Files
hikari-desktop/src/lib/components/AchievementNotification.test.ts
T
hikari 514e137590
Security Scan and Upload / Security & DefectDojo Upload (pull_request) Successful in 56s
CI / Lint & Test (pull_request) Successful in 16m12s
CI / Build Linux (pull_request) Successful in 20m14s
CI / Build Windows (cross-compile) (pull_request) Successful in 32m19s
test: add component logic tests and clean up eslint directives
Adds mirror-function tests for five Svelte components (HighlightedText,
CliVersion, AchievementNotification, StatusBar, ConversationTabs) and
removes stale eslint-disable comments from existing store test files.
2026-03-03 12:21:47 -08:00

154 lines
4.9 KiB
TypeScript

/**
* AchievementNotification Component Tests
*
* Tests the rarity classification and colour mapping logic used by the
* AchievementNotification component.
*
* What this component does:
* - Listens for "achievement:unlocked" Tauri events
* - Queues and displays achievement notifications one at a time
* - Each notification shows the achievement's name, icon, description, and rarity
* - A gradient border and badge colour correspond to the achievement's rarity
*
* Manual testing checklist:
* - [ ] Achievement notification slides in from the right
* - [ ] Notification auto-dismisses after 5 seconds
* - [ ] Dismiss button works immediately
* - [ ] Multiple achievements queue and display sequentially
* - [ ] Legendary achievements have a yellow-orange gradient
* - [ ] Epic achievements have a purple-pink gradient
* - [ ] Rare achievements have a blue-indigo gradient
* - [ ] Common achievements have a green-emerald gradient
*/
import { describe, it, expect } from "vitest";
function getAchievementRarity(id: string): string {
if (id === "TokenMaster") return "legendary";
if (["CodeMachine", "Unstoppable"].includes(id)) return "epic";
if (
[
"BlossomingCoder",
"CodeWizard",
"MasterBuilder",
"EnduranceChamp",
"DeepDive",
"CreativeCoder",
].includes(id)
)
return "rare";
return "common";
}
function getRarityColor(rarity: string): string {
switch (rarity) {
case "legendary":
return "from-yellow-400 to-orange-500";
case "epic":
return "from-purple-400 to-pink-500";
case "rare":
return "from-blue-400 to-indigo-500";
default:
return "from-green-400 to-emerald-500";
}
}
// ---
describe("getAchievementRarity", () => {
describe("legendary tier", () => {
it("classifies TokenMaster as legendary", () => {
expect(getAchievementRarity("TokenMaster")).toBe("legendary");
});
});
describe("epic tier", () => {
it("classifies CodeMachine as epic", () => {
expect(getAchievementRarity("CodeMachine")).toBe("epic");
});
it("classifies Unstoppable as epic", () => {
expect(getAchievementRarity("Unstoppable")).toBe("epic");
});
});
describe("rare tier", () => {
it("classifies BlossomingCoder as rare", () => {
expect(getAchievementRarity("BlossomingCoder")).toBe("rare");
});
it("classifies CodeWizard as rare", () => {
expect(getAchievementRarity("CodeWizard")).toBe("rare");
});
it("classifies MasterBuilder as rare", () => {
expect(getAchievementRarity("MasterBuilder")).toBe("rare");
});
it("classifies EnduranceChamp as rare", () => {
expect(getAchievementRarity("EnduranceChamp")).toBe("rare");
});
it("classifies DeepDive as rare", () => {
expect(getAchievementRarity("DeepDive")).toBe("rare");
});
it("classifies CreativeCoder as rare", () => {
expect(getAchievementRarity("CreativeCoder")).toBe("rare");
});
});
describe("common tier", () => {
it("classifies unknown IDs as common", () => {
expect(getAchievementRarity("FirstChat")).toBe("common");
expect(getAchievementRarity("SomeNewAchievement")).toBe("common");
expect(getAchievementRarity("")).toBe("common");
});
});
});
describe("getRarityColor", () => {
it("returns yellow-to-orange gradient for legendary", () => {
expect(getRarityColor("legendary")).toBe("from-yellow-400 to-orange-500");
});
it("returns purple-to-pink gradient for epic", () => {
expect(getRarityColor("epic")).toBe("from-purple-400 to-pink-500");
});
it("returns blue-to-indigo gradient for rare", () => {
expect(getRarityColor("rare")).toBe("from-blue-400 to-indigo-500");
});
it("returns green-to-emerald gradient for common", () => {
expect(getRarityColor("common")).toBe("from-green-400 to-emerald-500");
});
it("falls back to green-to-emerald gradient for unknown rarities", () => {
expect(getRarityColor("mythic")).toBe("from-green-400 to-emerald-500");
expect(getRarityColor("")).toBe("from-green-400 to-emerald-500");
});
describe("end-to-end rarity pipeline", () => {
it("produces the correct colour for a legendary achievement", () => {
const color = getRarityColor(getAchievementRarity("TokenMaster"));
expect(color).toBe("from-yellow-400 to-orange-500");
});
it("produces the correct colour for an epic achievement", () => {
const color = getRarityColor(getAchievementRarity("CodeMachine"));
expect(color).toBe("from-purple-400 to-pink-500");
});
it("produces the correct colour for a rare achievement", () => {
const color = getRarityColor(getAchievementRarity("CodeWizard"));
expect(color).toBe("from-blue-400 to-indigo-500");
});
it("produces the correct colour for a common achievement", () => {
const color = getRarityColor(getAchievementRarity("FirstChat"));
expect(color).toBe("from-green-400 to-emerald-500");
});
});
});