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elysium/apps/web/src/components/game/codexToast.tsx
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feat: unify toast styles and add quest/milestone toast notifications
- Merge .codex-toast and .achievement-toast into a single .game-toast class
- Fix storyToast inner class names and replace <button> wrapper with <div>
- Add QuestCompleteToast and QuestFailedToast components
- Add MilestoneToast for prestige, transcendence, and apotheosis events
- Move shared toast container to gameLayout so all toasts stack in one column
- Wire quest detection in GameContext to store full Quest objects for toast names
- Trigger prestige toast from both auto-prestige and manual prestige panel
2026-03-08 18:47:42 -07:00

84 lines
2.1 KiB
TypeScript

/**
* @file Codex toast notification component for new lore discoveries.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the toast container */
import { type JSX, useEffect } from "react";
import { useGame } from "../../context/gameContext.js";
import { CODEX_ENTRIES } from "../../data/codex.js";
interface CodexToastItemProperties {
readonly entryId: string;
readonly onDismiss: (id: string)=> void;
}
/**
* Renders a single codex lore toast notification.
* @param props - The toast item properties.
* @param props.entryId - The codex entry ID to display.
* @param props.onDismiss - Callback to dismiss the toast.
* @returns The JSX element or null if entry is not found.
*/
const CodexToastItem = ({
entryId,
onDismiss,
}: CodexToastItemProperties): JSX.Element | null => {
const entry = CODEX_ENTRIES.find((codexEntry) => {
return codexEntry.id === entryId;
});
useEffect(() => {
const timer = setTimeout(() => {
onDismiss(entryId);
}, 4000);
return (): void => {
clearTimeout(timer);
};
}, [ entryId, onDismiss ]);
if (entry === undefined) {
return null;
}
function handleClick(): void {
onDismiss(entryId);
}
return (
<div className="game-toast" onClick={handleClick}>
<span className="toast-icon">{"📖"}</span>
<div className="toast-content">
<span className="toast-label">{"✨ Lore Unlocked!"}</span>
<span className="toast-name">{entry.title}</span>
</div>
</div>
);
};
/**
* Renders the codex toast container with pending lore notifications.
* @returns The JSX element or null if there are no pending entries.
*/
const CodexToast = (): JSX.Element | null => {
const { unlockedCodexEntryIds: pendingEntryIds, dismissCodexEntry }
= useGame();
if (pendingEntryIds.length === 0) {
return null;
}
return (
<>
{pendingEntryIds.map((id) => {
return (
<CodexToastItem entryId={id} key={id} onDismiss={dismissCodexEntry} />
);
})}
</>
);
};
export { CodexToast };