Files
elysium/apps/api/test/routes/apotheosis.spec.ts
T
hikari d1d1f70c75 chore: fix lint, ensure full CI pipeline passes, add verify checklist
- Fix strict-boolean-expressions in 7 route files (runtime body validation)
- Fix no-unnecessary-condition in profile.ts and offlineProgress.ts (defensive null checks)
- Extend v8 ignore next-N counts in game.ts to reach 100% coverage
- Add CI requirements to CLAUDE.md (lint + build + test must pass before commit)
- Add manual verification checklist (verify.md)
- Remove progress.md
2026-03-08 13:59:38 -07:00

108 lines
4.3 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { beforeEach, describe, expect, it, vi } from "vitest";
import { Hono } from "hono";
import type { GameState } from "@elysium/types";
vi.mock("../../src/db/client.js", () => ({
prisma: {
player: { update: vi.fn() },
gameState: { findUnique: vi.fn(), update: vi.fn() },
},
}));
vi.mock("../../src/middleware/auth.js", () => ({
authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
c.set("discordId", "test_discord_id");
await next();
}),
}));
vi.mock("../../src/services/webhook.js", () => ({
grantApotheosisRole: vi.fn().mockResolvedValue(undefined),
postMilestoneWebhook: vi.fn().mockResolvedValue(undefined),
}));
const DISCORD_ID = "test_discord_id";
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
adventurers: [],
upgrades: [],
quests: [],
bosses: [],
equipment: [],
achievements: [],
zones: [],
exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
companions: { unlockedCompanionIds: [], activeCompanionId: null },
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
baseClickPower: 1,
lastTickAt: 0,
schemaVersion: 1,
...overrides,
} as GameState);
describe("apotheosis route", () => {
let app: Hono;
let prisma: { player: { update: ReturnType<typeof vi.fn> }; gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
beforeEach(async () => {
vi.clearAllMocks();
const { apotheosisRouter } = await import("../../src/routes/apotheosis.js");
const { prisma: p } = await import("../../src/db/client.js");
prisma = p as typeof prisma;
app = new Hono();
app.route("/apotheosis", apotheosisRouter);
});
const post = (path = "/apotheosis") =>
app.fetch(new Request(`http://localhost${path}`, { method: "POST" }));
it("returns 404 when no save is found", async () => {
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
const res = await post();
expect(res.status).toBe(404);
});
it("returns 400 when not eligible for apotheosis", async () => {
// State without all transcendence upgrades purchased
const state = makeState({
transcendence: {
count: 1, echoes: 0, purchasedUpgradeIds: [],
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
},
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
const res = await post();
expect(res.status).toBe(400);
});
it("returns apotheosis count on success", async () => {
// Need all 15 transcendence upgrades purchased for eligibility
const allUpgradeIds = [
"echo_income_1", "echo_income_2", "echo_income_3", "echo_income_4", "echo_income_5",
"echo_combat_1", "echo_combat_2", "echo_combat_3",
"echo_prestige_threshold_1", "echo_prestige_threshold_2",
"echo_prestige_runestones_1", "echo_prestige_runestones_2",
"echo_meta_1", "echo_meta_2", "echo_meta_3",
];
const state = makeState({
transcendence: {
count: 1, echoes: 0, purchasedUpgradeIds: allUpgradeIds,
echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
},
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
const res = await post();
expect(res.status).toBe(200);
const body = await res.json() as { apotheosisCount: number };
expect(body.apotheosisCount).toBe(1);
});
});