generated from nhcarrigan/template
202 lines
8.3 KiB
TypeScript
202 lines
8.3 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { describe, expect, it } from "vitest";
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import {
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buildPostApotheosisState,
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isEligibleForApotheosis,
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} from "../../src/services/apotheosis.js";
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import { defaultTranscendenceUpgrades } from "../../src/data/transcendenceUpgrades.js";
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import type { GameState } from "@elysium/types";
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const ALL_UPGRADE_IDS = defaultTranscendenceUpgrades.map((u) => u.id);
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const makePlayer = (overrides: Partial<GameState["player"]> = {}) => ({
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avatar: null,
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characterName: "T",
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discordId: "t",
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discriminator: "0",
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lifetimeAchievementsUnlocked: 0,
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lifetimeAdventurersRecruited: 0,
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lifetimeBossesDefeated: 0,
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lifetimeClicks: 0,
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lifetimeGoldEarned: 0,
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lifetimeQuestsCompleted: 0,
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totalClicks: 0,
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totalGoldEarned: 0,
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username: "u",
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...overrides,
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});
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const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
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({
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player: makePlayer(),
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: { areas: [], materials: [], craftedRecipeIds: [], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("isEligibleForApotheosis", () => {
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it("returns true when all transcendence upgrades are purchased", () => {
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: ALL_UPGRADE_IDS,
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(true);
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});
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it("returns false when one upgrade is missing", () => {
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const partialIds = ALL_UPGRADE_IDS.slice(0, -1);
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: partialIds,
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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it("returns false when transcendence is undefined", () => {
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const state = makeMinimalState({ transcendence: undefined });
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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it("returns false when purchasedUpgradeIds is empty", () => {
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const state = makeMinimalState({
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transcendence: {
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count: 1, echoes: 0, purchasedUpgradeIds: [],
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echoIncomeMultiplier: 1, echoCombatMultiplier: 1,
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echoPrestigeThresholdMultiplier: 1, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1,
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},
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});
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expect(isEligibleForApotheosis(state)).toBe(false);
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});
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});
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describe("buildPostApotheosisState", () => {
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it("increments apotheosis count from 0", () => {
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const state = makeMinimalState();
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const { updatedApotheosisData } = buildPostApotheosisState(state, "T");
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expect(updatedApotheosisData.count).toBe(1);
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});
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it("increments apotheosis count from existing value", () => {
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const state = makeMinimalState({ apotheosis: { count: 2 } });
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const { updatedApotheosisData } = buildPostApotheosisState(state, "T");
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expect(updatedApotheosisData.count).toBe(3);
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});
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it("persists codex", () => {
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const codex = { entries: [{ id: "e1", unlockedAt: 1000, sourceType: "exploration" as const }] };
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const state = makeMinimalState({ codex });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.codex).toEqual(codex);
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});
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it("persists story", () => {
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const story = { unlockedChapterIds: ["ch1"], completedChapters: [] };
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const state = makeMinimalState({ story });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.story).toEqual(story);
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});
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it("persists active companion selection across apotheosis", () => {
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const companions = { unlockedCompanionIds: ["lyra", "pria"], activeCompanionId: "pria" };
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const state = makeMinimalState({ companions });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.companions).toEqual(companions);
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});
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it("falls back to fresh companion state when currentState.companions is undefined", () => {
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const state = makeMinimalState({ companions: undefined });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.companions).toEqual({ activeCompanionId: null, unlockedCompanionIds: [] });
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});
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it("wipes prestige data", () => {
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const state = makeMinimalState({
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prestige: { count: 10, runestones: 1000, productionMultiplier: 3, purchasedUpgradeIds: [] },
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.prestige.count).toBe(0);
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expect(updatedState.prestige.runestones).toBe(0);
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});
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it("sets apotheosis count on new state", () => {
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const state = makeMinimalState({ apotheosis: { count: 0 } });
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.apotheosis?.count).toBe(1);
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});
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it("accumulates current-run gold and clicks into lifetime totals", () => {
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const state = makeMinimalState({
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player: makePlayer({ totalGoldEarned: 4_000_000, lifetimeGoldEarned: 1_000_000, totalClicks: 500 }),
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.player.lifetimeGoldEarned).toBe(5_000_000);
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expect(updatedState.player.lifetimeClicks).toBe(500);
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});
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it("accumulates defeated bosses, completed quests, and recruited adventurers into lifetime totals", () => {
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const boss = { id: "boss_1", status: "defeated" as const };
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const quest = { id: "q_1", status: "completed" as const };
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const adventurer = { id: "adv_1", count: 5 };
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const state = makeMinimalState({
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bosses: [ boss ] as GameState["bosses"],
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quests: [ quest ] as GameState["quests"],
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adventurers: [ adventurer ] as GameState["adventurers"],
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.player.lifetimeBossesDefeated).toBe(1);
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expect(updatedState.player.lifetimeQuestsCompleted).toBe(1);
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expect(updatedState.player.lifetimeAdventurersRecruited).toBe(5);
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});
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it("preserves achievements and accumulates newly-unlocked ones into the lifetime total", () => {
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const achievement = { id: "ach_1", unlockedAt: Date.now() };
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const state = makeMinimalState({
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achievements: [ achievement ] as GameState["achievements"],
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.achievements).toEqual([ achievement ]);
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expect(updatedState.player.lifetimeAchievementsUnlocked).toBe(1);
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});
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it("does not re-count achievements already folded into the lifetime total by a previous reset", () => {
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const achievement = { id: "ach_1", unlockedAt: Date.now() };
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const state = makeMinimalState({
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achievements: [ achievement ] as GameState["achievements"],
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player: makePlayer({ lifetimeAchievementsUnlocked: 1 }),
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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expect(updatedState.player.lifetimeAchievementsUnlocked).toBe(1);
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});
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it("preserves equipment ownership history across apotheosis", () => {
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const equipment = { id: "rusty_sword", owned: true, everOwned: true };
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const state = makeMinimalState({
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equipment: [ equipment ] as GameState["equipment"],
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});
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const { updatedState } = buildPostApotheosisState(state, "T");
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const matchingItem = updatedState.equipment.find((item) => {
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return item.id === "rusty_sword";
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});
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expect(matchingItem?.everOwned).toBe(true);
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});
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});
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