchanged >= 1000 && progress.unlock(AchievementId::Conversationalist) {
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newly_unlocked.push(AchievementId::Conversationalist);
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}
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// Tool usage
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let unique_tools = stats.tools_usage.len();
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if unique_tools >= 5 && progress.unlock(AchievementId::Toolsmith) {
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newly_unlocked.push(AchievementId::Toolsmith);
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}
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if unique_tools >= 10 && progress.unlock(AchievementId::ToolMaster) {
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newly_unlocked.push(AchievementId::ToolMaster);
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}
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// Search and exploration
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let search_tools = ["Glob", "Grep", "search", "Task"];
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let search_count: u64 = search_tools.iter()
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.filter_map(|tool| stats.tools_usage.get(*tool))
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.sum();
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if search_count >= 50 && progress.unlock(AchievementId::Explorer) {
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newly_unlocked.push(AchievementId::Explorer);
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}
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if search_count >= 500 && progress.unlock(AchievementId::MasterSearcher) {
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newly_unlocked.push(AchievementId::MasterSearcher);
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}
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// Session duration achievements
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let session_secs = stats.session_duration_seconds;
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if session_secs < 300 && stats.session_messages_exchanged >= 5 && progress.unlock(AchievementId::QuickSession) {
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newly_unlocked.push(AchievementId::QuickSession);
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}
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if session_secs >= 1800 && progress.unlock(AchievementId::FocusedWork) {
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newly_unlocked.push(AchievementId::FocusedWork);
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}
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if session_secs >= 7200 && progress.unlock(AchievementId::DeepDive) {
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newly_unlocked.push(AchievementId::DeepDive);
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}
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if session_secs >= 18000 && progress.unlock(AchievementId::MarathonSession) {
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newly_unlocked.push(AchievementId::MarathonSession);
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}
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// Session token achievement
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let session_tokens = stats.session_input_tokens + stats.session_output_tokens;
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if session_tokens >= 10000 && progress.unlock(AchievementId::MarathonCoder) {
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newly_unlocked.push(AchievementId::MarathonCoder);
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}
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// Special first-time achievements
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if stats.tools_usage.len() >= 1 && progress.unlock(AchievementId::FirstTool) {
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newly_unlocked.push(AchievementId::FirstTool);
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}
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if stats.code_blocks_generated >= 1 && progress.unlock(AchievementId::FirstCodeBlock) {
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newly_unlocked.push(AchievementId::FirstCodeBlock);
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}
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if stats.files_edited >= 1 && progress.unlock(AchievementId::FirstFileEdit) {
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newly_unlocked.push(AchievementId::FirstFileEdit);
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}
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// Speed coder - need to track time for this
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// TODO: Implement tracking for 10 code blocks in 10 minutes
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// Polyglot - need to track languages
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// TODO: Implement tracking for multiple programming languages
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// Claude Connoisseur - check model usage
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// TODO: Track different Claude models used
|
|
|
|
// Time-based achievements
|
|
if let Some(session_start) = progress.session_start {
|
|
let hour = session_start.hour();
|
|
let weekday = session_start.weekday();
|
|
|
|
// Early bird - 5 AM to 7 AM
|
|
if hour >= 5 && hour <= 7 && progress.unlock(AchievementId::EarlyBird) {
|
|
newly_unlocked.push(AchievementId::EarlyBird);
|
|
}
|
|
|
|
// Night owl - after midnight
|
|
let current_hour = Utc::now().hour();
|
|
if current_hour < 6 && progress.unlock(AchievementId::NightOwl) {
|
|
newly_unlocked.push(AchievementId::NightOwl);
|
|
}
|
|
|
|
// All nighter - 2 AM to 5 AM
|
|
if current_hour >= 2 && current_hour <= 5 && progress.unlock(AchievementId::AllNighter) {
|
|
newly_unlocked.push(AchievementId::AllNighter);
|
|
}
|
|
|
|
// Weekend warrior
|
|
use chrono::Weekday;
|
|
if (weekday == Weekday::Sat || weekday == Weekday::Sun) && progress.unlock(AchievementId::WeekendWarrior) {
|
|
newly_unlocked.push(AchievementId::WeekendWarrior);
|
|
}
|
|
}
|
|
|
|
// Dedicated Developer - need to track consecutive days
|
|
// TODO: Implement 30 days in a row tracking
|
|
|
|
newly_unlocked
|
|
}
|
|
|
|
#[derive(Debug, Clone, Serialize, Deserialize)]
|
|
pub struct AchievementUnlockedEvent {
|
|
pub achievement: Achievement,
|
|
}
|
|
|
|
// Save achievements to persistent store
|
|
pub async fn save_achievements(app: &tauri::AppHandle, progress: &AchievementProgress) -> Result<(), String> {
|
|
let store = app.store("achievements.json")
|
|
.map_err(|e| e.to_string())?;
|
|
|
|
// Create a serializable version with just the unlocked achievement IDs
|
|
let unlocked_list: Vec<AchievementId> = progress.unlocked.iter().cloned().collect();
|
|
|
|
println!("Saving achievements: {:?}", unlocked_list);
|
|
|
|
store.set("unlocked", serde_json::to_value(unlocked_list).map_err(|e| e.to_string())?);
|
|
store.save().map_err(|e| e.to_string())?;
|
|
|
|
println!("Achievements saved successfully");
|
|
Ok(())
|
|
}
|
|
|
|
// Load achievements from persistent store
|
|
pub async fn load_achievements(app: &tauri::AppHandle) -> AchievementProgress {
|
|
println!("Loading achievements from store...");
|
|
|
|
let store = match app.store("achievements.json") {
|
|
Ok(s) => s,
|
|
Err(e) => {
|
|
println!("Failed to open achievements store: {}", e);
|
|
return AchievementProgress::new();
|
|
}
|
|
};
|
|
|
|
let mut progress = AchievementProgress::new();
|
|
|
|
// Get unlocked achievements
|
|
if let Some(unlocked_value) = store.get("unlocked") {
|
|
println!("Found unlocked value in store: {:?}", unlocked_value);
|
|
if let Ok(unlocked_list) = serde_json::from_value::<Vec<AchievementId>>(unlocked_value.clone()) {
|
|
println!("Loaded {} achievements", unlocked_list.len());
|
|
for achievement_id in unlocked_list {
|
|
progress.unlocked.insert(achievement_id);
|
|
}
|
|
} else {
|
|
println!("Failed to parse unlocked achievements");
|
|
}
|
|
} else {
|
|
println!("No unlocked achievements found in store");
|
|
}
|
|
|
|
progress
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn test_achievement_unlock() {
|
|
let mut progress = AchievementProgress::new();
|
|
|
|
// First unlock should return true
|
|
assert!(progress.unlock(AchievementId::FirstSteps));
|
|
assert!(progress.is_unlocked(&AchievementId::FirstSteps));
|
|
|
|
// Second unlock of same achievement should return false
|
|
assert!(!progress.unlock(AchievementId::FirstSteps));
|
|
|
|
// Newly unlocked should contain the achievement
|
|
let newly = progress.take_newly_unlocked();
|
|
assert_eq!(newly.len(), 1);
|
|
assert_eq!(newly[0], AchievementId::FirstSteps);
|
|
|
|
// After taking, newly unlocked should be empty
|
|
let newly = progress.take_newly_unlocked();
|
|
assert!(newly.is_empty());
|
|
}
|
|
} |