generated from nhcarrigan/template
744cbf121f
## Summary - `buildPostPrestigeState` was constructing the post-prestige `GameState` from `initialGameState`, which hard-codes `autoQuest` and `autoBoss` to `false` - Neither flag was being carried forward, so both automation settings silently reset after every prestige - Now both values are explicitly preserved from `currentState` (with `?? false` fallback for safety) Closes #51 ✨ This issue was created with help from Hikari~ 🌸 Reviewed-on: #66 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>