generated from nhcarrigan/template
f9c925b9fc
- Merge .codex-toast and .achievement-toast into a single .game-toast class - Fix storyToast inner class names and replace <button> wrapper with <div> - Add QuestCompleteToast and QuestFailedToast components - Add MilestoneToast for prestige, transcendence, and apotheosis events - Move shared toast container to gameLayout so all toasts stack in one column - Wire quest detection in GameContext to store full Quest objects for toast names - Trigger prestige toast from both auto-prestige and manual prestige panel
88 lines
2.3 KiB
TypeScript
88 lines
2.3 KiB
TypeScript
/**
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* @file Achievement toast notification component.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the toast container */
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import { type JSX, useEffect } from "react";
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import { useGame } from "../../context/gameContext.js";
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import type { Achievement } from "@elysium/types";
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interface ToastItemProperties {
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readonly achievement: Achievement;
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readonly onDismiss: (id: string)=> void;
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}
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/**
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* Renders a single achievement toast item.
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* @param props - The toast item properties.
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* @param props.achievement - The achievement to display.
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* @param props.onDismiss - Callback to dismiss the toast.
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* @returns The JSX element.
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*/
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const ToastItem = ({
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achievement,
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onDismiss,
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}: ToastItemProperties): JSX.Element => {
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useEffect(() => {
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const timer = setTimeout(() => {
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onDismiss(achievement.id);
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}, 4000);
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return (): void => {
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clearTimeout(timer);
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};
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}, [ achievement.id, onDismiss ]);
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function handleClick(): void {
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onDismiss(achievement.id);
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}
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const crystals = achievement.reward?.crystals;
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return (
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<div className="game-toast" onClick={handleClick}>
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<span className="toast-icon">{achievement.icon}</span>
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<div className="toast-content">
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<span className="toast-label">{"Achievement Unlocked!"}</span>
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<span className="toast-name">{achievement.name}</span>
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{crystals !== undefined
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&& <span className="toast-reward">
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{"💎 +"}
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{crystals}
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</span>
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}
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</div>
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</div>
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);
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};
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/**
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* Renders the achievement toast container with pending achievement notifications.
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* @returns The JSX element or null if there are no pending achievements.
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*/
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const AchievementToast = (): JSX.Element | null => {
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const { unlockedAchievements: pendingAchievements, dismissAchievement }
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= useGame();
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if (pendingAchievements.length === 0) {
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return null;
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}
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return (
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<>
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{pendingAchievements.map((achievement) => {
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return (
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<ToastItem
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achievement={achievement}
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key={achievement.id}
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onDismiss={dismissAchievement}
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/>
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);
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})}
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</>
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);
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};
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export { AchievementToast };
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