generated from nhcarrigan/template
d48b53eecd
- Add full test suite for frontend.ts (POST /log and POST /error) - Add error-path tests to all route handlers to cover catch blocks triggered by Prisma rejections - Add non-Error throw tests to cover the `new Error(String(error))` ternary false branch in middleware, services, and route catch handlers - Suppress unreachable outer catch in about.ts with v8 ignore (fetchReleases swallows all errors internally, making the outer catch genuinely dead code)
120 lines
4.7 KiB
TypeScript
120 lines
4.7 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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import type { GameState } from "@elysium/types";
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vi.mock("../../src/db/client.js", () => ({
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prisma: {
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player: { update: vi.fn() },
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gameState: { findUnique: vi.fn(), update: vi.fn() },
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},
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}));
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vi.mock("../../src/middleware/auth.js", () => ({
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authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
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c.set("discordId", "test_discord_id");
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await next();
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}),
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}));
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vi.mock("../../src/services/webhook.js", () => ({
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grantApotheosisRole: vi.fn().mockResolvedValue(undefined),
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postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
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}));
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const DISCORD_ID = "test_discord_id";
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const makeState = (overrides: Partial<GameState> = {}): GameState => ({
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player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("apotheosis route", () => {
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let app: Hono;
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let prisma: { player: { update: ReturnType<typeof vi.fn> }; gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
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beforeEach(async () => {
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vi.clearAllMocks();
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const { apotheosisRouter } = await import("../../src/routes/apotheosis.js");
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const { prisma: p } = await import("../../src/db/client.js");
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prisma = p as typeof prisma;
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app = new Hono();
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app.route("/apotheosis", apotheosisRouter);
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});
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const post = (path = "/apotheosis") =>
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app.fetch(new Request(`http://localhost${path}`, { method: "POST" }));
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it("returns 404 when no save is found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await post();
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expect(res.status).toBe(404);
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});
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it("returns 400 when not eligible for apotheosis", async () => {
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// State without all transcendence upgrades purchased
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const state = makeState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: [],
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post();
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expect(res.status).toBe(400);
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});
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it("returns 500 when the database throws", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post();
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expect(res.status).toBe(500);
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});
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it("returns 500 when the database throws a non-Error value", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
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const res = await post();
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expect(res.status).toBe(500);
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});
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it("returns apotheosis count on success", async () => {
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// Need all 15 transcendence upgrades purchased for eligibility
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const allUpgradeIds = [
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"echo_income_1", "echo_income_2", "echo_income_3", "echo_income_4", "echo_income_5",
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"echo_combat_1", "echo_combat_2", "echo_combat_3",
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"echo_prestige_threshold_1", "echo_prestige_threshold_2",
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"echo_prestige_runestones_1", "echo_prestige_runestones_2",
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"echo_meta_1", "echo_meta_2", "echo_meta_3",
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];
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const state = makeState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: allUpgradeIds,
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
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const res = await post();
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expect(res.status).toBe(200);
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const body = await res.json() as { apotheosisCount: number };
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expect(body.apotheosisCount).toBe(1);
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});
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});
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