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elysium/apps/api/src/index.ts
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hikari 03b6c847b3
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feat: debug panel with force unlocks and hard reset (#65)
## Summary
- Adds a new **Debug** tab to the game UI with two self-service tools for players with broken save state
- **Force Unlocks**: scans the player's save and grants any zones, quests, bosses, and exploration areas they've earned but that are still locked — shows a breakdown of what was unlocked (or reports nothing needed fixing)
- **Hard Reset**: wipes progress back to a fresh save (preserving lifetime stats), guarded behind a confirmation modal to prevent accidental clicks

## Files added
- `apps/api/src/routes/debug.ts` — two POST endpoints (`/force-unlocks`, `/hard-reset`)
- `apps/web/src/components/game/debugPanel.tsx` — the Debug tab UI
- `apps/web/src/components/ui/confirmationModal.tsx` — reusable confirmation modal

## Files modified
- `apps/api/src/index.ts` — registers the debug router
- `packages/types/src/interfaces/api.ts` — adds `ForceUnlocksResponse` type
- `packages/types/src/index.ts` — exports the new type
- `apps/web/src/api/client.ts` — adds `forceUnlocks()` and `debugHardReset()` API calls
- `apps/web/src/context/gameContext.tsx` — wires both functions into game context
- `apps/web/src/components/game/gameLayout.tsx` — adds the Debug tab
- `apps/web/src/styles.css` — styles for action buttons, cards, result messages, and confirmation modal

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #65
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-18 12:37:06 -07:00

80 lines
2.4 KiB
TypeScript

/**
* @file Entry point for the Elysium API server.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { serve } from "@hono/node-server";
import { Hono } from "hono";
import { cors } from "hono/cors";
import { logger as honoLogger } from "hono/logger";
import { aboutRouter } from "./routes/about.js";
import { apotheosisRouter } from "./routes/apotheosis.js";
import { authRouter } from "./routes/auth.js";
import { bossRouter } from "./routes/boss.js";
import { craftRouter } from "./routes/craft.js";
import { debugRouter } from "./routes/debug.js";
import { exploreRouter } from "./routes/explore.js";
import { frontendRouter } from "./routes/frontend.js";
import { gameRouter } from "./routes/game.js";
import { leaderboardRouter } from "./routes/leaderboards.js";
import { prestigeRouter } from "./routes/prestige.js";
import { profileRouter } from "./routes/profile.js";
import { transcendenceRouter } from "./routes/transcendence.js";
import { logger } from "./services/logger.js";
const app = new Hono();
app.use("*", honoLogger());
app.use(
"*",
cors({
allowHeaders: [ "Authorization", "Content-Type" ],
allowMethods: [ "GET", "POST", "PUT", "DELETE", "OPTIONS" ],
origin: process.env.CORS_ORIGIN ?? "http://localhost:5173",
}),
);
app.route("/about", aboutRouter);
app.route("/debug", debugRouter);
app.route("/fe", frontendRouter);
app.route("/auth", authRouter);
app.route("/game", gameRouter);
app.route("/boss", bossRouter);
app.route("/explore", exploreRouter);
app.route("/craft", craftRouter);
app.route("/prestige", prestigeRouter);
app.route("/transcendence", transcendenceRouter);
app.route("/apotheosis", apotheosisRouter);
app.route("/leaderboards", leaderboardRouter);
app.route("/profile", profileRouter);
app.get("/health", (context) => {
return context.json({ status: "ok" });
});
app.onError((error, context) => {
void logger.error(
"hono_unhandled_error",
error instanceof Error
? error
: new Error(String(error)),
);
return context.json({ error: "Internal server error" }, 500);
});
const port = Number(process.env.PORT ?? 3001);
try {
serve({ fetch: app.fetch, port: port }, () => {
process.stdout.write(`Elysium API running on port ${String(port)}\n`);
});
} catch (error) {
void logger.error(
"server_startup",
error instanceof Error
? error
: new Error(String(error)),
);
}