Files
elysium/apps/web/src/components/game/goddessCraftingPanel.tsx
T
hikari 397169e3dc feat: expansion coming-soon preview with save-safe display data
Add an expansion preview system so the Goddess and Vampire panels render
their full content (zones, bosses, thralls, achievements, etc.) even when the
expansion has not been unlocked, with all interactive elements visually
disabled.

- API /load now returns expansionPreview alongside game state, populated from
  initialGoddessState() and initialVampireState() — never part of the saved blob
- LoadResponse type updated with expansionPreview field
- gameContext exposes goddessPreview and vampirePreview, stored in separate
  state vars that never touch stateReference so saves are never polluted
- gameLayout applies expansion-preview CSS class when viewing a locked expansion
  with preview data available, and shows the coming-soon banner
- All 22 expansion panels updated to use state.vampire ?? vampirePreview and
  state.goddess ?? goddessPreview for display
- CSS disables all buttons/inputs/selects inside .expansion-preview
- apotheosis service patched to never auto-initialise goddess state — expansion
  remains locked until explicitly released
2026-05-06 18:00:38 -07:00

265 lines
9.1 KiB
TypeScript
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/**
* @file Goddess crafting panel component for crafting recipes from sacred materials.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
/* eslint-disable max-nested-callbacks -- Nested recipe/material maps require nesting */
/* eslint-disable complexity -- Expansion preview fallback adds necessary branching */
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { GODDESS_RECIPES } from "../../data/goddessCraftingRecipes.js";
import { GODDESS_MATERIALS } from "../../data/goddessMaterials.js";
import { cdnImage } from "../../utils/cdn.js";
const bonusLabel: Record<string, string> = {
click_power: "👆 Click Power",
combat_power: "⚔️ Combat Power",
essence_income: "✨ Essence Income",
gold_income: "🪙 Gold Income",
};
/**
* Renders the goddess crafting panel for crafting recipes from sacred materials.
* @returns The JSX element.
*/
const GoddessCraftingPanel = (): JSX.Element => {
const { state, craftGoddessRecipe, formatNumber, goddessPreview } = useGame();
const [ activeZoneId, setActiveZoneId ] = useState(() => {
return (
sessionStorage.getItem("elysium_goddess_craft_zone")
?? "goddess_celestial_garden"
);
});
const [ pendingRecipeId, setPendingRecipeId ] = useState<string | null>(null);
if (state === null) {
return (
<section className="panel">
<p>{"Loading..."}</p>
</section>
);
}
const goddess = state.goddess ?? goddessPreview;
const playerMaterials = goddess?.exploration.materials ?? [];
const craftedIds = goddess?.exploration.craftedRecipeIds ?? [];
const goddessZones = goddess?.zones ?? [];
const zoneRecipes = GODDESS_RECIPES.filter((recipe) => {
return recipe.zoneId === activeZoneId;
});
const zoneMaterials = GODDESS_MATERIALS.filter((material) => {
return material.zoneId === activeZoneId;
});
function getQuantity(materialId: string): number {
return (
playerMaterials.find((playerMaterial) => {
return playerMaterial.materialId === materialId;
})?.quantity ?? 0
);
}
function canAffordRecipe(recipeId: string): boolean {
const recipe = GODDESS_RECIPES.find((candidateRecipe) => {
return candidateRecipe.id === recipeId;
});
if (recipe === undefined) {
return false;
}
return recipe.requiredMaterials.every((request) => {
return getQuantity(request.materialId) >= request.quantity;
});
}
function handleZoneSelect(zoneId: string): void {
setActiveZoneId(zoneId);
sessionStorage.setItem("elysium_goddess_craft_zone", zoneId);
}
async function handleCraft(recipeId: string): Promise<void> {
setPendingRecipeId(recipeId);
try {
await craftGoddessRecipe(recipeId);
} finally {
setPendingRecipeId(null);
}
}
return (
<section className="panel crafting-panel">
<div className="panel-header">
<h2>{"⚗️ Sacred Crafting"}</h2>
</div>
<div className="zone-selector">
{goddessZones.map((zone) => {
const isLocked = zone.status === "locked";
function handleZoneClick(): void {
handleZoneSelect(zone.id);
}
return (
<button
className={`zone-tab ${
activeZoneId === zone.id
? "zone-tab-active"
: ""
} ${isLocked
? "zone-tab-locked"
: ""}`}
disabled={isLocked}
key={zone.id}
onClick={handleZoneClick}
title={isLocked
? "Zone locked"
: zone.name}
type="button"
>
{zone.name}
</button>
);
})}
</div>
<div className="crafting-content">
<div className="materials-section">
<h3>{"📦 Sacred Materials"}</h3>
{zoneMaterials.length === 0
? <p className="empty-zone">{"No materials in this zone."}</p>
: <div className="materials-list">
{zoneMaterials.map((material) => {
const qty = getQuantity(material.id);
return (
<div
className={`material-card rarity-${material.rarity} ${
qty === 0
? "material-empty"
: ""
}`}
key={material.id}
>
<img
alt={material.name}
className="card-thumbnail"
src={cdnImage("materials", material.id)}
/>
<div className="material-info">
<span className="material-name">{material.name}</span>
<span className="material-rarity">{material.rarity}</span>
</div>
<span className="material-quantity">
{formatNumber(qty)}
</span>
</div>
);
})}
</div>
}
</div>
<div className="recipes-section">
<h3>{"📜 Sacred Recipes"}</h3>
{zoneRecipes.length === 0
? <p className="empty-zone">{"No recipes in this zone."}</p>
: <div className="recipes-list">
{zoneRecipes.map((recipe) => {
const crafted = craftedIds.includes(recipe.id);
const affordable = canAffordRecipe(recipe.id);
const isPending = pendingRecipeId === recipe.id;
function handleCraftClick(): void {
void handleCraft(recipe.id);
}
return (
<div
className={`recipe-card ${
crafted
? "recipe-crafted"
: ""
} ${!affordable && !crafted
? "recipe-unaffordable"
: ""}`}
key={recipe.id}
>
<img
alt={recipe.name}
className="card-thumbnail"
src={cdnImage("recipes", recipe.id)}
/>
<div className="recipe-info">
<h4>{recipe.name}</h4>
<p className="recipe-description">{recipe.description}</p>
<div className="recipe-bonus">
<span className="bonus-label">
{bonusLabel[recipe.bonus.type] ?? recipe.bonus.type}
</span>
<span className="bonus-value">
{"×"}
{recipe.bonus.value.toFixed(2)}
</span>
</div>
<div className="recipe-requirements">
{recipe.requiredMaterials.map((request) => {
const have = getQuantity(request.materialId);
const enough = have >= request.quantity;
const matName
= GODDESS_MATERIALS.find((mat) => {
return mat.id === request.materialId;
})?.name ?? request.materialId;
return (
<span
className={`req-tag ${
enough
? "req-met"
: "req-missing"
}`}
key={request.materialId}
>
{matName}
{": "}
{formatNumber(have)}
{"/"}
{formatNumber(request.quantity)}
</span>
);
})}
</div>
</div>
<div className="recipe-action">
{crafted
? <span className="quest-badge active">
{"✅ Crafted"}
</span>
: <button
className="craft-button"
disabled={
!affordable || isPending || pendingRecipeId !== null
}
onClick={handleCraftClick}
type="button"
>
{isPending
? "Crafting..."
: "⚗️ Craft"}
</button>
}
</div>
</div>
);
})}
</div>
}
</div>
</div>
</section>
);
};
export { GoddessCraftingPanel };