Files
elysium/apps/api/src/data/dailyChallenges.ts
T
hikari d1d1f70c75 chore: fix lint, ensure full CI pipeline passes, add verify checklist
- Fix strict-boolean-expressions in 7 route files (runtime body validation)
- Fix no-unnecessary-condition in profile.ts and offlineProgress.ts (defensive null checks)
- Extend v8 ignore next-N counts in game.ts to reach 100% coverage
- Add CI requirements to CLAUDE.md (lint + build + test must pass before commit)
- Add manual verification checklist (verify.md)
- Remove progress.md
2026-03-08 13:59:38 -07:00

72 lines
1.8 KiB
TypeScript

/**
* @file Game data definitions.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import type { DailyChallengeType } from "@elysium/types";
interface DailyChallengeTemplate {
type: DailyChallengeType;
label: string;
target: number;
rewardCrystals: number;
}
export const dailyChallengeTemplates: Array<DailyChallengeTemplate> = [
// Clicks — always requires active play
{ label: "Click 500 times", rewardCrystals: 50, target: 500, type: "clicks" },
{
label: "Click 1,000 times",
rewardCrystals: 100,
target: 1000,
type: "clicks",
},
{
label: "Click 5,000 times",
rewardCrystals: 300,
target: 5000,
type: "clicks",
},
// Boss defeats — requires active combat
{
label: "Defeat 1 boss",
rewardCrystals: 75,
target: 1,
type: "bossesDefeated",
},
{
label: "Defeat 3 bosses",
rewardCrystals: 200,
target: 3,
type: "bossesDefeated",
},
{
label: "Defeat 5 bosses",
rewardCrystals: 400,
target: 5,
type: "bossesDefeated",
},
// Quest completions — requires starting quests
{
label: "Complete 3 quests",
rewardCrystals: 100,
target: 3,
type: "questsCompleted",
},
{
label: "Complete 5 quests",
rewardCrystals: 200,
target: 5,
type: "questsCompleted",
},
{
label: "Complete 10 quests",
rewardCrystals: 400,
target: 10,
type: "questsCompleted",
},
// Prestige — the big one
{ label: "Prestige once", rewardCrystals: 750, target: 1, type: "prestige" },
];