generated from nhcarrigan/template
7da1f3942d
- initialState: add initialGoddessState() with all goddess sub-objects - apotheosis: init GoddessState on first apotheosis, preserve on subsequent - game: add goddessSpread block in validateAndSanitize (server-only fields capped, forward-only boss/quest/achievement enforcement) - debug: add injectMissingGoddessExplorationAreas helper and inject all 8 goddess content arrays in syncNewContent - vitest.config.ts: remove 8 goddess data files from coverage exclude (now imported via initialState) - tests: full coverage for all new code (482 tests, 100% coverage)
152 lines
6.4 KiB
TypeScript
152 lines
6.4 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { describe, expect, it } from "vitest";
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import {
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buildPostApotheosisState,
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isEligibleForApotheosis,
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} from "../../src/services/apotheosis.js";
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import { defaultTranscendenceUpgrades } from "../../src/data/transcendenceUpgrades.js";
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import type { GameState } from "@elysium/types";
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const ALL_UPGRADE_IDS = defaultTranscendenceUpgrades.map((u) => u.id);
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const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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({
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player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("isEligibleForApotheosis", () => {
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it("returns true when all transcendence upgrades are purchased", () => {
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: ALL_UPGRADE_IDS,
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(true);
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});
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it("returns false when one upgrade is missing", () => {
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const partialIds = ALL_UPGRADE_IDS.slice(0, -1);
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: partialIds,
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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it("returns false when transcendence is undefined", () => {
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const state = makeMinimalState({ transcendence: undefined });
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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it("returns false when purchasedUpgradeIds is empty", () => {
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: [],
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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});
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describe("buildPostApotheosisState", () => {
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it("increments apotheosis count from 0", () => {
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const state = makeMinimalState();
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const { updatedApotheosisData } = buildPostApotheosisState(state, "T");
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expect(updatedApotheosisData.count).toBe(1);
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});
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it("increments apotheosis count from existing value", () => {
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const state = makeMinimalState({ apotheosis: { count: 2 } });
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const { updatedApotheosisData } = buildPostApotheosisState(state, "T");
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expect(updatedApotheosisData.count).toBe(3);
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});
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it("persists codex", () => {
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const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
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const state = makeMinimalState({ codex });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.codex).toEqual(codex);
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});
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it("persists story", () => {
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const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
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const state = makeMinimalState({ story });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.story).toEqual(story);
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});
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it("wipes prestige data", () => {
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const state = makeMinimalState({
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prestige: { count: 10, runestones: 1000, productionMultiplier: 3, purchasedUpgradeIds: [] },
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.prestige.count).toBe(0);
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expect(updatedState.prestige.runestones).toBe(0);
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});
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it("sets apotheosis count on new state", () => {
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const state = makeMinimalState({ apotheosis: { count: 0 } });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.apotheosis?.count).toBe(1);
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});
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it("initialises goddess state on first apotheosis (count goes to 1)", () => {
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const state = makeMinimalState();
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.goddess).toBeDefined();
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});
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it("preserves existing goddess state on second apotheosis (count goes to 2)", () => {
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const goddessState: GameState["goddess"] = {
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achievements: [],
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baseClickPower: 1,
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bosses: [],
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consecration: { count: 0, divinity: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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disciples: [],
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enlightenment: { count: 0, purchasedUpgradeIds: [], stardust: 0, stardustCombatMultiplier: 1, stardustConsecrationDivinityMultiplier: 1, stardustConsecrationThresholdMultiplier: 1, stardustMetaMultiplier: 1, stardustPrayersMultiplier: 1 },
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equipment: [],
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exploration: { areas: [], craftedCombatMultiplier: 1, craftedDivinityMultiplier: 1, craftedPrayersMultiplier: 1, craftedRecipeIds: [], materials: [] },
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lastTickAt: 0,
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lifetimeBossesDefeated: 0,
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lifetimePrayersEarned: 0,
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lifetimeQuestsCompleted: 0,
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quests: [],
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totalPrayersEarned: 0,
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upgrades: [],
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zones: [],
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};
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const state = makeMinimalState({ apotheosis: { count: 1 }, goddess: goddessState });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.goddess).toEqual(goddessState);
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});
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it("does not add goddess when count goes to 2 but no goddess exists on current state", () => {
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const state = makeMinimalState({ apotheosis: { count: 1 } });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.goddess).toBeUndefined();
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});
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});
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