generated from nhcarrigan/template
03b6c847b3
## Summary - Adds a new **Debug** tab to the game UI with two self-service tools for players with broken save state - **Force Unlocks**: scans the player's save and grants any zones, quests, bosses, and exploration areas they've earned but that are still locked — shows a breakdown of what was unlocked (or reports nothing needed fixing) - **Hard Reset**: wipes progress back to a fresh save (preserving lifetime stats), guarded behind a confirmation modal to prevent accidental clicks ## Files added - `apps/api/src/routes/debug.ts` — two POST endpoints (`/force-unlocks`, `/hard-reset`) - `apps/web/src/components/game/debugPanel.tsx` — the Debug tab UI - `apps/web/src/components/ui/confirmationModal.tsx` — reusable confirmation modal ## Files modified - `apps/api/src/index.ts` — registers the debug router - `packages/types/src/interfaces/api.ts` — adds `ForceUnlocksResponse` type - `packages/types/src/index.ts` — exports the new type - `apps/web/src/api/client.ts` — adds `forceUnlocks()` and `debugHardReset()` API calls - `apps/web/src/context/gameContext.tsx` — wires both functions into game context - `apps/web/src/components/game/gameLayout.tsx` — adds the Debug tab - `apps/web/src/styles.css` — styles for action buttons, cards, result messages, and confirmation modal ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #65 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>