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elysium/apps/web
hikari 46f095ff8b feat: add server-side anti-cheat (option A + D)
Option A — state validation on every save:
- Cap all resources to RESOURCE_CAP (server enforces, not just client)
- Block boss status rollback (defeated can't become non-defeated)
- Block quest status rollback (completed can't become non-completed)
- Block achievement rollback (unlockedAt can't be cleared or future-dated)
- Block prestige count rollback (count can only go up)

Option D — HMAC signed save chain:
- Server signs the saved state with ANTI_CHEAT_SECRET (env var)
- Signature returned from both /game/load and /game/save
- Client stores signature in localStorage, sends it with every save
- Server verifies signature matches the previous DB state before accepting
- Gracefully degrades: if secret unset or first save, checks are skipped

Both options combine: a valid signature doesn't bypass A-validation;
A-validation runs regardless and silently corrects tampered fields.
2026-03-06 19:06:11 -08:00
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