Files
elysium/apps/api/test/routes/profile.spec.ts
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hikari e10eabc8b5
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fix: save character name correctly and show story on character sheet
- Load route syncs characterName from Player record so profile updates
  are reflected immediately on next load
- Save route preserves Player record's characterName so auto-saves
  cannot overwrite profile updates
- Public profile response now includes completedChapters
- Character sheet panel displays completed story chapters with outcome
- Removed stale CSS for old achievement/codex toast classes
2026-03-08 20:19:40 -07:00

261 lines
11 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable max-lines -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
import type { GameState } from "@elysium/types";
vi.mock("../../src/db/client.js", () => ({
prisma: {
player: { findUnique: vi.fn(), update: vi.fn() },
gameState: { findUnique: vi.fn() },
},
}));
vi.mock("../../src/middleware/auth.js", () => ({
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
c.set("discordId", "test_discord_id");
await next();
}),
}));
const DISCORD_ID = "test_discord_id";
const makePlayer = (overrides: Record<string, unknown> = {}) => ({
discordId: DISCORD_ID,
characterName: "Hero",
username: "hero",
discriminator: "0",
avatar: null,
pronouns: "she/her",
characterRace: "Elf",
characterClass: "Mage",
bio: "A brave hero",
guildName: "Brave Guild",
guildDescription: "We are brave",
profileSettings: null,
createdAt: 1000,
lastSavedAt: 2000,
lifetimeGoldEarned: 500,
lifetimeClicks: 100,
lifetimeBossesDefeated: 5,
lifetimeQuestsCompleted: 10,
lifetimeAdventurersRecruited: 20,
lifetimeAchievementsUnlocked: 3,
unlockedTitles: null,
activeTitle: null,
loginStreak: 1,
lastLoginDate: null,
...overrides,
});
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
player: { discordId: DISCORD_ID, username: "hero", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "Hero" },
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
adventurers: [],
upgrades: [],
quests: [],
bosses: [],
equipment: [],
achievements: [],
zones: [],
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
companions: { unlockedCompanionIds: [], activeCompanionId: null },
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
baseClickPower: 1,
lastTickAt: 0,
schemaVersion: 1,
...overrides,
} as GameState);
describe("profile route", () => {
let app: Hono;
let prisma: {
player: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
gameState: { findUnique: ReturnType<typeof vi.fn> };
};
beforeEach(async () => {
vi.clearAllMocks();
const { profileRouter } = await import("../../src/routes/profile.js");
const { prisma: p } = await import("../../src/db/client.js");
prisma = p as typeof prisma;
app = new Hono();
app.route("/profile", profileRouter);
});
describe("GET /:discordId", () => {
it("returns 404 when player is not found", async () => {
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request("http://localhost/profile/unknown_id"));
expect(res.status).toBe(404);
});
it("returns player profile with game state data", async () => {
const state = makeState({
prestige: { count: 3, runestones: 10, productionMultiplier: 1.45, purchasedUpgradeIds: [] },
bosses: [{ id: "b1", status: "defeated" }] as GameState["bosses"],
quests: [{ id: "q1", status: "completed" }] as GameState["quests"],
achievements: [{ id: "a1", unlockedAt: 1000 }] as GameState["achievements"],
transcendence: { count: 1, echoes: 10, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
apotheosis: { count: 1 },
});
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as {
characterName: string;
prestigeCount: number;
bossesDefeated: number;
questsCompleted: number;
achievementsUnlocked: number;
transcendenceCount: number;
apotheosisCount: number;
};
expect(body.characterName).toBe("Hero");
expect(body.prestigeCount).toBe(3);
expect(body.bossesDefeated).toBe(1);
expect(body.questsCompleted).toBe(1);
expect(body.achievementsUnlocked).toBe(1);
expect(body.transcendenceCount).toBe(1);
expect(body.apotheosisCount).toBe(1);
});
it("returns empty strings for null nullable player fields", async () => {
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
makePlayer({ pronouns: null, characterRace: null, characterClass: null, bio: null, guildName: null, guildDescription: null }) as never,
);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as { pronouns: string; characterRace: string; bio: string };
expect(body.pronouns).toBe("");
expect(body.characterRace).toBe("");
expect(body.bio).toBe("");
});
it("returns defaults when no game state exists", async () => {
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as { prestigeCount: number; bossesDefeated: number };
expect(body.prestigeCount).toBe(0);
expect(body.bossesDefeated).toBe(0);
});
it("parses profileSettings when it is a valid object", async () => {
const settings = { showTotalGold: false, showOnLeaderboards: false, numberFormat: "scientific" };
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ profileSettings: settings }) as never);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as { profileSettings: { numberFormat: string; showTotalGold: boolean } };
expect(body.profileSettings.numberFormat).toBe("scientific");
expect(body.profileSettings.showTotalGold).toBe(false);
});
it("falls back to suffix numberFormat in GET when stored profileSettings has invalid format", async () => {
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
makePlayer({ profileSettings: { numberFormat: "invalid_format" } }) as never,
);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as { profileSettings: { numberFormat: string } };
expect(body.profileSettings.numberFormat).toBe("suffix");
});
it("maps known and unknown unlocked title IDs to name and fallback id", async () => {
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
makePlayer({ unlockedTitles: ["the_adventurous", "unknown_title_id"] }) as never,
);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as { unlockedTitles: Array<{ id: string; name: string }> };
const known = body.unlockedTitles.find((t) => t.id === "the_adventurous");
expect(known?.name).toBe("The Adventurous");
const unknown = body.unlockedTitles.find((t) => t.id === "unknown_title_id");
expect(unknown?.name).toBe("unknown_title_id");
});
it("includes completed story chapters in profile response", async () => {
const state = makeState({
story: {
unlockedChapterIds: [ "boss_troll_king" ],
completedChapters: [ { chapterId: "boss_troll_king", choiceId: "fight" } ],
},
});
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
expect(res.status).toBe(200);
const body = await res.json() as {
completedChapters: Array<{ chapterId: string; choiceId: string }>;
};
expect(body.completedChapters).toHaveLength(1);
expect(body.completedChapters[0]).toMatchObject({ chapterId: "boss_troll_king", choiceId: "fight" });
});
});
describe("PUT /", () => {
const put = (body: Record<string, unknown>) =>
app.fetch(new Request("http://localhost/profile", {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify(body),
}));
it("returns 400 when character name is empty after trim", async () => {
const res = await put({ characterName: " " });
expect(res.status).toBe(400);
});
it("returns 400 when characterName is absent from request body", async () => {
const res = await put({});
expect(res.status).toBe(400);
});
it("updates profile and returns updated data", async () => {
const updatedPlayer = {
characterName: "NewName", pronouns: "they/them", characterRace: "Human", characterClass: "Rogue",
bio: "Updated bio", guildName: "New Guild", guildDescription: "Desc",
profileSettings: null, activeTitle: "the_first",
};
vi.mocked(prisma.player.update).mockResolvedValueOnce(updatedPlayer as never);
const res = await put({
characterName: "NewName",
pronouns: "they/them",
characterRace: "Human",
characterClass: "Rogue",
bio: "Updated bio",
guildName: "New Guild",
guildDescription: "Desc",
profileSettings: { numberFormat: "engineering", showTotalGold: true, showOnLeaderboards: true },
activeTitle: "the_first",
});
expect(res.status).toBe(200);
const body = await res.json() as { characterName: string; activeTitle: string };
expect(body.characterName).toBe("NewName");
expect(body.activeTitle).toBe("the_first");
});
it("uses suffix numberFormat when invalid value is provided", async () => {
vi.mocked(prisma.player.update).mockResolvedValueOnce({
characterName: "Hero", pronouns: null, characterRace: null, characterClass: null,
bio: null, guildName: null, guildDescription: null, profileSettings: null, activeTitle: null,
} as never);
const res = await put({
characterName: "Hero",
profileSettings: { numberFormat: "invalid_format" },
});
expect(res.status).toBe(200);
const body = await res.json() as { profileSettings: { numberFormat: string } };
expect(body.profileSettings.numberFormat).toBe("suffix");
});
});
});