generated from nhcarrigan/template
d48b53eecd
- Add full test suite for frontend.ts (POST /log and POST /error) - Add error-path tests to all route handlers to cover catch blocks triggered by Prisma rejections - Add non-Error throw tests to cover the `new Error(String(error))` ternary false branch in middleware, services, and route catch handlers - Suppress unreachable outer catch in about.ts with v8 ignore (fetchReleases swallows all errors internally, making the outer catch genuinely dead code)
181 lines
7.8 KiB
TypeScript
181 lines
7.8 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable max-lines -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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import type { GameState } from "@elysium/types";
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vi.mock("../../src/db/client.js", () => ({
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prisma: {
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player: { update: vi.fn() },
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gameState: { findUnique: vi.fn(), update: vi.fn() },
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},
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}));
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vi.mock("../../src/middleware/auth.js", () => ({
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authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
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c.set("discordId", "test_discord_id");
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await next();
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}),
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}));
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vi.mock("../../src/services/webhook.js", () => ({
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postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
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}));
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const DISCORD_ID = "test_discord_id";
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const makeState = (overrides: Partial<GameState> = {}): GameState => ({
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player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 1_000_000, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("prestige route", () => {
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let app: Hono;
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let prisma: {
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player: { update: ReturnType<typeof vi.fn> };
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gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
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};
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beforeEach(async () => {
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vi.clearAllMocks();
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const { prestigeRouter } = await import("../../src/routes/prestige.js");
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const { prisma: p } = await import("../../src/db/client.js");
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prisma = p as typeof prisma;
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app = new Hono();
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app.route("/prestige", prestigeRouter);
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});
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const post = (path: string, body?: Record<string, unknown>) =>
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app.fetch(new Request(`http://localhost/prestige${path}`, {
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method: "POST",
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headers: body ? { "Content-Type": "application/json" } : undefined,
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body: body ? JSON.stringify(body) : undefined,
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}));
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describe("POST /", () => {
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it("returns 404 when no save is found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await post("");
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expect(res.status).toBe(404);
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});
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it("returns 400 when not eligible (not enough gold)", async () => {
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const state = makeState({ player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post("");
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expect(res.status).toBe(400);
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});
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it("returns runestones on successful prestige", async () => {
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const state = makeState();
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
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const res = await post("");
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expect(res.status).toBe(200);
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const body = await res.json() as { runestones: number; newPrestigeCount: number };
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expect(body.newPrestigeCount).toBe(1);
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expect(body.runestones).toBeGreaterThanOrEqual(0);
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});
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it("returns 500 when the database throws during prestige", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post("");
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expect(res.status).toBe(500);
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});
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it("returns 500 when the database throws a non-Error value during prestige", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
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const res = await post("");
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expect(res.status).toBe(500);
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});
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it("updates daily challenge progress when dailyChallenges are set", async () => {
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const state = makeState({
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dailyChallenges: {
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date: "2024-01-01",
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challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }],
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} as GameState["dailyChallenges"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
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const res = await post("");
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expect(res.status).toBe(200);
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const body = await res.json() as { runestones: number; newPrestigeCount: number };
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expect(body.newPrestigeCount).toBe(1);
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});
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});
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describe("POST /buy-upgrade", () => {
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it("returns 400 when upgradeId is missing", async () => {
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const res = await post("/buy-upgrade", {});
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expect(res.status).toBe(400);
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});
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it("returns 404 for unknown upgrade", async () => {
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const res = await post("/buy-upgrade", { upgradeId: "nonexistent_upgrade" });
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expect(res.status).toBe(404);
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});
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it("returns 404 when no save is found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(404);
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});
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it("returns 400 when upgrade is already purchased", async () => {
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const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: ["income_1"] } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(400);
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});
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it("returns 400 when not enough runestones", async () => {
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const state = makeState({ prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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// income_1 costs 10 runestones but state has 0
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(400);
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});
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it("returns updated multipliers on successful purchase", async () => {
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const state = makeState({ prestige: { count: 0, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(200);
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const body = await res.json() as { runestonesRemaining: number; purchasedUpgradeIds: string[] };
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expect(body.runestonesRemaining).toBe(90); // 100 - 10
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expect(body.purchasedUpgradeIds).toContain("income_1");
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});
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it("returns 500 when the database throws during buy-upgrade", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(500);
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});
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it("returns 500 when the database throws a non-Error value during buy-upgrade", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
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const res = await post("/buy-upgrade", { upgradeId: "income_1" });
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expect(res.status).toBe(500);
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});
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});
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});
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