generated from nhcarrigan/template
test: add component logic tests and clean up eslint directives
Adds mirror-function tests for five Svelte components (HighlightedText, CliVersion, AchievementNotification, StatusBar, ConversationTabs) and removes stale eslint-disable comments from existing store test files.
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/**
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* AchievementNotification Component Tests
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*
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* Tests the rarity classification and colour mapping logic used by the
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* AchievementNotification component.
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*
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* What this component does:
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* - Listens for "achievement:unlocked" Tauri events
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* - Queues and displays achievement notifications one at a time
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* - Each notification shows the achievement's name, icon, description, and rarity
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* - A gradient border and badge colour correspond to the achievement's rarity
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*
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* Manual testing checklist:
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* - [ ] Achievement notification slides in from the right
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* - [ ] Notification auto-dismisses after 5 seconds
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* - [ ] Dismiss button works immediately
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* - [ ] Multiple achievements queue and display sequentially
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* - [ ] Legendary achievements have a yellow-orange gradient
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* - [ ] Epic achievements have a purple-pink gradient
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* - [ ] Rare achievements have a blue-indigo gradient
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* - [ ] Common achievements have a green-emerald gradient
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*/
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import { describe, it, expect } from "vitest";
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function getAchievementRarity(id: string): string {
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if (id === "TokenMaster") return "legendary";
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if (["CodeMachine", "Unstoppable"].includes(id)) return "epic";
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if (
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[
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"BlossomingCoder",
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"CodeWizard",
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"MasterBuilder",
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"EnduranceChamp",
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"DeepDive",
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"CreativeCoder",
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].includes(id)
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)
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return "rare";
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return "common";
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}
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function getRarityColor(rarity: string): string {
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switch (rarity) {
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case "legendary":
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return "from-yellow-400 to-orange-500";
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case "epic":
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return "from-purple-400 to-pink-500";
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case "rare":
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return "from-blue-400 to-indigo-500";
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default:
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return "from-green-400 to-emerald-500";
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}
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}
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// ---
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describe("getAchievementRarity", () => {
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describe("legendary tier", () => {
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it("classifies TokenMaster as legendary", () => {
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expect(getAchievementRarity("TokenMaster")).toBe("legendary");
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});
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});
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describe("epic tier", () => {
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it("classifies CodeMachine as epic", () => {
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expect(getAchievementRarity("CodeMachine")).toBe("epic");
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});
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it("classifies Unstoppable as epic", () => {
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expect(getAchievementRarity("Unstoppable")).toBe("epic");
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});
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});
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describe("rare tier", () => {
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it("classifies BlossomingCoder as rare", () => {
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expect(getAchievementRarity("BlossomingCoder")).toBe("rare");
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});
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it("classifies CodeWizard as rare", () => {
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expect(getAchievementRarity("CodeWizard")).toBe("rare");
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});
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it("classifies MasterBuilder as rare", () => {
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expect(getAchievementRarity("MasterBuilder")).toBe("rare");
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});
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it("classifies EnduranceChamp as rare", () => {
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expect(getAchievementRarity("EnduranceChamp")).toBe("rare");
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});
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it("classifies DeepDive as rare", () => {
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expect(getAchievementRarity("DeepDive")).toBe("rare");
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});
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it("classifies CreativeCoder as rare", () => {
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expect(getAchievementRarity("CreativeCoder")).toBe("rare");
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});
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});
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describe("common tier", () => {
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it("classifies unknown IDs as common", () => {
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expect(getAchievementRarity("FirstChat")).toBe("common");
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expect(getAchievementRarity("SomeNewAchievement")).toBe("common");
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expect(getAchievementRarity("")).toBe("common");
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});
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});
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});
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describe("getRarityColor", () => {
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it("returns yellow-to-orange gradient for legendary", () => {
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expect(getRarityColor("legendary")).toBe("from-yellow-400 to-orange-500");
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});
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it("returns purple-to-pink gradient for epic", () => {
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expect(getRarityColor("epic")).toBe("from-purple-400 to-pink-500");
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});
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it("returns blue-to-indigo gradient for rare", () => {
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expect(getRarityColor("rare")).toBe("from-blue-400 to-indigo-500");
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});
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it("returns green-to-emerald gradient for common", () => {
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expect(getRarityColor("common")).toBe("from-green-400 to-emerald-500");
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});
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it("falls back to green-to-emerald gradient for unknown rarities", () => {
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expect(getRarityColor("mythic")).toBe("from-green-400 to-emerald-500");
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expect(getRarityColor("")).toBe("from-green-400 to-emerald-500");
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});
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describe("end-to-end rarity pipeline", () => {
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it("produces the correct colour for a legendary achievement", () => {
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const color = getRarityColor(getAchievementRarity("TokenMaster"));
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expect(color).toBe("from-yellow-400 to-orange-500");
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});
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it("produces the correct colour for an epic achievement", () => {
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const color = getRarityColor(getAchievementRarity("CodeMachine"));
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expect(color).toBe("from-purple-400 to-pink-500");
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});
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it("produces the correct colour for a rare achievement", () => {
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const color = getRarityColor(getAchievementRarity("CodeWizard"));
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expect(color).toBe("from-blue-400 to-indigo-500");
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});
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it("produces the correct colour for a common achievement", () => {
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const color = getRarityColor(getAchievementRarity("FirstChat"));
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expect(color).toBe("from-green-400 to-emerald-500");
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});
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});
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});
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