generated from nhcarrigan/template
e8881a81d5
Implements the full Transcendence system — the ultimate endgame mechanic, unlocked by defeating The Absolute One (requires Prestige 90). Nuclear reset model: wipes resources, prestige, runestones, upgrades, equipment, bosses, quests, zones, and achievements. Codex entries and lifetime profile stats are preserved. Transcendence data is permanent and accumulates across all future resets. Echo formula: floor(853 / sqrt(prestigeCount)) × echoMetaMultiplier Fewer prestiges = more Echoes, rewarding optimised play. 15 Echo upgrades across 5 categories: - Income multipliers (×1.25 → ×5): 5 tiers, cost 5–80 echoes - Combat multipliers (×1.25 → ×2): 3 tiers, cost 5–35 echoes - Prestige threshold reductions (×0.9, ×0.8): cost 8–20 echoes - Prestige runestone multipliers (×1.5, ×2): cost 8–20 echoes - Echo meta multipliers (×1.25 → ×2): cost 10–50 echoes New files: Transcendence.ts types, transcendence service, route, data files (API + web), TranscendencePanel.tsx component. Modified: GameState, Api, types/index, prestige service (carries transcendence through resets, applies echo multipliers), boss route (echoCombatMultiplier), game.ts anti-cheat (echo cap), tick.ts (echoIncomeMultiplier), GameContext, API client, GameLayout (new tab), ResourceBar (transcendence badge alongside prestige badge), styles.css, AboutPanel, IDEAS.md.