generated from nhcarrigan/template
a36c8e72a5
## Summary
- Add comprehensive try/catch error handling across all API routes, middleware, and the Hono global error handler, piping every unhandled error to the `@nhcarrigan/logger` service to prevent silent crashes and unhandled Promise rejections
- Add a `logError` utility on the frontend that forwards errors through the overridden `console.error` to the backend telemetry endpoint; apply it to every silent `catch {}` block in the game context, sound, notification, and clipboard utilities, and wrap the React tree in an `ErrorBoundary`
- Add Plausible analytics, Open Graph + Twitter Card meta tags, Tree-Nation widget, and Google Ads to `index.html`
- Make the game sidebar sticky with a `--resource-bar-height` CSS custom property offset so it stays viewport-height without overlapping the resource bar; reset sticky behaviour in the mobile responsive override
## Test plan
- [ ] Lint passes: `pnpm lint`
- [ ] Build passes: `pnpm build`
- [ ] Verify errors thrown in API routes appear in the logger service rather than crashing the process
- [ ] Verify frontend errors appear in the `/api/fe/error` backend log
- [ ] Verify Open Graph tags render correctly when sharing the URL
- [ ] Verify Plausible analytics fires on page load
- [ ] Verify Tree-Nation badge renders in the sidebar
- [ ] Verify sidebar stays fixed while the main content scrolls on desktop
- [ ] Verify mobile layout is unaffected
✨ This issue was created with help from Hikari~ 🌸
Reviewed-on: #44
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
49 lines
1.4 KiB
TypeScript
49 lines
1.4 KiB
TypeScript
/**
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* @file Browser notification utilities.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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import { logError } from "./logError.js";
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/**
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* Requests browser notification permission from the user.
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* @returns Whether permission was granted.
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*/
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const requestNotificationPermission = async(): Promise<boolean> => {
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if (typeof Notification === "undefined") {
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return false;
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}
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if (Notification.permission === "granted") {
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return true;
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}
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if (Notification.permission === "denied") {
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return false;
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}
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const permission = await Notification.requestPermission();
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return permission === "granted";
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};
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/**
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* Sends a browser notification if permission has been granted.
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* @param title - The notification title text.
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* @param body - The notification message displayed below the title.
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*/
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const sendNotification = (title: string, body: string): void => {
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if (
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typeof Notification === "undefined"
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|| Notification.permission !== "granted"
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) {
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return;
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}
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try {
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// eslint-disable-next-line no-new -- Notification constructor has side effects
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new Notification(title, { body: body, icon: "/favicon.ico" });
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} catch (error_: unknown) {
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logError("send_notification", error_);
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// Silently ignore — notifications may fail silently
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}
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};
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export { requestNotificationPermission, sendNotification };
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