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elysium/apps/web/src/components/game/storyToast.tsx
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feat: unify toast styles and add quest/milestone toast notifications
- Merge .codex-toast and .achievement-toast into a single .game-toast class
- Fix storyToast inner class names and replace <button> wrapper with <div>
- Add QuestCompleteToast and QuestFailedToast components
- Add MilestoneToast for prestige, transcendence, and apotheosis events
- Move shared toast container to gameLayout so all toasts stack in one column
- Wire quest detection in GameContext to store full Quest objects for toast names
- Trigger prestige toast from both auto-prestige and manual prestige panel
2026-03-08 18:47:42 -07:00

77 lines
2.0 KiB
TypeScript

/**
* @file Story toast notification component for new chapter unlocks.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the toast container */
import { STORY_CHAPTERS } from "@elysium/types";
import { type JSX, useEffect } from "react";
import { useGame } from "../../context/gameContext.js";
interface StoryToastItemProperties {
readonly chapterId: string;
}
/**
* Renders a single story chapter toast notification.
* @param props - The toast item properties.
* @param props.chapterId - The chapter ID to display.
* @returns The JSX element or null if chapter is not found.
*/
const StoryToastItem = ({
chapterId,
}: StoryToastItemProperties): JSX.Element | null => {
const { dismissStoryChapter } = useGame();
const chapter = STORY_CHAPTERS.find((storyChapter) => {
return storyChapter.id === chapterId;
});
useEffect(() => {
const timer = setTimeout(() => {
dismissStoryChapter(chapterId);
}, 4000);
return (): void => {
clearTimeout(timer);
};
}, [ chapterId, dismissStoryChapter ]);
if (chapter === undefined) {
return null;
}
function handleClick(): void {
dismissStoryChapter(chapterId);
}
return (
<div className="game-toast" onClick={handleClick}>
<span className="toast-icon">{"📖"}</span>
<div className="toast-content">
<span className="toast-label">{"✨ New Chapter!"}</span>
<span className="toast-name">{chapter.title}</span>
</div>
</div>
);
};
/**
* Renders the story toast container with pending chapter notifications.
* @returns The JSX element or null if there are no pending chapters.
*/
const StoryToast = (): JSX.Element | null => {
const { unlockedStoryChapterIds: pendingChapterIds } = useGame();
if (pendingChapterIds.length === 0) {
return null;
}
return (
<>
{pendingChapterIds.map((id) => {
return <StoryToastItem chapterId={id} key={id} />;
})}
</>
);
};
export { StoryToast };